As much as CertainlyT does create balance problems and overloaded kits...

BeatinWarDrumz··71 votes·6,499 views

We do have him to thank for a lot of stuff. The fact of the matter is, he was the first designer to understand that a game with 120 champs (or however many there were around thresh/darius time), it was time for some innovation. Did he go overboard (especially on kalista)? Yes. However, he has allowed other champion designers to look at his designs and think "huh, maybe that will create balance problems... but let's try some innovation!" Without him, champions like bard who IMO is really cool design and is not imbalanced would not be possible. I know, I know, we all hate kalista and it's fun to rag on him. and hes pretty bad at balance (no offense, bro), but without him league would not be as poular nor as fun to play. Sure, it's fun to reminisce about when every champion was simple and balancing wasnt hard, but let's be real: do you really want a game with no fun/ unique champions even if it is better balanced? I say no - the balance is an issue, and CT takes it too far sometimes, but he has evolved the game into something that it probably wouldn't be without his creativity and the precedents he set.

EDIT: Thanks for all the replies! Couple of things i want to say:

#1 - I like that this is promoting healthy, non-circlejerky conversation where all posts are getting up/downvoted not like 30 with 100 upvotes and then like 2 with -20.

#2 - CT is not DIRECTLY responsible for really well designed champs like bard, but he was the first one to challenge what a moba should be in terms of simplicity.

177 Comments

A Miss Fortune52 votes

I don't find his champions unique simply because he throws everything into their kits.

I could make a kit twice as overloaded as Ekko's but I wouldn't ever consider it unique simply because it could only be considered that way due to it being overloaded.

CertainlyT needs to know how to make a fun and unique kit with just "Q does damage" not "Q gives you 30 dashes if W is off cooldown then your Q also does 14% max health damage + slows the target for 1% for every 1% health they are missing". That's where a really good, unique, healthy champion design is made. When the designer can create something amazing without having to overload every single ability. Like seriously I feel like the hardest part about playing Yasuo or Kalista is just remembering how many passives they have. Their passives are longer than their bios.

KONO RUBICK DA10 votes

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=0002,timestamp=2015-10-20T11:21:56.691+0000)

I don't find his champions unique simply because he throws everything into their kits.

I could make a kit twice as overloaded as Ekko's but I wouldn't ever consider it unique simply because it could only be considered that way due to it being overloaded.

CertainlyT needs to know how to make a fun and unique kit with just "Q does damage" not "Q gives you 30 dashes if W is off cooldown then your Q also does 14% max health damage + slows the target for 1% for every 1% health they are missing". That's where a really good, unique, healthy champion design is made. When the designer can create something amazing without having to overload every single ability. Like seriously I feel like the hardest part about playing Yasuo or Kalista is just remembering how many passives they have. Their passives are longer than their bios.

throw everything? not unique?

windwall thresh can save someone with his lantern (first one who could do this) kalista can allow one ally to jump in morde can lane with someone and gains full xp darius's dunk

certainlyT not unique

SEKAI21 votes

{quoted}

throw everything? not unique?

windwall thresh can save someone with his lantern (first one who could do this) kalista can allow one ally to jump in morde can lane with someone and gains full xp darius's dunk

You're just trying way too hard after the 3rd example.

The only thing he has done that's actually somewhat unique is the windwall (which proves to be among one of the greatest challenges for the balance team). Everything he's done is mostly either rip-off remix or straight up broken ideas that nobody uses because they have the common sense not to.

ReQnosis9 votes

Honestly I'm not sure you could classify anything CertainlyT has created as "innovative"... overloaded, sure.. but innovative? nah.

  1. Thresh is just Blitz 2.0 (Even his lantern is just a stationary blitz hook, that works on/with allies) *His flay is also nothing new, as it's just a close range Janna tornado with a different aesthetic (rather than a tornado, it's a scythe on a chain).

