@Meddler, @Riot, context is very much needed for Soraka nerfs
Soraka Star Call (Q) [range reduced to 800 from 950] Astral Infusion (W) Mana cost increased to 40/45/50/55/60 from 20/25/30/35/40 Wish (R) no longer removes Grievous Wounds.
These nerfs are insane. There's so many in one go. What happened to you guys giving champions tap on the wrist nerfs? These are way too many nerfs packed altogether. I can agree with the Wish nerfs, but the Astral Blessing and Starcall nerfs are excessive. Why is she being punished for healing allies, aka doing her job, and trying to stay alive after?
The mana cost was heavily disliked when her rework first came out, but players learned to accept it. It slows down her healing, but with the current nerfs going out with Astral Blessing, you're basically smacking Soraka players in the face. Now, not only are we spending chunks of our health to keep our allies alive, we're also exhausting our mana just as quickly, making it harder to self-sustain with Starcall's already high mana cost and delay. Reducing its range and increasing Astral Blessing's mana cost is going to leave Soraka players feeling terrible.
Instead, why don't you guys revert the 100 increase range on Astral Blessing, and Wish no longer removing Grievous Wounds as a first step and see how she goes from there? I'd much rather take a bigger risk trying to keep my allies alive, than being punished severely for trying to keep myself alive while doing my job as a healer which kills myself slowly as it stands after my health and mana are depleted.
Please, please, please respond and give us some context Meddler, or anybody from Riot.