Ok, Can we stop with the "balance team is doing nothing"?
its starting to get out of control due to how obnoxious those people are jesus
Darius -Crippling Strike (W) cooldown lowered from 9/8/7/6/5 to 7/6.5/6/5.5/5 AD ratio increased from 140% at all ranks to 140/145/150/155/160% -Apprehend (E) armor pen increased from 5/10/15/20/25% to 10/15/20/25/30%
Evelynn -Whiplash (E) Empowered damage increased from 70/90/110/130/150 to 95/115/135/155/175
Fiddlesticks -Dark Wind (E) cooldown lowered from 12/11.5/11/10.5/10 to 10 at all ranks Additional damage to monsters increased from 50% to 100% [No longer mentions minions] -Crowstorm (R) cooldown lowered from 150/140/130 to 140/110/80
Gangplank -Parrrley (Q) cost increased from 40 at all ranks to 60/55/50/45/40 -Powder Keg (E) keg duration lowered from 60 seconds to 25 seconds
Gnar -Hop (E) damage increased from 20/60/100/140/180 to 50/85/120/155/190 -GNAR! (R) [Removed] [Mini/Passive] No longer increases Boomerang Throw's CDR
Kalista Base AD lowered from 71 to 66 Base attack speed increased from 0.644 to 0.694 Attack speed per level increased from 2.5 to 3.5 Attack Range lowered from 550 to 525 -Sentinel (W) [Changed Effect] No longer gains attack speed near Oathsworn ally, now gains 5/10/15/20/25 Attack Damage. -Rend (E) mana refund changed from 30 mana to 10/15/20/25/30 mana.
Kog'Maw -Bio-Arcane Barrage (W) bonus magic damage increased from 3/3.5/4/4.5/5% to 3/3.75/4.5/5.25/6%
Ornn -Bellows Breath (W) damage increased from 10/12/14/16/18% to 12/13/14/15/16% cooldown increased from 13/12/11/10/9 to 17/15/13/11/9 shield duration increased from 2.5 seconds to 3.5 seconds Brittle duration lowered from 6 seconds to 3 seconds -Searing Charge (E) Damage increased from 30/50/70/90/110 to 80/125/170/215/260 bonus armor ratio increased from 30% to 40% bonus MR ratio increased from 30% to 40% [effect changed] "If Ornn rams into terrain, he creates a shockwave that knocks up enemies for 1 second and applies Searing Charge's damage to those not hit by the charge." The shockwave effect now only damages units NOT hit by the initial charge. Shockwave damage increased from 50-210 to 80-260. -Call of the Forge God (R) Brittle duration lowered from 6 seconds to 3 seconds.
Poppy -Heroic Charge (E) Initial damage increased from 55/75/95/115/135 to 60/80/100/120/140 Terrain collide damage increased from 55/75/95/115/130 to 60/80/100/120/140
Renekton -Cull the Meek (Q) Damage increased from 65/95/125/155/185 to 65/100/135/170/205 Enhanced damage increased from 95/140/185/230/275 to 100/150/200/250/300
Rengar Base HP lowered from 586.2 to 585 Base AD lowered from 68 to 65 AD growth increased from 1.5 to 3 Base attack speed changed from .625 + 3.5%/lvl to .666 + 3%/lvl Unseen Predator (Passive) Bonetooth buff changed from [1/3/7/13/20 flat AD and % bonus AD] to [1/4/9/16/25% bonus AD] Leap distance from target on landing lowered from 100 to 50 -Savagery (Q) [New] Active - Rengar’s next attack deals 20/50/80/110/140 (+110% TAD) [New] Empowered - Rengar’s next attack deals 30-240 (+130% TAD) damage and grants + 40% AS for next two attacks Q grants ferocity and Attack Speed vs. towers, but does not deal bonus damage. Buff duration for on-next hit lowered from 5 to 3 No longer partial resets after the Q attack (Pressing Q is still a full reset) Particles and sounds have been added/re-added to support the old Q animation and buffs. This includes stuff for skins. Q animation speed has been adjusted to better match when the damage comes out Old icon is back. Empowered Q now consumes ferocity on cast (should fix a number of bugs and feel issues) -Battle Roar (W) cooldown lowered from 20/18/16/14/12 to 16/14.5/13/11.5/10 -Thrill of the Hunt (R) Range at which enemies can sense Rengar lowered from 2000/3000/4000 to 1600 Range at which Rengar can track the nearest enemy changed from 2000/3000/4000 to 2500/3000/3500 Enemy champions revealed by Thrill of the Hunt (by being closest to Rengar) stay revealed for the spell's duration (even if another enemy moves closer) and are alerted of Rengar's presence. Movement Speed increased from 40% to 40/50/60% Closest enemy leap bonus changed from providing a critical strike to [30% TAD +12/18/24 Armor shred for 4 seconds.]
