What people liked about old Malz vs what was kept
Liked: Space AIDS as main source of damage Silence Suppression %HP pool AD Malz (jungle?)
Kept: Silence Suppression Space AIDS but with gimped damage Voidlings
What players wanted from the update: More interaction between Malz player and Opponents beyond "I farmed wave and caught you with space aids. Ult"
What was focused on in update: 0 interaction voidlings (triple downed on) passive rework completely removing his main weakness (ranged poke) frontloading damage into voidlings - spells left uninteresting
What was removed in the update: Spell damage, space aids gimped, pool moved to ult with ults damage removed, pool is now tied to ult, making it borderline impossible to use on more than 1 person and only usable once per fight, AD scaling on voidlings completely boning AD Malz.
Riot, no one cared much for voidlings, at best you'd have people say: "eh... they're kinda cool i guess", so investing FARRRRRRRRRRRRRRRRRRRR too much into the little shits was a poor move, and malz is clearly even more broken than before, so why not just rework him?