3 Lethality items vs 3 older, more "typical" AD marksmen items

JavelinJoe··3 votes·1,538 views

Lets compare two 3 item builds: the 3 common lethality items item 3147 item 3814 item 3142 against the 3 (old) more "typical" marksmen damage items item 3072 item 3031 item 3508

#Lethality has cheaper items.

item 3142 = 2900g where as item 3031 = 3600g item 3147 = 3250g where as item 3072 = 3700g item 3814 = 3100g where as item 3508 = 3600g Totals: 9250g to 10900g making lethality 1650g cheaper

#They also give more than just a high amount of raw damage. All of them have passives/actives which can be used immediately after purchase, where as the other items usually have limited availability windows or circumstances or do not become fully effective until later in the game.

item 3142 = Instant +20% movement speed active with +20 ooc where as item 3031 = Requires you to actually crit to get the bonus 50% damage item 3147 = +20 ooc movement speed, ward/trap detection and disable passive, and bonus true damage scaling off of lethality on first shot once in vision of enemy champion, where as item 3508 = Mana restore requires you to crit, bonus CDR after initial 10% requires an additional 30% crit chance to max it out item 3814 = +20 ooc movement speed and a free spell shield every 30 seconds which can be active for up to 10 seconds after a 1.5s channel where you still can do shit while channeling, where as item 3072 = +20% lifesteal which can over heal you into a shield based on champion level, but requires you to be at full health for the bonus shield to be made and also requires you to maintain the shields up time by dealing damage while also not taking any within a 25s time frame.

#Raw Attack damage?

item 3142 = 60AD where as item 3031 = 70AD item 3147 = 65AD where as item 3072 = 75AD item 3814 = 60AD where as item 3508 = 70AD

The 3 older "typical" marksmen items actually win out this one with a total of +215 AD where as the only +185 AD (a 30AD difference), the 3 lethality items would net you.

#Defense

  • Lethality items would give you a spell shield, 35MR, +20% movement speed, and ward/trap detection and disable.
  • The other items would give you 20% lifesteal and a shield based on your champion level once you are max health.

#Reliability in fights

  • Lethality items deal their damage on both autos and abilities (basically anytime you deal any physical damage). They also grant 10% CDR and 20% movement speed. Can give first auto bonus true damage, can block 1 spell, can reveal and disable traps/wards.
  • The others items apply only to auto attacks (unless the ability specifically says it can crit) and give a 40% crit chance and 20% life steal. They also give about +23% CDR to use abilities a bit more often. Can provide a shield if at full health. Critical strike's bonus damage increased by 50%.

I would say that they are potentially both equally strong builds, but depending on how the fight is played out and other additional factors like heal reduction and total enemy armor, one build could be superior (currently, the lethality build is often times stronger since its components get countered less by commonly built items and can also be used reliably more often).

#Weaknesses

  • Lethality is weak vs a lot of armor and health but also is weaker over longer, drawn out fights. Loses 60 movement speed when entering combat. Limited ability use with no mana sustain.
  • The other build is weak against heal reduction and item 3143 specifically (but also armor and health). But its damage is also gated by your crit chance and attack speed. Prone to get caught more often in enemy abilities and CC due to not giving any movement speed buffs. Builds items are all pretty expensive to work through and requires 3 item 1038 purchases. Apart from the shield and 20% lifesteal, gives no other passive defensive stats and no permanent defensive stats.

The lethality build seems to have less impactful weaknesses than the other build.

#Strengths

  • Lethality gives a lot of early-mid game power and burst. Provides a lot of passive ooc movement speed. Spell shield. Ward and trap reveal and disable. Some armor pen (lethality obviously). Initial engage (especially from being hidden by brush or FoW) will deal a lot of bonus damage. +20% movement speed active for chasing and escaping. +10% CDR. Very efficient builds with a lot of build tiers with cheaper items. +35MR.
  • The other build is better over longer, drawn out fights since it offers a good amount of sustain (both mana and health). About half of your autos should deal extra damage (if they crit). Bonus shield if at full health and still dealing damage with autos. Gives somewhere around +23% CDR.

