[QoL change Idea] Make it so there is a sound effect when enemies attack shielded opponents.
I've always kind of lamented how the sound of your shields uptime dies when it is dissipated, as it kinda has a reverse psychological effect when it comes to landing shields at the right time, as the sound is cut short.
While I think that the sound being cut short is important for the enemy, I feel having a sound effect (similar to Bone Plating, WindWall, Shen's W etc) play upon instances of blocked damage on Shields would make it more satisfying to land them properly.
What do you all thing?