  2. Yasuo is basically a mix of Akali/Katerina (dash queens) and of course, Janna (her Tornado, again). Even the concept of his wind wall has been around since January 2011, back when Caitlyn was released and people started "body blocking her ultimate projectile" to prevent their teammates from dying.

  3. Kalista has a "limitless" version of Twitch's Poison stacks and how it worked in conjunction with his "Contaminate". Even buying Hurrican to stack her attacks on more targets is akin to Twitch's Ultimate, where it pierces through multiple champions. As for her ultimate, it's the equivalent of a teleporting/homeguarded Malphite or Alistar.

IE: Portable knock up.

  1. Morde.. well, he's a gutted version of his old self with an overpowered dragon pet and free sololane exp to compensate for lack of overall usefulness (there's practically zero counterplay against his kit now).

At the end of the day, CertainlyT looks more like a "Fan Fiction" writer, than a legit designer. As he overloads his champion kits with as much power as he can, without really considering how toxic his ideas are to balance.

IE: He's one of the designers that abuses "Power Creep" the most.

https://www.youtube.com/watch?v=Bxszx60ZwGw

EROTIC RAID BOSS4 votes

You say that but the top picks at worlds haven't really been his champs

Dextix LT6 votes

Morde, permaban/pick. Thresh, was the most popuar support and still is strong. Yasuo was also a popular midlaners before gutting him (Because thats the only way to make CertainlyT champs not op). Kalista also.

The only reason 3 of these arent the top picks because they have been essentially gutted in numbers because of their broken kits.

Erdamon5 votes

At the end of the day, CertainlyT looks more like a "Fan Fiction" writer, than a legit designer.

You mean, he's League of Legends' Mary Sue?

ReQnosis3 votes

Hmm, something like that. *Thought more like he "creates" Mary Sue's.

KONO RUBICK DA6 votes

{quoted}

You're just trying way too hard after the 3rd example.

The only thing he has done that's actually somewhat unique is the windwall (which proves to be among one of the greatest challenges for the balance team). Everything he's done is mostly either rip-off remix or straight up broken ideas that nobody uses because they have the common sense not to.

what trying hard? do you have a champion that can throw an allies into the fight? i don't think so thresh's lantern was considered to be a step ahead when he was released, BEFORE NOBODY TRIED TO BRING A SPELL ON ALLIES, riot always stated that "trolls can abuse it" and certainlyT came and was like "welp, trolls can't abuse it now" and solved the problem.

mordekaiser laning with someone i agree that it isn't so much exciting but none in the game can do this. that's the definition of unicity.

SEKAI17 votes

{quoted}

what trying hard? do you have a champion that can throw an allies into the fight? i don't think so

A Malph ulti that uses an ally is hardly "innovative".

thresh's lantern was considered to be a step ahead when he was released, BEFORE NOBODY TRIED TO BRING A SPELL ON ALLIES, riot always stated that "trolls can abuse it" and certainlyT came and was like "welp, trolls can't abuse it now" and solved the problem.

A pull that can be used on allies must have crossed the creater's mind when they were making Blitz. The reason why it didn't make it to live is mostly because like Thresh, it's too abusive as a mechanics. But CT just did it anyway.

Since he has opened the pandora's box, now most new champs have mechanics that CC their teammate somewhere in their kit. But innovative? Nah.

mordekaiser laning with someone i agree that it isn't so much exciting but none in the game can do this. that's the definition of unicity.

What is new about duo lane? Or is it the EXP passive (think Zilean) you're talking about? Which both are not new at all.

KONO RUBICK DA7 votes

{quoted}

** A Malph ulti that uses an ally is hardly "innovative".**

A pull that can be used on allies must have crossed the creater's mind when they were making Blitz. The reason why it didn't make it to live is mostly because like Thresh, it's too abusive as a mechanics. But CT just did it anyway.

Since he has opened the pandora's box, now most new champs have mechanics that CC their teammate somewhere in their kit. But innovative? Nah.

