It is time, Riot. Ohmwrecker deserves better. Here is how you do it.

k wìx··1 votes·247 views

item 3056 Ohmwrecker (Cost = 2650 (The same!)) +300 Health +25 Armor +20 Magic Resist +150% Base Health Regen ** Unique Passive: Point Wrecker (Replaces Point Runner!)** Any enemy turret you are near fires slower, from 5% to 25%. The closer you are to the turret, the slower it fires. (This effect can only occur once on each turret!) (The effect would be a nice electrical line from the item holder to the turret, so EVERYONE knows that the turret is going to be less impacting.)

Unique Active: Target Allied turret shoots 25% faster for 4 seconds. (120 second cooldown! Effect only occur once on each turret, obvs!) (In my mind, the active effect cancels out the items passive, so the item in effect acts as the counter to itself, provided you get the timing right! )

This accomplishes the following goals: 1.) Ohmwrecker would be nuts. No longer lost in obscurity. Maybe too good? I bet it would take a lot to penetrate this AD/AP heavy meta in the pre-season. Do it Riot. Take a stand on Turrets.

2.) It's a nice buff to turrets without being a buff to turrets. Sneaky, right? This opens up so many avenues of play and could even affect the meta landscape. The possibility of defending against a gank with this item is much, much more feasible. In a subtle way, this works against the whole bot-lane landscape of 'clownfiesta bot lane every game' .. if players had tools to defend against these scenarios (4man dive!) .. you might start seeing it less.

3.) Keeps the thematic of the original item intact and I dare say expands upon it!

4.) Encourages Tank meta in the RIGHT way! Not with raw unkillable stats, but windows of opportunity to shut down ganks and a healthy way to encourage 'last stand defense' styles of play without turning the game into a turtle fiesta! (Note: that this item does not increase the defense or health of a turret, it just makes them more lethal to punish unskilled ganks!)

5.) Point Wrecker is subtly geared towards melee style champions, as the closer you are to the turret, the stronger the slow. Encourages crazy dives.

6.) The item has a LOT of counterplay built right into it. Since the passive reveals itself, all players are instantly made aware of the changing impact the turret is going to have. Furthermore, A skilled player can 'outplay' someone and force them to waste the item active.

6.) Lastly, It would work to help some of the insane damage numbers coming out of supports right now. Give supports more reasons to build defensive items and they will!

2 Comments

MysterQ1 votes

Turrets suck enough. Why buff an antiturret item.

When I clicked this, I thought. Yea buff our own turrets... except no. If you are losing, you probably do not ever want to buy this, even if the stats aren't bad.

Mobile Phone1 votes

Its passive/active would make it only like a 4th item or later since its only once per turret. Turrets got buffed a bit ago so theres that too. I would probably never buy this even with the changes you said.

Pretty sure only bruisers and TANK supports would buy this mid and later game for its base stats. Im liking those base stats tho.

Mage supports is what is top in soloq right now so they would still have no reason to buy it. Work on that passive a bit more or change it to something new then it would look like a top tier item depending on what the passive is.

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