@Riot, This is how we can fix the TANKs problem for good!
I don't really care much about how less damage those Tanks you reworked/released take.
But when Someone like
comes at me with full speed just to taunt me for 3 seconds, almost destroy my hp bar and if not his teammates would finish me, this is then by far the most ridiculous balance issue in the game.
If you want champions to deal damage, then work around Assassins, ADCs, Mages. Rewarding Tanks with both durability and damage is just plain unprofessional, specially when left for patches from a multi-billion$ Co.
How to fix this issue?
- The more durability a Tank [[ for ex:
etc ]] gets, the less damage he SHOULD be dealing.
I was reading on League wikia the formula of Armor and MR and how they both work. The formula says: {{ Every point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed }}.
I just checked on the Training practice tool. For Every 380 Armor, you get 79% less damage.
Here's my idea:
Apply the Same formula to the damage outcome!
A Tank could deal both Physical and Magic damage.
If a Tank has a 380 Armor for example, he should receive 79% less {{physical}} damage, and deal {{physical}} 79% less damage. The same thing should be applied to Magic resist.
Picking a Tank should fulfill the role of front line engaging damage absorbing beast, to make window for the squishy glass cannons to deal the damage. Not to be rewarded with damage, durability, and godlike Crowd control.
I believe this is the best way to balance the game for now. There's no other way to balance the Damage tanks are dealing at the moment, even if you nerf the base damage, try to change runes, etc, it won't be fixed. All I'm asking is for you to TEST it. just test it, you lose nothing by exploring new ideas.
would be absolutely dead after that change. He just builds tank items, but besides his personal durability and damage he brings absolutely nothing to the table. So if he builds tank items, he reduces his damage. Only way to get damage back would be to build damage.... But the gold effectiveness of them is tanked because of your tank items.