Armor and Mr mean nothing, there are too many sources for true damage.
The tanks and fighters that can actually take a hit without being monstrously ahead are characters like
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For either having % damage reduction buttons or access to self healing that is based off of dps.
I'm a tank main and I play a lot of WW but I really don't like the idea of having to add an ability to characters to at all enable them to do their primary job like primal howl, but without it ww would be pretty fucking useless. Percent damage reduction usually has very little in the way of interactivity but it kinda has to be that way because it's a response to the absurd amount of damage that Is in the game at the moment.
Self healing fighters are not in any way fun to deal with because once they get one item completed they turn into all mighty gods that take 3 people to reliably put down. But these types of characters are what is viable now; picking something like nautilus, maokai and shen will not get you very far because 200 armor/mr just is not worth same amount as it used to be.
Against bruisers armor is irrelevant thanks to whoever thought conqueror was a good idea, seriously converting 20% of all damage done into true damage wonderful. Plus late game adcs are doing true damage as well with the reworked
who is armor supposed to be countering the minions, turrets? It doesn't feel good to have to rely on what is essentially true defense to counter true damage.
Conqueror
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Can't wait till riot decides to give mages true damage items with their rework as well in order to force them to be good.
and
and abilities like those two items' passives.