Celerity, juking spells/abilities within 200 units grants massive movespeed....

xxxMadLionxxx··2 votes·769 views

Dodging a spell/blink or dash by 200 units or less grants the champ 20-100 movespeed for 2-3 seconds. 10 second cooldown.

There...... Now the rune will actually be useful, rewarding and mechanically skill oriented. (Numbers can change)

2 Comments

The entire team1 votes

What I can classify as a noob-punishing rune. If you can get away from a skillshot, then you can get away with everything else.

More from Gameplay

More by xxxMadLionxxx