What is new about duo lane? Or is it the EXP passive (think Zilean) you're talking about? Which both are not new at all.

it is since nothing in the game could do it, i can't get what you can't understand

"bard isn't new, his portal is just a dash on allies" "his ulti is just a lissandra ulti in aoe"

see? this logic is shit

SEKAI12 votes

{quoted}

it is since nothing in the game could do it, i can't get what you can't understand

"bard isn't new, his portal is just a dash on allies" "his ulti is just a lissandra ulti in aoe"

see? this logic is shit

While his other spells is more all less a changed version of what others have, but picking his portal as an example is literally asking others to laugh at you.

I mean it's not just a dash, it's a portal that stays there and everyone can use (for a while). Not to mention it's most likely the spell that gives the highest potential travel distance if not counting ultis.

Hows is that not unique?

At least that's 10x more creative than a Malph ulti that requires a teammate.

A Miss Fortune4 votes

Yeah but at the same time those aren't the most balanced aspects of their kits, except Darius's dunk arguably. (A lot of other champions have dunks).

Yasuo's windwall gives a squishy hypercarry unrivaled self peel that it also gives his team hard peel. It's not easy to use but absurd in the hands of a good Yasuo.

Thresh's lantern is one of the best escape tools if not the best in the game, allowing someone to dash a verryyy long distance away while also being given a shield.

Kalista not only can save her support and turn them immortal for a period of time, but also gives them a dash that can follow up with a 2 second knock up.

When CertainlyT can make a BALANCED and unique champion, then I'll say he's a great designer but so far all of his kits are broken, overloaded, overpowered, and toxic and even in Darius's case who was reworked by another designer he still has very obvious issues with his kit.

Hayaishi215 votes

Every CertainlyT white knight acts the same. "We need to thank him" "He's a genius, nobody can design champions like him!"

Thank him for creating toxic champions? seriously?

KONO RUBICK DA5 votes

{quoted}

Every CertainlyT white knight acts the same. "We need to thank him" "He's a genius, nobody can design champions like him!"

Thank him for creating toxic champions? seriously?

toxic? xypherous did x8 more toxic champs than certainlyT

certainlyT: morde kalista yasuo are toxic, thresh isn't an has counterplay on every spells except his lantern Xyph: fizz heimer lulu riven renekton orianna

leaded the adc item rework which made season 4 arround them with top loaded of peeling tanks like maokai and alistar

designed BORK rework and iceborn gantelet which made blue ez the most toxic champ of s3.

Hayaishi22 votes

{quoted}

toxic? xypherous did x8 more toxic champs than certainlyT

He's not the one being word shipped.

KONO RUBICK DA3 votes

{quoted}

He's not the one being word shipped.

he leaded the jungle changes in 2013 if you were here on GD old forum you would see, now everybody forgot him because he didn't do any changes since 2014. EVERY changes he did were a mess, jungle, adc items, BORK which was hotfixed, iceborn G. which replaced triforce and made a champion toxic to play against. Xypherous also leaded the bruiser changes in 2012 to nerf them which made them unplayable for years.

With this list i think you understood that CertainlyT is far from being the worse of rioters, and while he did toxic champs he isn't the only one and some did more than him.

Hayaishi26 votes

{quoted}

he leaded the jungle changes in 2013 if you were here on GD old forum you would see, now everybody forgot him because he didn't do any changes since 2014. EVERY changes he did were a mess, jungle, adc items, BORK which was hotfixed, iceborn G. which replaced triforce and made a champion toxic to play against. Xypherous also leaded the bruiser changes in 2012 to nerf them which made them unplayable for years.

With this list i think you understood that CertainlyT is far from being the worse of rioters, and while he did toxic champs he isn't the only one and some did more than him.

But the thread is about CertainlyT. Whatever other rioters did doesn't really matter here.

