Reworking Poppy's Ultimate and Passive
Ultimate first
On Live: "ACTIVE: Poppy focuses intently on a single enemy champion, dealing amplified damage to them, and becoming immune to all damage and abilities from enemies other than her target."
Adjustment: "ACTIVE: Poppy focuses intently on a single enemy champion, increasing damage done to that champion while also increasing damage taken from that champion. She is immune to all CC and damage from every other enemy besides the target but is also unable to deal damage to any other target besides her own."
Poppy is the ultimate tank/assassin hybrid and the ultimate counter to siege comps. What says anti siege better than just straight up eliminating a target, but unlike most assassins she does it in a grandiose fashion. This change also highlights the name, "Diplomatic Immunity", a battle of diplomacy is very rarely one sided and countries usually leave themselves wide upon against the very country they are trying to force their Diplomacy on to.
Now the Passive
On live: "All physical and magic damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. Valiant Fighter does not reduce damage from structures."
Adjustment: "Upon being dealt damage that exceeds 10% of her current health, **Poppy gains a shield based on her maximum health **18/12/6 second Static CD."
Right now it is nearly impossible to hurt Poppy when she is really low, and her current passive interacts oddly with your defensive stats making it so you only ever want to build raw damage or resistances never health, but that highly limits her build path. Its also nearly impossible to kill a Poppy when she is low or really even now what you have to do to kill her. This new passive functions in relatively the same way, but it opens up her build path and also allows it to be more readable to both her and her enemies while keeping the idea of "Poppy is a ragtag fighter assassin that is difficult to burst"
SUMMARY/REBUTTAL:
**The shield passive is a net buff. It provides you a buffer window that the current one never gives. **It also adds to appreciation. "Oh I lived because of this shield not because I reduced 50% of damage."
Her Ultimate gives 20/30/40% damage increase** against a particular target she ults, and is meant to have a downside allowing that person to hurt her and CC her, but on live she is using it only to IGNORE that person and murder the rest of the team. That is obvious to me that the ability is badly designed**. Imagine if Zed Ult was only used to gapclose into the middle of the team and kill everyone else, rather than his primary target.