Ascension: Can we reduce Summoner Spell cooldowns?

OyddAWqJ5r··77 votes·1,674 views

Their cooldowns seem really out of place in the team deathmatch game mode.

19 Comments

Sakuri Ono8 votes

Just stop taking Flash. It's actually quite counter productive here since you need to die to go back to base for item purchasing and death timers are extremely low. (This isn't a snowballing XP/Gold map either, so getting caught and dying isn't the end of the world.) You don't need it on this map. Spells like Exhaust and Barrier are pretty well timered for Ascension and contribute much more to the fights.

You do much more for your team staying in range, dying while contributing damage, and respawning with full HP + new items less than 10 second later than flashing, wasting 20+ seconds running around for a Health Relic, then trying to fight again at old strength with less than half your hitpoints.

Also, Ascension isn't a Deathmatch. It's point control.

You can Ace the entire enemy team for 5 Victory Points or Capture a mere 2/3rd of the Relics for 6.

By the time all three relics are taken the first captured is about to respawn. Teams that treat the map like deathmatch instead of 'objective rotation' are always the ones who lose hard.

cocacolalips2 votes

To play the devil advocate, Flash still allows you to make plays, plays that may be decisive and win you an important fight that will snowball the game. That's why everyone uses it in ARAM despite not being able to recall, the ability to outplay your opponent and win a teamfight makes and breaks a game.

If you look up my profile, you'll see that I played all my Ascension games with Exhaust and Heal (fairly high mmr, 15-30 minutes queue times), but that's more because none of the champions I play have any real playmaking ability. I still wish I had flash for the 1-2 teamfights that may decide the game.

Andrey03451 votes

Or you can flash to relic to get those 3 points faster then your teammate does.

Andrey03451 votes

Teamfights usually dont decide anything in ascension tbh.

cocacolalips1 votes

They do by mid game when the death timers become more significant, when an ace results in 3 relics plus another 2-3 + the ascension buff on one team, this team gets ahead and possibly snowballs out of control.

I've had plenty games where the score is dead even till 100-150, then one team loses a fight, loses the relics, loses the ascension buff, and the next thing you know the same team lost all the following fights for being at a disadvantage and the game with it a couple minutes later.

Losing a teamfight and giving the ascension buff to one of those power picks (Sona, Skarner, ADC in a protect the ADC composition) also usually results in a quick stomp.

Andrey03451 votes

I dunno. I just ignore all those teamfights which are happening somewhere away from 2 relics (usually at one of those) and get both relics resulting in more points then their team will get after killing my entire team. But really, even though ascension buff is a pretty significant loss, it isn't that horrible to lose it, while my team will probably get few of enemies before losing the 4v5 (they might actually win it though).

cocacolalips1 votes

That's fine early on, but once the mid game hits and everyone has boots 2 - supports with movespeed buffs and a bit of map awareness, you won't be able to capture anything without having to fight for it and a team roaming as 5 with an ascended stomps everything.

You probably don't see too many protect the ADC compositions in low elo, but once it's get going with supports the likes of Karma - Sona - Lulu, it's unstoppable. They roam around the map too quickly for you to 'splitpush' and capture relics on your own, and contest every single one of them as a 5 man team with an ascended and you have to fight or bend over.

Andrey03451 votes

Is there actual elo in ascension? I thought ascension gamemode had nothing to do with ranks and elo. I thought i was playing with all skill levels.

What about mid-game, I don't see things like that indeed, but what I do, is I try to get as many relics as possible during mid-late game (nobody lets me do that early). My first buy is mobi boots (i actually buy them every game, on every champ) and just win game through being faster than everyone.

cocacolalips1 votes

Every queue has its own mmr. You win you climb, you lose you dive. http://na.leagueoflegends.com/en/news/game-updates/gameplay/announcing-rotating-game-mode-queue

As with all featured game modes to date, each individual mode has its own MMR assigned that will be used for matchmaking. That way, if you're good at Mode #1 but terrible at Mode #2, you'll still be matched with appropriate opponents.

Andrey03451 votes

Well, I guess, I'm in high mmr then. my score for ascension overall is 15wins/3losses. still not seeing right things being played.

cocacolalips1 votes

You need more games played (say 50 games or so). You'll know when you mmr is high because you'll see a bunch of platinum and diamond borders every game and your queue times will be 10 minutes+.

(just as a matter of comparison, I was 120 wins to 60 losses a couple days ago for ascension)

Andrey03451 votes

ok then. btw, just for clarity, previous RGM ascensions count as well in improving my MMR?

Andrey03451 votes

when the death timers become more significant, when an ace results in 3 relics plus another 2-3 + the ascension buff on one team

how can you do so much stuff during those death timers? ascension death timers are overall very small, even in mid game. like 20+ seconds, not more. You can't get 5-6 relics just because delay between relics is longer than death timers.

Crazier clone x3 votes

Yes, good idea! Wanted to ask the same.

ProfDrDeath1 votes

Maybe by 33% of base CD if you die?

Andrey03451 votes

that's op. 3 deaths - refreshed summoner spells. 2, if not die often. Yes, summoner spells are barely noticeable in game of ascension, but this is just a bit too much, even in game of SR summoners aren't as often, as they will be in ascension if this is added.

Riot could add some interesting summoner spells in game of ascension, like in Legend of poro king or like it was in old dominion. That would make this game mode even more exciting.

RainbowIcee1 votes

I agree but maybe not too much or if so not all of them. A 3 min flash for example might be extremely toxic on some champions.

iPooUnicorns1 votes

I'd prefer Warmogs to be removed.

macthechupacabra1 votes

now that we're on the subject of the Crystal Scar:

item 3084 item 3181

Odin's Veil, Prospector's items, etc. etc.

PLEASE

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