KONO RUBICK DA3 votes

{quoted}

But the thread is about CertainlyT. Whatever other rioters did doesn't really matter here.

and i'm telling you again, certailnyT did 3,4 toxic champs, this is nothing compared to the other rioters.

SEKAI6 votes

{quoted}

and i'm telling you again, certailnyT did 3,4 toxic champs, this is nothing compared to the other rioters.

He has only made 6 (only helped in Zed's testing). Darius, Zyra, Thresh, Yasuo, Kalista and well new Morde.

So, a 50-67% failure rate basically, idk about you, but under normal circumstances a person like this should have been fired by now.

And that's only assuming he only did 3 or 4 fk ups.

EDIT: yeah I get Xypher is also pretty darn bad too but that's not making CT any better.

EROTIC RAID BOSS3 votes

Calling thresh a failure is hilarious idk how anyone can think this game would be better off without thresh

SEKAI6 votes

[{quoted}](name=Twink Azir,realm=NA,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=000a0002000000000000000000000000,timestamp=2015-10-20T19:04:58.909+0000)

Calling thresh a failure is hilarious idk how anyone can think this game would be better off without thresh

A world without guns and nukes would be a better place don't you agree?

Same thing here.

Ulquiorra9952 votes

[{quoted}](name=Twink Azir,realm=NA,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=000a0002000000000000000000000000,timestamp=2015-10-20T19:04:58.909+0000)

how anyone can think this game would be better off without thresh

Easily. People play games against Thresh.

Icestar11863 votes

Every hater acts the same too.

Hayaishi24 votes

{quoted}

Every hater acts the same too.

Facts are facts though, i don't really "hate" CertainlyT but you can't ignore truth.

Earl Eulrich10 votes

seems to be a double-edged sword though, recently I feel the trend is to design patterns that are way too strong if they are executed perfectly (@Ekko-stun, windwall, kindred-stacking, GP-Kegs, Azir, Tahm, Morde-drake-snowballing...) - while still being strong/annoying when played sub-par. On the one hand this leads to a lot of old designs getting somewhat unviable (as they are just not as versatile, nor as strong when perferctly executed); on the other hand it also makes games very frustrating/binary if you run into someone that mastered those more gamechanging mechanics.

So, while I like to see some innovation - it just should not be at the cost of proper balance/meaningfull counterplay. Champs should be created with real weaknesses to make up for their strengths.

ReQnosis2 votes

[deleted]

Earl Eulrich5 votes

Thresh is just Blitz 2.0

I think here is where i differ from most...i really like thresh, he has some good strengths and some good weaknesses (though right now he´s a tad weak). He´s vastly different from Blitz: Blitz is a really offense-focused Champ, while Thresh is mostly defense-oriented. you usually donßt peel with Blitz, but with thresh that´s the main thing you do.

Yasuo is basically a mix of Akali/Katerina

while i heavily reject the current version of Yasuo, that comparision really is lacking. his ult and windwall are fairly new concepts for lol and the champ overall could have worked out very well as a sort of bruiser (samurai usually did actually wear some actual armor and didn´t just run around in fancy cloth), focusing on disrupting the opponents with his knockups+ult+windwall instead of just onecritting them. Same can be said about ekko unfortunatelly...but within the current settings of ADCs+peel killing everything the only way Riot seems to find to make melee-carries somewhat usable is to heavily overload their kits.

