Wrong way to change Morde, alternative suggestion inside
Maybe I'm completely off - but I feel like you didn't tackle his main issues:
- The inability to catch up to a target and
- the lack of CC in a meta consisting of highly mobile champions who can dash out of any skill and away from any champion.
Not to mention that his skillcap could be tweaked to make him more interesting.
A while ago I made the following rework suggestion:
Q (Changed):
- Morde smashes his club into the ground, shattering earth, creating a fissure (Travelspeed 1500) (Range 700) After a 0.5s enemies who still stand in the fissure are knocked up for 0.5s.
- Damage slightly lowered.
W (Additional effect):
- Now slows target within a 300 radius around the target by 5 / 10 / 15 / 20 / 25 %
- Scales of health
- AP scaling lowered
E (Additional effect): Now creates a cone in front of Mordekaiser and behind him.
- If Mordekaiser faces towards his target and hits it mid air, it gets knocked back by 250 units.
- If Mordkaiser faces away from his target and hits it mid air it gets pulled towards him.
This way he has reliable soft CC and unreliable hard CC. His abilities gain a synergy which each other and force him to play more thoughtful: Instead of the usual "always use E for poking" mentality.
With these changes Morde could function as a combo orientated-Blitzcrankish-tank as well as Vel'Koz-ish bruiser.