Shyvana AD per level lowered from 3.4 to 2.8 -Twin Bite (Q) second hit bonus damage lowered from 40/55/70/85/100% to 20/35/50/65/80%
Swain -Vision of Empire (W) cost changed from 90/100/110/120/130 to 70/85/100/115/130 -Demonic Ascension (R) heal increased from 15/30/45 to 20/35/50 Demonflare health drain value changed from 150/300/450 to 125/300/450 (at 1/12/16)
Talon Base magic resist increased from 32.1 to 39 Base armor lowered from 32 to 30
Tristana -Buster Shot (R) cooldown increased from 100/85/70 to 120/110/100
Twitch -Contaminate (E) base damage lowered from 20/35/50/65/80 to 20/25/30/35/40
Volibear -Rolling Thunder (Q) enhanced Movement speed bonus toward champions increased from 30/35/40/45/50% to 30/37.5/45/52.5/60% "Transitioning from the Movement Speed Maximum to the Movement Speed Minimum now decays over 1 second rather than falling off immediately." -Frenzy (W) In addition to monsters, active's cooldown is now reduced by 50% when he bites a minion. -Majestic Roar (E) [New Effect] Now knocks back enemies slightly. [New Effect] Airborne or dashing enemies now take an additional 40/60/80/100/120 (+30% AP) damage
Xin Zhao -Determination (Passive) bonus damage lowered from 20/40/60/80% at 1/6/11/16 to 15/25/35/45% at 1/6/11/16. -Wind Becomes Lightning (W) duration extend of other abilities lowered from 0.60 to 0.50
Zed -Death Mark (R) cooldown lowered from 120/100/80 to 120/90/60
Zoe Base hp increased by 34 Base AD increased by 2 -More Sparkles(P) AP ratio increased from 20% to 32.5% -Paddle Star (Q) Paddle Star no longer applies More Sparkles' damage to enemies past the first hit. Damage reduced to 45-105+20% from 45-165+40% -Spell Thief (W) Minions can no longer drop Teleport. AP ratio increased from 40% to 60% Movement speed increased from 10-70% to 30-70% -Sleepy Trouble Bubble (E) [Removed Effect] No longer notes "When an enemy champion falls asleep, Sleepy Trouble Bubble's cooldown is reduced by 10/15/20/25/30%." "Removing Drowsy now prevents the affected target from asleep." "This includes effects such as Cleanse, Mikeal's Crucible, or Quicksilver Sash, as well as champion CC removals such as Alistar ult.
Perfect Timing (I2) Stopwatch transform time increased from 6 mins to 10 mins
Inspiration: no longer increases potions duration
Press The Attack (P1) Damage increased from [30 - 120] to [40 - 180] Vulnerable champion damage taken changed from[12% to [4% - 12%]
Precision bonus attack speed changed to AD/AP+attack speed if combined with domination/sorcery
Frozen Mallet Ranged attack slow lowered from 30% to 20%
Targon's Brace Health lowered from 175 to 120
Wit's End Cost lowered from 2500 to 2400 Combine cost lowered from 480 to 380 Unique Passive bonus magic damage increased from 40 to 42 Unique Passive changed from[basic attacks steal 5 MR on hit (stacks up to 5 times)] to [basic attacks steal 3 MR on hit (6 if attacker is melee), up to a max of 30 MR.]
FREAKING AP ITEMIZATION REWORK
and i didn't even list all the changes because i need to save my bloody time they're changing resolve
this is the longest patch we ever had since i don't know how many years
press the attack buff combined with ad from precision,
and **ing
buff ,
becoming broken with
nerfs, you can be 100% sure that toplane meta will shift
HEAVY NERF
HEAVY NERF
HEAVY NERF
AP itemization having more diversity, buffing mages who couldn't build morello
Twitch nerf, kog has been buffed in a cancerous way which is the only negative point of the patch
Lot of broken champions like Shyvana, xin zhao being nerfed
Inspiration tree becoming less stupid(which is a gp nerf) heavily
insane buff (you can argue it's powercreep but idc)
insane buff (you can argue it's powercreep)
IS BEING REVERTED WHICH IS WHAT YOU WANTED
complain about balance as much as you want but you make me so sick inside if you complain about the balance team not working, this is just flat out untrue
consider yourself lucky, **** never did we have so much changes in one patch, and low elo is being looked at (twitch nerf) just like high elo (kalista nerf)
if you pretend that the balance team is not working, you either have amnesia or you don't read PBE
(more nerfs in 8.5) but sure, no dominant characters taken down
buffs? I already have a 67% winrate so why not.
for ages lol.