So, Diana. In what world is she balanced? None?
I REALLY do not understand in what world Diana is even remotely balanced. THE MOMENT she hit level 6, she instantly killed me. The match before, I was against a Veigar, and I could kill him relatively easily, since I landed everything on him with Syndra. Playing against Diana as Syndra, my MAX RANK Q did maybe 100 damage to her, whereas everything she had hit me for over 300 (the more MR I built, the harder she hit, too, while I did less and less damage to her) -- and it's all targeted / non-aimed.
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Stupidly high base resists that make harassing / poking her meaningless, 'cause you do no damage anyway.
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ABSURD damage that's even more ridiculous because of how simplistic her kit is and how passively tanky she is.
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Incredible stickiness for no good reason.
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A shield that gets stronger if she's in your face (which is always)
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Zero counterplay to her kit, minus staying out of range of her R (Oh, just CC her or throw her back! Yeah, until she pushes R again and flies at you yet again).
Can anyone explain to me how Diana is balanced? At all? I'd love to know, really. I just had a Diana go 11/1, her ONLY death being where THREE PEOPLE on my team ganged up on her and CC chained her for a good 10 seconds (she lived that long), and we all had to blow every CD we had, and I even had to use Ignite.
So, please, enlighten me. Tell me how she's balanced.
On that same note, Vayne. She is still broken as hell -- but at least you can hurt her.