Kalista

Well, she´s a mess - but still a unique one. Really put the cooperation of support and carry to another level of sorts (even if the ult in function is sort of a malph-ult lite + a ridiculous abusable getting out of jail card). Unfortuantelly she hadn´t been only balanced around the duo playing well together, but obviously had to be viable solo aswell - making her a menace for an incredible long time before tuning her down to the current level. And even so the passive remains one of the most annyoing things to ever be added to LoLs code. (same for Tahm though, another Champ excelling at cooperation getting overtuned into a giant mess because people couldn´t work together asap + an incredible frustrating ability to save allies that had been clearly out of position)

Morde

yea...well...the drake-thing is unique, but it´s also the most ridiculous thing to ever come up with in the first place. Again a Champ that theoretically would have serious weaknesses (being easy to kite/take down later on), but has a too strong success-case if he plays to his strengths (taking early drake with xp lead and snowballing it).

so while i don´t like a lot of CertainlyTs tunings...i like most of his basic/new mechanics - and the things i really dislike are unfortunatelly not unique for his designs, but for most of the recent releases (which might be indeed a case of power-creeping).

Noctius287 votes
Dextix LT6 votes

Of for fck sakes, just because he creates "unique" kits doesnt mean they have to be broken!!! Look at ekko, bard, tahm for fck sakes! Do they have broken kits? No! They just needed (and need im looking at you tahm) numbers tweaked and that will be all.

Why does every CertainlyT asskisser act like he is the only one who makes unique champions and that allows him to make them broken! WHY!

HexaDecimel11 votes

The people that defend him and his champion designs probably do come across as ass kissers that that seem to think only he comes up with unique ideas. I think that it is doubtful that the people who defend him actually think his champions are the best and most innovative. Personally my favorite designer is GypsyLord.

But it is possible that the reason they sound like that is because the people that complain about him on the forums act like he is the only champion designer that creates champions that are or have been broken, OP, or commonly complained about on the Boards.

Dextix LT7 votes

No he is not the only one. But his champions are getting progresively worse and it doesnt seem that its gonna stop. There are other broken designs. BUT!

  1. Those broken designs come from 2 or 3 years ago.

  2. Those broken designs were usually made by 1 person which then just dissapeared (Not always).

  3. Those broken designs were created when Riot was still in its childhood and idnt know what to do.

My main problem about CertainlyT is that he NEVER lears from his mistakes and ignores any feedback. Do you remember the morde feedback thread? All he did there was talk about his vision and how everyone else was wrong. Now compare him to our guy Repertoir here!

He churns out broken champ after broken champ with no end, and his works are getting worse.

Im not defending any other broken kits, but considering that those kits are old as fck and not created anymore, EXCEPT for CertainlyT, i indeed have a problem with him.

HexaDecimel3 votes

I think the real problem is how people portray him and his champions and the descriptions they use.

Saying that he churns out broken champ after broken champ really distorts the reality of the situation. He has only made 5 champions, and then had the largest hand in the Morde rework.

Champions like Darius and Zyra haven't been extremely popular until RiotRepertoir did the recent rework on Darius. Yasuo has proved difficult to balance but recent nerfs have brought him down a peg but still left him fun to play. Thresh is a strong pick as a support but I would never consider him OP or oppressive in lane. I feel that his popularity points more to a lack of innovation in support champions. We are now starting to see more unique supports being designed and I for one love it.

Additionally throwing out the words "Broken" and "Toxic" paint a really bad picture but do nothing to provide and accurate description of the champion. In the same way that listing only a champions strengths would make any champion appear to be OP.

And then we have Kalista. In my opinion if she is so popular then the balance team needs to adjust the numbers a little bit more to make her pay for her strengths. I don't see the hop as a broken mechanic. It forces players to change they way they play, even the champions they play, and adds and element to the champion that has never been seen before. Is she actually broken or toxic? I honestly think she is just a little over tuned with a play style that people still aren't use to.

I honestly didn't like the Morde rework but from the looks of it he will be headed for a much bigger rework so I am not really concerned about it. I do think he messed up with that one though. And as for his communication, sure its nowhere near RiotRepertoir but I am not sure it is fair to judge him based on that.

At the end of the day i am not defending him because he is my favorite designer or his champions are the only ones I play. I simply don't think that he deserves all the criticism that he gets and especially in the manner that it is given. He is one of many designers that are working to make unique and entertaining champions for league. And I for one don't want the game to become static.

