Champion Mastery - really...
I swear champion mastery is a joke...
I'm not even going to complain (more than this line) about how it's hugely dependent on wins/losses instead of your grade and makes the same mistake as everything else concerning game time (a close 55min win is NOT as impressive as a 20min win, and a 55min loss with a good grade who was trying to carry was almost certainly a MUCH better player than the 55min winner with a bad grade who likely got carried).
To my point here though, the grades themselves don't seem to be very accurate either.
Here's a screenshot from my last game (Jinx ADC, 3/0/4, 26min). As you can see, A+. The previous game (Jinx ADC, 10/5/15, 40min). You'll have to trust me, I got an S-.
How is it that the 10/5/15 game was rated higher than the 3/0/4 game?
To analyze both games: 3/0/4: NEVER died Had most gold on the map (11.3K, closest was 10.1K) had 250 CS in 26min (9.615 cs per minute) had MORE THAN DOUBLE the CS of anyone else on the map (this was a fight-happy game, closest was 119) Was bot lane and my team had complete control of dragon all game I took the first turret of the lane bot, rotated mid and took the second turret of the game mid. Also took our team's 4th turret (5th of game) bot. Took mid inhibitor turret (1 helper) and inhibitor (2 helpers), took bot inhibitor turret (solo) and inhibitor (1 helper) (secured last hit on all of the listed structures, helped take non-listed structures). Took the second dragon without the jungler. Bought an early homeguard enchantment giving up part of my gold lead in order to get to mid lane fast enough to defend the T2 turret. Dealt BY FAR the most damage to champions (18.1K, closest was 13.5K, 34% higher) Dealt BY FAR the most damage total (174.6K, closest was 100.1K, 74.4% higher) Placed the second-most wards (10, highest was 11) as an ADC, also placed an early pink ward in dragon river bush that survived all game.
10/5/15: Gave up second blood, had 2 of the team's 6 deaths in a 2-6 start Got my first kill after 13minutes Gave up the first turret of the game (but took the second turret after Sivir went mid). Also gave up T2 bot turret at only 21 minutes. Had only 293 CS, only 7.235 per minute (about 2.4 less than the other game per minute). Was the most still, closest was 267. Had the most damage to champions (39.1K to 32.3K as next highest, 21% higher) Had most damage dealt (310.3K, closest was 253.7K, 22.3% higher) Placed the third most wards (14, highest was 26 then 22, supports actually warded that game), never bought a pink ward. Was bot lane and team had total control of Dragon.
Look, I get that it is only an A+ versus an S-. I get that both games were good games.
If I was grading them myself though? 3/0/4: S or S+ 10/5/15: A or A-, maybe even B+
I mean, the ONLY thing more impressive about the 10/5/15 game than the 3/0/4 game was that we had a gold disadvantage up to 26min and it required more late-game strategy than the 3/0/4 game that was frankly a stomp. We'd have probably won the 3/0/4 even if I played below-par (although my amazing cs in comparison to anyone else's there basically guaranteed that my DPS was so high we'd win every fight). We'd definitely have lost the 10/5/15 game if I hadn't played well as I was a key part of the comeback victory. That's already compensated for though via the win mechanic that multiplies based on time (the mechanic I think is wrong, but still, it's there). It also shouldn't really count because I WAS PART OF THE REASON WE NEEDED TO COMEBACK. I mean, had I been CS'ing as well as the 3/0/4 game, had I not died twice in lane early for nothing in return, the enemy team isn't nearly as far ahead and we win more early fights and win the game earlier. My own mistakes contributed to making the comeback necessary. So why does that merit greater reward than the game where I made NO such mistakes and snowballed myself in to an early win?
The 3/0/4 game was clearly the better played game. Like, a full tier better. Not a little worse.
Honestly, I think the system counts kills and doesn't really account for how long the game was or how much you gave up to get those kills. The deaths in the 10/5/15 gave the enemy gold that let them fight. The 3/0/4 kept the enemy poor so we could steamroll. Dying fewer times is MORE important than getting a lot of kills. I'd rather have a 4/1/2 ally than a 10/7/2 ally any day, yet it seems the latter will get the better score by a mile.