Kill worth should balance around players that aren't dying as much.

Nhika··1 votes·1,812 views

I understand shutdowns and stuff.

But what about longer matches where the tanks are killed over and over - shouldn't their allies be worth more gold to kill?

Or longer games in general, no one likes passive gameplay - make those tower dives worth it?

1 Comments

Hotarµ1 votes

Not sure if I'm misunderstanding the post, but the game already works this way. If you die more, you're worth less unless you reset your gold value with a kill. Assists don't reset gold values.

League of Legends Kill Values (wiki):

When a champion is killed, the player who scored the final hit receives gold and experience. Additionally, a champion with many consecutive deaths will award a significantly reduced bounty, while one with many consecutive kills will award a higher bounty (refer to Bounty values Notes below for details).

Edit: Unless you mean that player (the Tank) is worth a standard amount of gold regardless of deaths and their allies become more valuable to encourage varying kills?

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