Celerity, juking spells/abilities within 200 units grants massive movespeed....
Dodging a spell/blink or dash by 200 units or less grants the champ 20-100 movespeed for 2-3 seconds. 10 second cooldown.
There...... Now the rune will actually be useful, rewarding and mechanically skill oriented. (Numbers can change)
. Ha. HA. hahaha! HAHAHAHAHHAHA