What is quinn's identity as a champion?

BeatinWarDrumz··1 votes·1,013 views

An assassin? A pet master? Mobility?

Honestly, she needs a full kit rework. She's not nearly as bad as people think she is, but she simply lacks a purpose. Take champions who are not not u get played a lot. Jinx? shes an aggressive reset heavy tower demolisher. Yi? Hes a dancing assassin/carry. Zed? hes a single target shadoww ninja. Quinn? Shes a bird... human.. hybrid...assassin... adc... tank...

Seriously. She needs a gameplay identity BADLY. All the other two stance champions really do have one, because their stances FIT TOGETHER. Jayce and nidalee are both pokers who go in for kills afterward. Gnar is a tanky initatorwith some dps and poke. Quinn... you really cant but a squishy dps glass cannon and an assassin together, because an assassin is designed to go in, while a dps adc is designed to deal as much damage from the back lines as possible

18 Comments

Ser Garland3 votes

Where does the "Tank" even come from???

Like, what part of her kit makes you want to make her tanky. Even Fiora can go tanky due to her True damage.

But Quinn? Her passive does 50 percent bonus damage based off her ad.

There's no less reason to build Quinn Tanky then DRAVEN tanky

Sachabot2 votes

Honestly? She's a top lane ranged fighter/split pusher with the ability to assassinate if she gets ahead. A less effective Gnar, if you will. She does need a rework.

TenshouSNK2 votes

dude, for the trillionth time...She is NOT a BIRD.

She has a HE-Bird pet named Valor.

Valor is a cool guy, just put sunglasses on him.

tonzillacrayon1 votes

her identity is to be the bad champion of the year kind of like the urgot of season 3,4

RogueWill1 votes

She is a top crusher...similar to teemo. You take her top to shut down a champion that will become troublesome late game and try to snowball from there. The problem is Gnar is much more effective at doing that...Even teemo is rarely played now a days

Ser Garland1 votes

{quoted}

She is a top crusher...similar to teemo. You take her top to shut down a champion that will become troublesome late game and try to snowball from there. The problem is Gnar is much more effective at doing that...Even teemo is rarely played now a days

Gnar just crushes every ranged top laner. He's a better RYZE now.

lowrankhero1 votes

shes suppose to be an early game vain with more utility...that never really panned out.

Fiveofswords1 votes

quinn is really an awesome duelist so would be a good way to refute some split pusher...often can even defeat very fed champs trying to split push.

shes an especially good way to save the game from some fed adc. If you are worried about vayne getting fed and split pushing and getting pentakills or something, jsut get a quinn as insurance. quinn will beat vayne.

ModWulf Helhammer1 votes

She is a duelist assassin/burst AD hypercarry, who does good sustained DPS as Quinn, and is a one shot assassin as Valor.

Basically about the same as the other form switchers, but swap "poke" for "sustained damage"

Eagleheart1 votes

>Quinn >Hypercarry

pick one.

ModWulf Helhammer1 votes

You don't understand Quinn if you don't know how much of a hypercarry she is.

Valor Bot1 votes

Why not start by defining the term hyper-carry? Not sure if this is an outdated definition, but according to the League Wiki:

"A [hyper-carry is] a champion that has an extremely weak early or mid-game, but scales extremely well late game to the point of being nearly unstoppable if well fed and farmed."

Quinn has a very strong early game and is not that difficult to shut down even if she is well ahead and farmed, which contrasts completely with this particular definition.

ModWulf Helhammer1 votes

When you build less expensive items that spike mid game, you are not going to have much of a late game. For most lane matchups bottom, Quinn does not have that strong of a laning phase, due to her short range with only one skill that extends past it. Once you get your core items and as late game starts to role around, you can outduel/burst pretty much every other champion out there.

