Yi Mains, what would you want a Yi Rework (Yiwork?) to accomplish?
Title. What should be changed and what should stay.
Title. What should be changed and what should stay.
I don't main Yi, but I'm sure giving him a higher skill ceiling and opportunities for fall back patterns like they're doing with the Warwick rework is probably best.
My idea is to have his passive (Wuju Style) function like Nocturne's in that it has a flat cooldown, but basic attacks reduce it.
Have his Q be a dash that he can miss, but lowee its cool down slightly on hitting a target, and significantly lower it's cooldown on kills. Have the dash return to his target only when his passive is up (follow along with the rest of his kit before you type out that hate response.)
His W heals for missing health immediately on cast, and the same amount over the channel. Make the damage reduction time increase over the channel and have it last for how many secds yi channeled the spell. Champion and turret damage cancels this spell. Have it instantly reset his passive, keep the CDs long.
His E will be his ultimate, only lesser. Removes slows, grants MS and AS for a short period of time. Champion kills reset the cooldown. Disables his passive for the duration, but doesnt reset the cooldown.
A new ultimate will be Omega Strike. He channels like Poppy, only instead of knocking a champion back to base, it's a nuke the width of Lux's that makes him dash depending on how long he channels, with damage relative.
You shouldn't be tanky and be able to do dmg. I'm not an OTP yi, but I've played him ever since AP yi was still a thing.
He should be a squishy assassin