I would say lethality, again, is the better build because it offers a lot more, for less gold, and sooner. Plus fights do not necessarily go long, but they always have a starting couple of seconds which is where the lethality build shines.

#Overall

I would say lethality is the better 3 item build in most cases. It offers a lot more to the fight than the other 3 item build for less gold and nicer, smoother build paths.

13 Comments

Ahristocats2 votes

no marksmen is going to rush BT +IE+ER

TequilaZombie1 votes

/\ What the Doctor said. OP should compare the triple Lethality to a BT item + Double Zeal Item or BT Item + Zeal Item + Last Whisper Item

JavelinJoe1 votes

No shit. I never said they should either. I was just comparing the 3 high damage based items commonly bought to the 3 lethality based items

Ahristocats1 votes

No shit

and you did wrong It's pointless to comprae 3 high damage based items against 3 lethality items that are going to be bought on a lethality adc Compare it to IE+runan+LW(that is getting a buff in next patch)

JavelinJoe1 votes

I was not going to compare any of the attack speed items and last whisper items since both often times end up getting bought anyways with either build. Also, These are the HIGH DAMAGE based items. LW gives 50 AD with either build, and it is rare for ADCs to get item 3812. item 3139 and item 3156 are not core items of any ADC since they are situationally gotten depending on the enemy team comp.

lethality adc

LOL This "lethality adc" never existed until full lethality/armor pen builds became more popular around last summer. All ADCs use to go crit with a last whisper item and a zeal item or 2. Hence why I said OLD in the post.

Many ADC champions cant run a lethality build as well as others and instead often get these 3 items. But again, I am not comparing champions. I am comparing 2 sets of 3 items. It is assumed that of course in the game you are going to have more than 3 items and that these 3 are not likely to be your first 3. However, that would break the comparison since then we would be adding DPS, 4 different zeal items, 2 last whisper items, and a whole lot of other shit into the mix, which again not the point of the post.

There is also 4 zeal items. How am I to say what is better or worse overall when all have different strengths and weaknesses depending on champions and situations?

MaeDoSan1 votes

buff the other ad items or make them cheaper............... easy

Dasdi961 votes

{quoted}

buff the other ad items or make them cheaper............... easy

I think a better solution will be to make the lethality items more expensive and slightly buff their stats.

MaeDoSan2 votes

making lethality items expensive will make them useless as they are made for the early mid game and for snowballing , watch a full lethality adc fight a tank later in game compared to crit and lastwhisper

Dasdi961 votes

{quoted}

making lethality items expensive will make them useless as they are made for the early mid game and for snowballing , watch a full lethality adc fight a tank later in game compared to crit and lastwhisper

By making them more expensive, they will be more geared to ad assassins as they use the stat in the late game.

MaeDoSan3 votes

Wrong , assassins are meant for snowballing not endgame , when was zed ever useful in team fights unless he is freakishly far ahead already

Spoofghoul1 votes

usually those lethility adc still buy a lastwhister

what i see these days is warlords if the champion allows it, as in more basic attack reliant

and then they build item 3006item 3142 item 3814 item 3094 item 3031 item 3036

sometimes swapping out firecannon and youmous for other options like duskblade or other zeal items

this build gives high burst and safety with range and speed, while giving more armorpen then the usual lategame builds to shred squishies and tanks alike, not giving up a lot of lategame power anyway with 50% crit and pretty much more ad and pen and burst then the traditional critbuilds Lifesteal is then gained from warlords.

Meanhwile these builds skip the earlygame to midgame weakpoint

especially the duskblade firecannon TLD combo is deadly vs anything squishy, it just blows them up

MaeDoSan1 votes

Im talking about the late game dps vs tanks , and they usually 2 shot squishes even with full crit build

JavelinJoe1 votes

Actually, I would think giving lethality items less loaded stats would be a better nerf since they are meant to have early game dominance over crit based builds which scale way better. But as they are now, too much is gained for a lot less gold making snowballing almost guaranteed to happen because of how loaded the items are.

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