Now that we've admitted 1100 is too long for Piercing Light...
...how about admitting 1600 is WAY too much range for Zed's W+Q combo?
Just common sense, here. Aaaaaaaand BRACE FOR QQing ZED MAIN DOWNVOTES >:D
...how about admitting 1600 is WAY too much range for Zed's W+Q combo?
Just common sense, here. Aaaaaaaand BRACE FOR QQing ZED MAIN DOWNVOTES >:D
Yes, because one spell is totally equal to half of another champion's kit, including their one escape /s
And no, I'm not a Zed main. Hell, I don't even own the guy. I main poke mages like Xerath, which are kinda Zed's main prey
maybe if 2 spells costed a third of his non refundable mana pool then yes the comparison could be valid.
but no, hes got energy. and a non costing ultimate which is always available to him.
unlike someone named veigar (or maybe some other champions with mana) where back in the day if you had half your mana, you couldn't E->W->R, you would quickly realize it when the opponent isn't dead, and you're in a crap position.
ARE YOU SAYING I GOT THE SHORT END OF THE STICK?
Fine then, cast either two basic spells you want and tell me how much range it gave you
I don't understand what you're saying.
I'm saying pick any two of xerath's basic spells, cast them in any combination you want, then tell me if you can come up with 1600 units of range.
The point is that no matter what you do, the manaless melee assassin can easily and CONSISTENTLY out-poke you. He can also do it without stopping or slowing, he can also land his poke faster, he can even do it in combination with his wave clear. And he can do it every single wave without ever running out of resources
Xeraths Q+w add up to 2500. I don't understand what point you're trying to make.
Clearly you don't.
You seem to be implying "what other 2 champion abilities make a SINGLE ATTACK go that far" which is a strange question because it is a rather rare mechanic. Most long range champions just have long range abilities, like Nid or Varus, and don't rely on a second ability to give them that range.
But to answer your strange question, Jayce.
But then again most high range champions just do it with one ability so......
Jayce's EQ combo is only 1470. Next.
That is indeed what I said.
Xerath's Q starts out at 750 and goes to 1400
His W has a range of 1100
His E has a max range of 1050
So yeah, don't really know what you were going for there
You're the only one -_-u
tfw ranged poke on a 22 second cooldown is consistent.
Sure, bird, because that's exactly how this game works, good on you for discovering zed's kit allowing him such a range makes him really OP
It's not Zeds range that is the problem, it's the combination of
a) poke hitting like a truck (thank Thunderlords for that) b) energy
An assassin shouldn't have poke similar to that of a mage.
Zed DOESN'T have poke similar to a mage, he has BETTER poke. His range is 1600. There is only ONE caster that can beat that without an ult, and it's VARUS. He can only beat it by 50 units and he has to fully charge his Q, telegraphong his intent AND slow himself to do it
Lux, Ziggs and Xerath all max out their ranges around 1400-1450. Add to that the fact that Zed gets melee's level-scaling mag res and the ability to build hexdrinker into armor penetration and you get a champ who just has everything.
You can't push him in, he farms perfectly under tower with only basic attacks thanks to his passive. If you try it and get ganked, he can be on top of you instantly AND with a slow. He's even got tons of wave clear and no significant need for managing resources.
He. Has. It. All.
You forget that he won't hit both shurikens and his E @ 1600 range.
Objectively speaking, Lucian's Q has about at least 2 times as low cooldown as Zed's WQ at every stage of the game.
You should also nerf Xerath because 1400 range on his Q is WAY too much. Should also nerf Ashe's E because global is WAY too much. Nerf Jinx's Zap too because 1500 range is WAY too much. Nerf Lissandra's E because 1050 range is WAY too much. Don't forget Rekai's burrowed Q because 1650 range is WAY too much.
He can only do that combo every 22 seconds. I'm not saying Zed is weak he does need a nerf but that is definitely not the reason why
That's two abilities. 