Valor Bot1 votes

As I said before though, Quinn's got a lot of raw early game power--contrary to the archetypal hyper-carry who relies on the accumulation of items to get themselves going (or in the case of Nasus and Veigar, on stacks)--and is very vulnerable to being shut down late game due to the nature of her kit (low AA range, two melee-oriented abilities central to her damage output, general non-tankiness). Even if I build her with late-game damage in mind, I'm not going to be doing too much of it if I keep myself from using my two most potent steroids during a team fight, and I'm definitely not going to have the safety of other hyper-carries like Jinx (who has insane AoE crits), Vayne (who has Stealth and two potent modes of self-peel [Quinn has one in the form of Vault, but once she's engaged in combat, Tag Team provides little in the way of an escape]), Kog'Maw (tons of range), etc. I could sit there and AA everyone to death, saving Vault and Tag Team only to chase fleeing prey after a teamfight, but how can I be guaranteed I will survive until that point if there is nothing stopping the enemy ADC from dishing out my damage and more from further away (getting in range of the frontline oftentimes means getting in range of the hyper-carries, which leaves Quinn vulnerable to them--and she can't get to the hyper-carries without facing the frontline, so she's screwed either way--good luck trying to poke with your Q!). The point I'm trying to make here is that hyper-carries are designed with the purpose in mind to carry games through their insane amounts of damage as well as safety by which to dish it out.

Sure, Quinn's a decent assassin, but she's got no reliable escape once she's eliminated her target (unlike safer assassins such as Zed and LeBlanc). Assassinating enemies as Quinn relies on them being spread out, uncoordinated, and/or poor decision-makers (your ADC should not hang out towards the front of your group if there is an assassin on the enemy team). And sure, she's a good duelist, but she has little in the ways of keeping herself alive as soon as she engages 1v1--enemy teammates are sure to follow up and make quick work of her in a late game grouped-up scenario. She's just more difficult to teamfight with and less safe than other Champions in general. All these things point her out as a non-hyper-carry, at least not by what seems to be the traditional sense of the word.

Eagleheart1 votes

what is it about a static cooldown passive, a risky gapcloser with all your steroids attached to it, and a melee ultimate that falls off once teams start grouping in late game, that screams hypercarry to you? LOL.

ModWulf Helhammer1 votes

On the ultimate point: DON'T FREAKING USE IT IN TEAMFIGHTS!!! It is one of the quickest assassination tools in the game, and only an idiot would use it to dive in when you are building squishy damage! And no, it does not fall off late game, it only gets stronger, as you have much more damage on it, and you can use it to catch escapees after a teamfight You don't need to use your E to get your passive, it lasts long enough from just landing your passive marks naturally. You use your E when you have a few enemies, which is much safer. Her passive may have a static cooldown, but it's only 7 seconds, which is pretty low for the stats it gives. Not to mention that the W passive which is your steroid, lasts for 3 at only rank one.

And no, top lane Quinn is not a hypercarry, particularly the way you are building them. You do not do enough damage, and because of your lane matchup, you probably have an easy early game and will spike mid game. Play and build her as a bot lane ADC, and you will be a hypercarry, with not that great of an early game, slowly ramping to late game where you can duel or burst just about everyone (including everyone's favorite ADC to hate, Vayne.)

Eagleheart1 votes

No one said that you use tag team to suicide into the enemy team. What I said was that late game shifts from skirmishes into teamfights so you have less freedom to catch stragglers. But you do realise you're implying that Quinn only has 3 skills unless you're already winning? You can only clean up if you've already won the teamfight. You know that, right? How's that in any way the kit of a hyper carry?

And lmfao. IE > Shiv =/= hyper carry. Next thing you're gonna say is Cait is a hyper carry too right? A hyper carry has a kit to faciliate it. Jinx has AOE crits/massive attack speed and resets. Tristana has massive range, resets and even more attack speed. Vayne has %HP true damage. Kog'Maw has massive range, resistance reduction and %max HP magic damage per auto. WTF does Quinn have in comparison? Double harrier which is more or less equivalent to two guaranteed crits per 6 seconds and an ult that you say should be relegated to mere clean up duty? Like wtf are you smoking?

Btw, it's already been confirmed that Quinn is getting reworked with a focus on solo lane play. Sad day for you, huh.

RpgDusky1 votes

Her identity is forgotten and her title is "not as good as vayne so why pick". If they added or change vault she would see a lot more play. That ability is just unreliable.

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