Just another thread complaining about the ridiculousness of CC stacking

HateDaddy··18 votes·1,309 views

And how utterly ridiculously easy it is to permanently disable a target with minimal effort and how awful tenacity feels because so many of these spells are displacements. Furthermore, everyone having 40% CDR makes this feel worse. The amount of CC n this game is ridiculous and it makes the experience of playing a non tank awful. Split push or die, those are your options as a non tank melee.

41 Comments

Ahristocats8 votes

cc stacking?

you mean how Ivern alone is a cc stacking with cdr?

kappapride

An Enemy Sutando3 votes

Can confirm that Gay Maokai can disable you for 3+ by himself.

JVP151 votes

As can Morgana. Except with Morgana, it feels like a billion years, but she only hits it 1-2 times in a teamfight, whereas Ivern does it more times, but it feels shorter.

korg0232 votes

when she lands ult followed up by Q...might aswell finish my college before CC ends.

HateDaddy1 votes

[{quoted}](name=Janna X RubicK,realm=EUW,application-id=3ErqAdtq,discussion-id=m6w5nQtY,comment-id=0000,timestamp=2017-05-28T17:02:10.012+0000)

cc stacking?

you mean how Ivern alone is a cc stacking with cdr?

kappapride

ja

Nosnide6 votes

I feel like most champs coming out now have just multitude of crap.. shields, knock ups, dmg per HP, dashes, heals..

Many times a lot of those in one. It is so washed down now.

An Undead brat1 votes

Yeah, Rakan so broken

/s

Enloct3 votes

Back in my day it was possible to survive being locked down for 3 seconds....In all seriousness its only an issue because if you get snared for 1 second you probably die with the amount of damage creep we have now. Non-burst champs 1shot people all over the place.

Weak towers and oppressive CC is caused by damage creep. Damage creep is necessary because of mobility creep.

All problems with this game trace back to mobility creep.

korg0231 votes

it all went ape shit with new keystone masteries. How many times i died cause of thunderlord proc or DFT burn. Before i knew what to expect ,and nowdays everything can kill you in seconds.

Shadòw2 votes

the fck?

last time i checked boards tanks were too weak and damage/mobility was too strong and now cc is supposed to be too strong or what?

Dextix LT2 votes

Boards are not a singular entity and is comprised of multiple people withmultiple beliefs....

FourVsFive2 votes

Because there are so many champs that have dashes and can leap over walls, heavy CC is needed. Without heavy CC going all mobile champs = free elo.

AlienPrimate2 votes

If a team uses all of their cc to lock down a single enemy in a 5v5, chances are pretty good that they will lose that fight because they just blew all their cooldowns on a single target leaving the other 4 to do what they want for ~6 seconds or more.

Sauceyapples1 votes

Often times however they can catch multitudes of people in a lock. Malphite, Zac, leona, with some big aoe like mf and ziggs and boom. 5v2 instantly

AlienPrimate1 votes

In those situations the enemy made a stupid mistake of all being within 300 units of each other against said champions. If you lose to an ult combo 5v2 you deserved to lose.

Sauceyapples1 votes

Even if the three in my example arent within 300 units... It could be bad for opposing team. Suppose theyre not. Malphite gets one maybe two on his ult. Zac jumps on him... That person dies. Still zac leo ultsthat could take another 1 pr two people. They wont lose because they were close... Theyll lose because of the amount of cc is on that team comp described. Idk. All theyd really have to do is drive down mid.

...that being said i am lower tier and things are different down here.

AlienPrimate2 votes

If your team comp is leona, zac, maokai, mf and you fail your ult combo, you are going to lose. It is a high risk/high reword team comp that requires excellent coordination to pull off. After they all ult they have nothing so if you can survive that combo your team will win the fight.

Undying Gaze1 votes

Just vsed a Riven, Rammus, Cho'gath, Nautilus, and Vayne team. I can tell you first hand that there is absolutely no downtime for at least one of their lockdowns.

Tobias Brackner1 votes

It's actually really hard to chain CC. Also it only pops up when someone is caught way out of position so I don't really have much of a problem with it. It allows the better team to take advantage of another team's mistake.

10Tickler2 votes

Alistar Ground pound Jhin Whatever his W's called.

Enjoy being stuck for three days.

An Undead brat1 votes

Whatever his W's called.

Deadly flourish.

10Tickler1 votes

Thanks bruh

Spicy Rice2 votes

[{quoted}](name=Sexy Bisex Plant,realm=EUNE,application-id=3ErqAdtq,discussion-id=m6w5nQtY,comment-id=000200000000,timestamp=2017-05-28T18:29:02.950+0000)

Deadly fourish.

FTFY

An Undead brat1 votes

Out.

Spicy Rice3 votes

O u t . 1 2 3 4

Automated Riven2 votes

thats still not as long as fucking morg q. that shit lasts for weeks.

10Tickler1 votes

More like Decades

mrgiraffeweevil1 votes

that shit lasts for years

Ftfy

DemainaNyx1 votes

Eat a Morg bind.

Oh look, Leaver Buster Warning.

Dextix LT1 votes

Just dont get too close to them and play passive against this particular stunlock?

Also, you have your own support?

Git Gud?

10Tickler1 votes

Flash+Charge+Pulverize has a HUGE distance, and Deadly Flourish is immense in its range

Dextix LT1 votes

Flash has a 6 minute cooldown and literally ANY OTHER SUPPORT WITH CC could do EXACTLY the same with a flash. Also, if the bull needs to cover so much distance to get to you, do you imagine how far jhin would be? By this point it would not even matter that you are cced, because Jhin will never get to you in time.

Tobias Brackner1 votes

What are you even trying to accomplish? Jhin's snare synergizes really well with other people landing CC?

You don't even address the point of "it pops up when someone is caught way out of position". You just started talking about something vaguely relevant to my post without even really addressing the content.

SlappindaBass1 votes

its true when league started champs had less cc but they had longer effects, so melee autoers had a chance to watch when the cc was dealt out and then react, or buy those mercs. now you got everything dashes shields small cc passives with 8000 secondary effects. fun stuff

10Tickler1 votes

Ali/Jhin is a horrifying, disgusting, despicable combo that shouldn't exist.

Alex h87211 votes

I agree this does feel bad, but i think if they coded it so tenacity also reduced the effectiveness of displacements rather than just stun/root effects it would go a LONG way, plus it would also make tenacity not be a throwaway stat (like it is now, its basically just a waste of power budget)

Dextix LT1 votes

CC is NEEDED to stop the enemy carries and most of it currently is only in skillshot form or has short range, which means you are not good if you get hit by the said cc. The ammount of cc is good enough currently and the only times playing a non tank will feel awful to you, when you suckas dodging.

SnakDatSmilesBak1 votes

Make sure your team has multiple targets that need to be cc'd to discourage stacking cc.

korg0231 votes

Exactly. When i play something like MasterYi Tryndamere Nocturne Pantheon Diana ...and anything that goes in and when CCd just die instantly makes me to want to kill myself. Literally i just go splitpushing and very rarely group in teamfights. Even if im playing a tank i feel like stuns,snares,bindings last forever even if i have tenacity.

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