Dextix LT4 votes

Every kit except for zyras was a broken one. Darius only counterplay option was and still is "Dont get close". Yasuos kit destroyes any skillshot based champ or adc just because of one ability. Kalistas passive makes her immune to any melle champ without a gap closer or hard cc, while also fcking over any skillshot character.

And there is no other way to call those kits. They are broken. Broken is not the same as op. Their kits are overloaded, overtuned and toxic to play against.

And yes, his communication is enough to judge him on. Why? Because of the champions he created. Because of the feedback he ignored.

He deserves all critisism he gets, he earned it by his work. Not death threats of course, but the critisism? Yes, all of it. THere is also another problem in your "entertaining champions". They are enterntaining to play as, but HELL to play against because of their toxicity.

HexaDecimel3 votes

I just feel that we have to be so careful when calling out other people. I am not against criticism, in fact a lack of criticism would be extremely detrimental to anyone. What my point was manner in which people choose to criticize or bash him. There is nothing constructive about it.

You say that his communication is enough to judge him on, but am I suppose to judge you based solely on the way I interpret what you write? Because base on some of what you write it seems like you have a very narrow view on things and are unwilling to accept a different veiw point . You say that other toxic champions are older designs but Darius was one of CertainlyT's first champions, and before RiotRepertoir's rework wasn't even very popular.

You use words like Toxic and Broken as if they are descriptions that prove you point perfectly. You say that Kalista is immune to melee champs and Yasuo destroys skill shot champs as if it will always be a predetermined outcome. But this is not criticism, it provides no beneficial information that would assist in balance of champions. It doesn't promote discussion and does nothing to identify a solution to a problem that isn't even being clearly defined.

Dextix LT5 votes

Look, we tried to be constructive. It just doesnt work. ANd you know how people get when they get ignored, they get mad.

Also, i judge him based on his communication while keeping in mind his creations and how other people handle the same thing. I can accept a viewpoint if its supported by something.

And yes, i use those describtions because they describe those kits perfectly. Broken and toxic doesnt mean op.

And that outcome wont always come, but then we encounter another problem. The only way, to overcome the strenghts of CertainlyT champions, is for the enemy to suck with them. That is not real counterplay.

Also, may i ask what discussion is there to be had? The problem is clear, its CertainlyT and his creations. Solution is simple, rework those champs and keep CertainlyT away from being a lead in champion designs. Just because he creates "fun" and "unique" champs doesnt mean that he can create broken and toxic champs which fck up the balance of the game.

Kazaashi3 votes

[{quoted}](name=Dextix LT,realm=EUNE,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=0005000000000000000000000000,timestamp=2015-10-20T20:28:29.796+0000) Also, may i ask what discussion is there to be had? The problem is clear, its CertainlyT and his creations. Solution is simple, rework those champs and keep CertainlyT away from being a lead in champion designs. Just because he creates "fun" and "unique" champs doesnt mean that he can create broken and toxic champs which fck up the balance of the game.

But what do "Broken" and "Toxic" mean? These words get thrown around but don't really have an agreed upon definition.

To me, "Broken" means something that cannot be balanced around, ie Poppy's Ult or Taric's Ball-o-Stats kit. To me, "Toxic" means something that is balanced but promotes un-healthy play patterns, ie old Devourer, Grievous Wounds, most items with Aura Effects.

By these definitions, I don't really see any of CT's champs as being a problem. That may just be because I spent the time to learn how to beat them, instead of just saying they are "Broken" or "Toxic".

