Alternative Sightstone upgrades - why do we need them and how can they work

Pyro··4 votes·1,711 views

#The Problem

Let's start with an observation: Support builds are pretty limited. You have your GP10 item, which most of the time is defined by your champion pick (some champions have a choice between two items, the rest always buy the same item), you upgrade it for 500g, you get a Sightstone, and possibly boots. Aside from the situations when you don't upgrade your Frostfang, that's over 3000 gold on the GP10 item and Sightstone alone, not counting boots.

This is far less diversity than the laners - or, with the incoming preseason, junglers - have. At no point is there any direction to be chosen - all you can do is to pick the components towards your unchangeable destination.

For most supports, Mikael's Crucible or Locket of the Iron Solari is the only bigger item they get to choose before the game ends, especially on higher levels of play. And even in the long matches, it's the things like Randuin's Omen, Banshee's Veil or Frozen Heart that are more popular than Zeke's Herald and Ardent Censer. Oh and with the preseason, prepare for occasional Righteous Glory and Banner of Command - still picked over Zeke's and Censer. As for full AP support, they will often leave Frostfang unfinished and opt for the usual AP things like Zhonya's Hourglass and Liandry's Tormen}. This is fine and whatnot, but here comes the little problem...

Which comes to one point: All supports build Sightstone - and upgrading it to Ruby Sightstone doesn't feel rewarding, especially for "true" and mage supports. We need more Sightstones.

#The Idea

We need to state few things outright: Sightstone is a support item. Yes, it's not a problem when the jungler gets one. It is a problem, however, if the jungler has to get one. That is not good, as it supresses diversity in jungle roster. Support items are supposed to be not as outright efficient as the others. Ruby Sightstone at low and average level of play is just a health boost when the builds get finished - in pro play, that 5th ward stack is important.

This draft balances those two things - raw stat power and vision game power. Here's the pattern:

  • All Sightstone upgrades are equal in cost (possible change to what that cost exactly is, but for the start it's 1600g as is the current Ruby)
  • All Sightstone upgrades grant +200 health (upgraded from +150 that basic Sigthstone has).
  • All Sightstone upgrades grant a different statistic at the next level from the basic component from their recipe (basically you take a number from the typical upgrade of this item).
  • All Sightstone upgrades have 4 Ward Refresh stacks, unless stated otherwise.
  • Power of a Unique Passive is inversely proportional to the versatility of provided statistics. This means a Sightstone with mana will be better than the one with health or AP.
  • No Sightstone can be "the best" in the vision game. That means increasing the Stealth Wards limit from 3 to 4 is out of the question - every support would have to build it every time.

#The Designs

item 2049 Sightstone + item 1028 Ruby Crystal + 400 g = Ruby Sightstone

  • +400 health
  • Vigor:
  • Your Stealth Wards last for 240 seconds.
  • Your Vision Wards have +2 health (7).

item 2049 Sightstone + item 1027 Sapphire Crystal + 400 g = Sapphire Sightstone

  • +200 health, +300 mana
  • Serenity:
  • +2 Ward Refresh stacks (total: 6)
  • Whenever your Vision Ward is being destroyed, you retain vision (but not true vision) of the area for 5 seconds.

item 2049 Sightstone + item 1006 Rejuvenation Bead + 620 g = Emerald Sightstone

  • +200 health, +100% base health regeneration
  • Regrowth:
  • You gain one Ward Refresh stack every 90 seconds.
  • Your Vision Wards regain their health points if they haven't been attacked in the last 10 seconds.

item 2049 Sightstone + item 1004 Faerie Charm + 620 g = Amethyst Sightstone

  • +200 health, +50% base mana regeneration
  • Transmutation:
  • You gain one Ward Refresh stack whenever a nearby ward is being destroyed.
  • Your Vision Wards reveal all enemy Stealth Wards in the range.

item 2049 Sightstone + item 1052 Amplifying Tome + 365 g = Opal Sightstone

  • +200 health, +30 ability power
  • Insight:
  • You can place wards at an increased range (1000 units - Feral Flare range).
  • Your Vision Wards true sight range is increased to match their vision range (1100 units).

#The Benefits

Here's why this idea is worth considering:

  • Supports can get the desired stats - although in small amount.
  • Supports can respond to the shape of the vision game.
  • If they want to move their whole set of wards from place to place without going to base, they can get Sapphire for 6 ward stacks.
  • If their wards are being cleared, they can get either Emerald or Amethyst to get the ward stacks back.
  • If they need to drop wards in unsafe spots, Opal can give them longer warding range.
  • The vast majority of support mains are going to say "hey, this is fun, I wish I could use those"
  • None of those concepts seem unfairly stronger than other ones, or so strong that they have to be rushed ASAP no matter what.

Potential problem I've already discussed with some people is "but what if I want stat X with passive Y" - well, this is part of the item balance. Not always will the most desired stat match the most desired passive. It's similar to the situation with Zhonya's Hourglass - if it granted MR instead of armor, it would shut down enemy mages really hard. That item is balanced around giving burst immunity, but no protection against magical DPS.

#The Summary

Sightstone diversity isn't the only problem supports have - and possibly even not the biggest one at that. The one-way GP10 builds are just as limiting - but that's a separate issue.

Allowing for supports to explore new options in the vision game and put their hands on statistics they'd want to utilize could be the first step in broadening the strategical choices in the support role. We probably don't need 5 Sightstones, but 3 or 4 would still be better than 1.

11 Comments

SecretAgentHulk3 votes

Despite what you say, I think it's a little unfair to hard-code the passives to the individual builds; I'd prefer to pay a little more to enchant my preferred gem but that might be getting complicated. In any case, I agree that Ruby/Sightstone definitely needs to be looked at, and thanks for sharing your ideas!

