Some thoughts about what's going on in the game atm
Not well written, english isn't my first language, neither do I give a shit about writing something cute
Prequel : We increased shields because "marksmen got burst down too quickly"
First : We nerfed assassins because "instant burst weren't healthy" (
was pure shit)
Second : We kept shields in the same state, while marksmen could deal the same amount of damage as assassin with one aa thanks to bursty items
isn't it fun walking on a
trap and losing 80% of your hp ? Or
clicking twice on you and you die ?
Third : We buffed "tank damage" because they were "weak" (roflmao, the only game tanks need damage, never heard it in the past)
Forth : We nerfed tank damage because they dealt too much damage, but they aren't tanky anymore because of the itemization
Fifth : We slowly started nerfing mages because because ? "They were dominant mid for a long time"
Coming soon : Marksmen dealing true damage making armor useless (remember Conqueror ? What an awesome idea), mages having close to no mana regen to survive laning phase and roaming because assasins like
can out-poke them
Notice something ? The only ones left untouched or slightly buffed are enchanter supports, marksmen