EROTIC RAID BOSS3 votes

Umm who remembers all the whining about ekkos overloaded kit on release show of hands

Gregor Gysi5 votes

{quoted}

and hes pretty bad at balance (no offense, bro)

That's something I do not understand. He doesn't even have anything to do with the balance team and he only balances a champion for the first weeks - then the Balance team takes over. And neither Kalista nor Yasuo were considered OP when they were released.. Also: all these champions that are really strong most of the time (like Yasuo and Kalista are) are actually a success. Poppy/old Morde were UP all this time not because they are such a great example for balance but rather because their kits suck so hard that they can't be allowed to be viable. Seeing how CertainlyT's kits have so many options for balance changes his champions are allowed to stay viable. I'd consider most of his champions quite the success, even though I don't play them (except for Yasuo at times).

And also I do like how he interacts with the community. Despite all the memes he actually talks quite a lot about his champions (go and check his forum profile, whenever he is about to release something he talks a lot about it - in a respectful manner).

A Miss Fortune7 votes

Uh I wouldn't say Poppy is underpowered at all but easily the most broken champ in the game. I don't think you want Poppy to necessarily be strong either.

Gregor Gysi2 votes

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=00000000,timestamp=2015-10-20T11:23:46.746+0000)

Uh I wouldn't say Poppy is underpowered at all but easily the most broken champ in the game. I don't think you want Poppy to necessarily be strong either.

Firstly I agree with Poppy currently not being UP anymore due to all these nerfs that have been going on for years. But she is one of those champions that have been kept UP for years and still hasn't been reworked which is why I am counting her. Secondly, that is exactly my point. Her kit being so broken is the reason why she has to stay atleast slightly UP. She isn't allowed to be viable. CertainlyT's champions however are allowed to be viable, which is quite remarkable seeing how extreme parts of their kits are.

Earl Eulrich3 votes

CertainlyT's champions however are allowed to be viable, which is quite remarkable seeing how extreme parts of their kits are.

though this just seems like bad judgement from Riot...I personally would rather have poppy as a popular pick than Yasuo, GP or Azir atm - at least she needs some time till she starts getting annoying.

A Miss Fortune3 votes

I don't think that Kalista and Poppy are that far from how broken they are.

Kalista relies on infinite dashes, infinite stacking damage, and a high amount of utility and even though her auto attacks only do 90% of her AD instead of 100% she still manages to be a highly contested pick. Kalista has one of the most broken simply because her abilities don't have a limit and are infinitely worth value in gold. Her Rend can potentially hit an infinite amount of units with the Rend itself easily being able to one shot anything given it has enough stacks, and she can potentially dash infinite times. You can argue this with a lot of champions but Kalista's kit is just insanely broken. She's either gonna be pick or ban or worthless similar to Kassadin who is also arguably broken with his ultimate encouraging him to have near-infinite damage dealing blinks (Which are worse than dashes) only gated by mana.

Gregor Gysi2 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=0000000000000000,timestamp=2015-10-20T11:37:17.673+0000)

though this just seems like bad judgement from Riot...I personally would rather have poppy as a popular pick than Yasuo, GP or Azir atm - at least she needs some time till she starts getting annoying.

Uhh I doubt it.

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=0000000000000001,timestamp=2015-10-20T11:40:37.517+0000)

I don't think that Kalista and Poppy are that far from how broken they are.

Kalista relies on infinite dashes, infinite stacking damage, and a high amount of utility and even though her auto attacks only do 90% of her AD instead of 100% she still manages to be a highly contested pick. Kalista has one of the most broken simply because her abilities don't have a limit and are infinitely worth value in gold. Her Rend can potentially hit an infinite amount of units with the Rend itself easily being able to one shot anything given it has enough stacks, and she can potentially dash infinite times. You can argue this with a lot of champions but Kalista's kit is just insanely broken. She's either gonna be pick or ban or worthless similar to Kassadin who is also arguably broken with his ultimate encouraging him to have near-infinite damage dealing blinks (Which are worse than dashes) only gated by mana.

Hardly infinite seeing how she needs someone she is able to hit - which means that it doesn't help her with roaming/positioning before the fight at all. It also limits her dashing over walls which is also pretty huge. And her being a highly contested pick is not part of her kit - her very limited damage to towers due to the 0.9 ratio on the other hand is.. If she misuses her rend she actually loses a lot of damage which is a problem other ADCs don't have. 'Potentially' - well how about actually?

