I recognize the situation of ADCs, I don't trust Riot philosophy to fix it though
Playing ADC is a nightmare right now and of the ADCs I play, Ezreal is the only real legitimate option to get through lane phase and still be useful mid/late game.
I'm a Jinx main and I have never come even remotely close to feeling as useless as I do playing Jinx right now in the state of the game. It's an outright awful playing experience.
My fear is that the philosophy on fixing this problem is going to be the same philosophy that went into season 5 with the new keystones and the massive damage creep that came into the game and this is going to open a whole slew of other problems. The season 5 mentality was 'snowball more, games end faster, less stall tactics' and this was basically admitted by Riot. The problem is you have a game where everything is one shotting everything in less than 15 minutes. There is no such thing as the 'late game hypercarry' anymore. Jinx is an atrocious pick, we saw that at IEM. Kogmaw doesn't exist anymore.
The answer to 'ADCs are weak' isn't 'buff ADCs or nerf items', these are bandaids on a problem. The real issue is that ever since Season 5 you basically removed the concept of a mid game. There is no scaling time. If your champion doesn't have kill pressure in the first 10 minutes of the game, it's an awful pick, the only exception being ones that have fantastic wave clear, or certain niche picks like TF.
The flow of the game is jacked. My solution: I think masteries should be removed entirely. You wanted to make them interesting with keystones, I don't think it's been successful. Forget runes too it's not like people are experimenting with non-cookie cutter rune pages anyway, and just focus on giving us a wider variety of unique and interesting items.
are all laughing so hard at you right now.
//
unless you're Ezreal or Corki.