Pyro1 votes

Those stats are miniscule, even for supports, so if any particular passive is demanded, it's easy to judge between the effect and the desired statistic. By incorporating 3 levers into an item (stat, Sight Ward passive, Vision Ward passive) you make balancing it much easier.

An item is a sum of its all effects, more or less attractive. If you can cherrypick the effects, you simply gather all best effects for your champion and don't make any meaningful choices. Meanwhile with complex items, you have to make decisions. Do you need Zhonya's immunity against that Syndra+Vi combo, or do you build Athene's for MR and to have your own spells off cooldown? Do you build Sunfire Cape to survive the enemy Riven's burst, or Frozen Heart to get CDR/mana that you need to make plays by yourself?

Making the items a choice between many different effects increases the skill required to build a champion.

MEMEME6702 votes

This wouldn't change anything. One or two of them would eventually become the best and then they would always be chosen.

Also, the Amethyst one only has 1 useful effect, as Vision Wards always reveal Stealth Wards in their sight range.

Pyro1 votes

This wouldn't change anything. One or two of them would eventually become the best and then they would always be chosen.

The way I see it, every upgrade has some situational use. For sure some would be picked over others - but there would still be occasional matchups where you'd need that "forgotten" one, just like the blue trinket is used in pro games on AD Carries in the lategame.

With three variables in question - raw stats and two passives - there's high chance one of them will be required. Think of the situations:

  • "I don't need any particular upgrade at the moment, but I'm supposed to be a tank, I need more health"
  • "I need to make sure we have vision in that pit even if they clear my pink"
  • "They keep clearing my wards even when I'm nearby, I need to refresh them without going back to base"
  • "I need to ward baron outside their initiation range"

Also, the Amethyst one only has 1 useful effect, as Vision Wards always reveal Stealth Wards in their sight range.

The idea is that with Amethyst Vision Wards would reveal Stealth Wards that would otherwise be obscured (walls, brush, etc.).

IwfiKe3qjM1 votes

i like your idea, but maybe the change was in stats... let the active from item 2045 unchanged... and the Ward Refresh passive raised to 6...

and for more customization:

maybe for Season 5 as they made change for item 1033 to 500 G and +25 Magic Resist too i think...

item 2049 + item 1029 + 500 = Diamond Sightstone

+250 Health +25 Armor

item 2049 + item 1033 + 300 = Lapis Sightstone

+200 Health +30 Magic Resist

item 2049 + item 1027 + 400 = (name following you)

+200 Health +250 Mana

item 2049 + item 1052 + 365 = (name following you)

+200 Health +30 Ability Power

item 1006 + item 2049 + item 1006 + 440 = (name following you)

+200 Health +100% Base Health Regen

item 1004 + item 2049 + item 1004 + 440 = Topaz Sightstone

+200 Health +50% Base Mana Regen

Piriprimey1 votes

While the idea is perfectly OK, something is in conflict with itself - that's the proper response to any situation that might arise. So for exanple, I want a bit of AP, but my wards are getting swept: do I choose an Opal or an Amethyst one? But that's solvable just in the way the S5 jungle itens will work: upgrade number 1, special effect (Vigor/Serenity etc. for a few hundred of gold), upgrade number 2, extra stats (AP/health etc.) as an enchantment for another few hundred gold. This way, every possibility is accounted for

Also, some effects are a bit unbalanced imo: Vigor: I find 7 health for a VW a bit OP, 6 might be better. Serenity: Sweeping Lens is also used to deny immediate vision of an area, the opposing team should retain a possibility of that. Regrowth: I like that! Good thoughts. Transmutation: Why destroy transmutated wards? They will soon be restored because of the passive. I'd rather like a "get another stack when a ward expires" because a team with good control over enemy wards is being punished by your version, which is not a really good thing. Insight: Yeah, that's really good, too.

Hope you appreciate my feedback and I didn't offend you! :) Feel free to correct me if I'm wrong.

Pyro1 votes

best feedback post yet

Kamai1 votes

I like the idea in general, but I see 2 things. First, I feel like Emerald and Amethyst Sight Ward passives should be flipped. The type of support that's going to be able to stay near a ward to get the refresh is not the type of support that really wants mana regen, but would rather have health regen. The supports that can't stay close to a swept ward would much rather have mana regen than health.

Second, +100 range on true sight (assuming I read the wiki right) is tiny compared to 7hp or regen vision wards. If you remember S3's ward mastery, Scout, at +25% vision, that was basically never worth taking, and even in the cases where it might help, it took some stupid good optimization of ward placement. While it balances out Opal just fine, I'm not sure how well it balances out Amethyst if you keep the passives as they are right now.

KenpachiKenshin1 votes

This would be a good idea if the stats were not tied to the intended functionality. If the utility upgrades would act like the current enchantment system does that would be better.

(Imagine playing Braum and wanting Opal stone :P )

Pyro1 votes

That's a common concern, but I think items shouldn't be too one-dimensional.

Zhonya's Hourglass is balanced around both its effect and its stats. Asking for "MR Zhonyas" doesn't make sense since such an item would completely screw up many burst casters. High AP ensures the item stays confined to the mage class.

KenpachiKenshin1 votes

So are you proposing that these items specified are intended for classes other than support or that "sightstone needs more diverse upgrades depending on how you want to support"? Sightstone is tailored to support, even the ones you designed. The stats you mentioned are not good enough [compared to other options] for a non-support champion to buy. So we rule out case A because of stat inefficiency.

This leaves us with case B which contradicts with your post above?

TL;DR: I don't understand what you mean to point out here.

More from Gameplay

More by Pyro