Xelvi2 votes

{quoted}

Firstly I agree with Poppy currently not being UP anymore due to all these nerfs that have been going on for years. But she is one of those champions that have been kept UP for years and still hasn't been reworked which is why I am counting her. Secondly, that is exactly my point. Her kit being so broken is the reason why she has to stay atleast slightly UP. She isn't allowed to be viable. CertainlyT's champions however are allowed to be viable, which is quite remarkable seeing how extreme parts of their kits are.

Poppy is viable. And she's very well designed. You know why? Her early game is genuine trash unlike the modern, hyper-scaling champs with designer-proclaimed "weak" early games like Jinx and Vayne, whose early game is anything but weak yet they still scale out of control.

And when it comes to CertainlyToxic, his champs are strong at every stage of the game and scale extremely well. They also have very few weaknesses in exchange for a cosmic fuckton of strength. The amount of passives in his champs alone is enough to warrant immediate reworks.

He's bad for the game, 'nuff said.

Catastrop10 votes

It's not that he doesn't know how to balance or if his champions were ever OP or UP. It's the fact that his designs are flawed. What I mean by this is that you get champions who need some serious tip toeing around to balance them. Otherwise you end up either overbuffing them out the ass or outright gutting them. For each of his champions, all aspects of them are needed, if you tried changing one or taking X out and replacing it Y you end up severely hampering them in some way or another. Frankly I think he just needs to try toning down what he puts into a champion's kit.

EROTIC RAID BOSS5 votes

I think the complaints about him are really over the top. To me he creates a lot of fun and crowd pleasing champs and with this game getting older riot is working harder to make every new champion do something new and bring something unique and fresh to the roster. Certainlyt has a very good track record when it comes to that.

A few years ago tahms devour would probably sound op too.

I will say I hate the new morde but I didn't like the old one much either tbh. I think the bigger problem with the juggernauts is the inherent design of juggernauts as tanky carries that are pretty unfun to fight. Not certainlyts fault entirely

Personally I think yasuo is very well designed he's the perfect expression of a samurai fantasy in league. Makes yi look like a total joke

SEKAI7 votes

[{quoted}](name=Twink Azir,realm=NA,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=000b,timestamp=2015-10-20T15:55:21.441+0000) I think the complaints about him are really over the top. To me he creates a lot of fun and crowd pleasing champs

You can create crowd pleasing and fun champs without resorting to power creep every single time which he does, it's really getting old.

Personally I think yasuo is very well designed he's the perfect expression of a samurai fantasy in league. Makes yi look like a total joke

Yasuo is the generic samurai #2455229, while Yi is the real unique samurai (tbh though Yi is actually not a samurai, he is a wushu master who just happens to use blades but whatever he still has many references to samurais).

Yet people still say CT is the creative one, lol wat.

Stars Shaper2 votes

Yi isn't a Samurai no matter how you look at it, he is a chinese sword fighter while Yasuo creates a really well developed meeting between real life samurai (real old warriors and their fantasy) and LoL universe.

SEKAI6 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=iMXvxJkQ,comment-id=000b00000000,timestamp=2015-10-20T16:26:42.076+0000)

Yi isn't a Samurai no matter how you look at it, he is a chinese sword fighter while Yasuo creates a really well developed meeting between real life samurai (real old warriors and their fantasy) and LoL universe.

I did expand my post. Yi is Chinese themed with clear references to samurai.

Yasuo is actually not the real samurai, Iaido is more or less a new thing when it comes to martial arts. On the other hand, while Yi doesn't fight using Kendo, he holds his blade in traditional Japanese sword wielding fashion, hence the reference he makes.

That's one of the reason why he is the better designed/fleshed out swordsman out of the 2.

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