Everything wrong with kindred

PhantomGG··4 votes·346 views

As topic says

-Her Marks (the jungle camps) say HELLO IM COMING OVER HERE PLEASE THREE MAN DEATH BUSH ME They make it super obvious where she wants to go, and these marks become border line impossible to get if your team doesn't help you out while the enemy team camps them. Honestly getting these is pure luck.

-Her marks (champions) You could have a game plan set on a pathing but human behavior is random and anything can happen. You mark top lane, path to top lane, and boom your top laner hyper pushes like a idiot and didn't even poke the lane opponent. So now you can't get that mark. Am I a bad kindred player when I TOLD the top laner my plan and he did his own thing anyways? No, I was just unlucky.

Her marks dictate how she scales: it's just very easy to get screwed over by your teamates in not getting marks, you can easily be a 8 2 6 kindred and only have 5 marks. Honestly Riot really needs to consider completely changing this bounty passive, it feels terrible, it kills your ability to surprise people for it makes you readable, and so many things can just screw you over because of it. I would really just love to have a normal scale level by level passive, not something that's dependent on working with my team to get.

Her Itemization MONEY MONEY MONEY -Sincever the rework, you have to build kindred like a normal adc now, which just feels awful, on the old kindred, you felt strong the moment you had Blood razer+ second item, it could be almost any item, hurricane, bork, infinity edge, cleaver, whatever it was, once you hit two items, you felt great. This new kindred, you don't feel strong until three items, and if you aren't snow balling, even if you are going a moderate pace of 3 1 1, with lets say medicore farm, you just scale so slowly now.

She's a glass cannon without the cannon -A long time ago riot nerfed kindreds resistances to oblivion, legit everything one shots her now, the reasoning for this was, they felt she had so much damage and mobility +her ultimate, that it made it fine. On old kindred that was somewhat true, even towards the end. But on new kindred, now you are a glass cannon without the cannon. Riot either give us more damage, or give us our tank stats back, for at this point we have neither.

Those are the big ones, feel free to discuss, really hope the mess that is kindred gets fixed soon.

5 Comments

Devilreaper XIII1 votes

iv'e noticed this as well kindred has become late game which is troubling since most adc cause more damage than kindred early, so if you as a kindred would encounter anyone 1vs1 you will lose -.- untill it might be late game, and adc are really the most fragile in the entire game. most junglers 1vs1 an adc even 1vs2 when they have their support and get to live, iv'e tested kindred as jungler and adc and i find it underwhelming in both lanes :/

the only marks you get to take fairly safe are the beetles/crabs at the rivers :/

maybe change it like this :

the monster marks should be invisible to the opponents, untill an opponent actually gets visibillity of the marked monster itself, giving kindred at least a chance, kindred's monster mark changes color depending on marked seen/unseen by the opponent, like green for safe, red for risky.

a change for the champions marked:

Kindred's attacks/abilities/wolf causes grievous wounds to marked champions, due to Kindred being focused on that champion and Kindred (Wolfs) excitement of the hunt, and Lamb tenses the bow more which causes wounds to bleed, since your opponents will defend anyone marked so heavily :/ also adc and tanks have insane lifesteal/Health regen.

kindred is also REALLY slow..... passive extra:

Kindred jumps on wolf and gains movement speed as long as Kindred is chasing the marked champion.

you simply don't run away from a hunt O.O

SquashCannon1 votes

[{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=mIAw2xab,comment-id=0000,timestamp=2017-07-07T10:53:44.903+0000)

iv'e noticed this as well kindred has become late game which is troubling since most adc cause more damage than kindred early, so if you as a kindred would encounter anyone 1vs1 you will lose -.- untill it might be late game, and adc are really the most fragile in the entire game. most junglers 1vs1 an adc even 1vs2 when they have their support and get to live, iv'e tested kindred as jungler and adc and i find it underwhelming in both lanes :/

the only marks you get to take fairly safe are the beetles/crabs at the rivers :/

maybe change it like this :

the monster marks should be invisible to the opponents, untill an opponent actually gets visibillity of the marked monster itself, giving kindred at least a chance, kindred's monster mark changes color depending on marked seen/unseen by the opponent, like green for safe, red for risky.

a change for the champions marked:

Kindred's attacks/abilities/wolf causes grievous wounds to marked champions, due to Kindred being focused on that champion and Kindred (Wolfs) excitement of the hunt, and Lamb tenses the bow more which causes wounds to bleed, since your opponents will defend anyone marked so heavily :/ also adc and tanks have insane lifesteal/Health regen.

kindred is also REALLY slow..... passive extra:

Kindred jumps on wolf and gains movement speed as long as Kindred is chasing the marked champion.

you simply don't run away from a hunt O.O

Hell no

The Leo Cat1 votes

{quoted}

Hell no

hell yes!

ZapMyHeart1 votes

My idea for her jungle mark is that she "sees" the mark appear on the map for ~30 seconds before it is revealed on the enemy team's map. It gives her time to prepare and think about invading the enemy jungle before the enemy sees it (because counterplay).

Perhaps her W could something extra when Wolf attacks the enemy champion, as a form of healing. Like 50% of damage dealt from W is given back to Kindred. Considering her kit is something like a dueling aspect, this would give Kindred players a reward for sticking it out to the bitter end.

The Leo Cat1 votes

On a side note, I have to agree with everything here.

She was great when she first came out. And then Riot had to rework her to the point of being a glorified ADC without anything that actually makes them an ADC. Their kit still heavily revolves around dueling and has very little potential to carry that out in the early stages of the game. Plus their damage is pretty much neutered when they got rid of her percentile health damage on an auto attack.

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