Everyone's health should be raised by 1000HP

Wînter Fox··2 votes·725 views

Damage has gotten ridiculously high in this game. Zed, Rengar, Fizz, etc. are blowing shit up left and right. I just watched a stream where a level 13 Graves's auto-attack crit for 600. Tryndamere is coming back because he can survive 5 seconds longer than anyone else.

League's gone crazy.

6 Comments

disregardable4 votes

But no one liked League of Bruisers.

HidingOverHere3 votes

better to have people dying because of mistakes and have the game actually progress rather than everyone standing around love tapping one another for years

ifaux1 votes

And then there are champs like Xin Zhao and Ashe who's damage doesn't scale very well, if at all...

SmokingPuffin1 votes

What if I told you that Graves's damage output has never been lower than it is today?

Now, there may be a thing where the top assassins are doing too much damage, or more accurately, dealing their large damage spike too reliably. But there is nothing wrong with carry damage output. It's way, way lower than it was in season 2.

Wînter Fox3 votes

This is not a nerf Graves thread. It's just an example of how the current environment is due to changes in items, values on stats, and gold.

SmokingPuffin1 votes

{quoted}

This is not a nerf Graves thread. It's just an example of how the current environment is due to changes in items, values on stats, and gold.

I wasn't trying to imply Graves is special in any way. ADCs as a class have way less damage output than they had in season 2. This is the first season in a long time that we haven't had blanket nerfs on ADC damage. Tanks are not suffering from carry damage being too high.

They might be suffering from nerfs to tank items, but I think the problem is a little different. Specifically, I think the problem is twofold:

  1. Most tanks absolutely suck in lane, so they go jungle.
  2. Jungle tanks aren't getting enough money to keep up in items with the carries, so they feel bad.

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