Tank stats should be incredibly effective, but overall reduce your damage output.

Hibeki··2 votes·534 views

Lets paint an image here.

Pick up that claymore. It's heavy. It hurts, give it a couple swings. It can hit hard, and has quite a lot of force to it, and it's very sharp.

Now, pick up that shield. You obviously cant swing the sword as hard unless you put the shield away, one handed swings are obviously weaker, and you need more time to recover. BUT, you are protected by a considerable amount.

Now put on that armor. Your flexibility and fluidity in your motions are severely decreased, also decreasing your performance in using your sword. So while you may now have a full suit of plate armor and a shield, your thrusts and swings are less effective.

This is exactly what this game needs. It should be a moderate reduction, but still a reduction. The tank stats should be increasingly relevant. Like 2k HP and 60 armor on one item with a 20% reduction on your damage on it.

6 Comments

MagicFlyingLlama3 votes

Are you new, or just mad about illaoi? That would be understandable.. But this idea would make tanks completely pointless or completely broken, depending on the champion, and it would serve no real purpose.

Hibeki1 votes

{quoted}

Are you new, or just mad about illaoi? That would be understandable.. But this idea would make tanks completely pointless or completely broken, depending on the champion, and it would serve no real purpose.

Tanks do a lot more than just soaking up damage. I don't get why this is such a bad idea.

Tanks body block, are a threat if left unchecked, and provide an obstacle between you and your target. So unless you're playing a champion with nothing but targeted abilities then you're oing to have to deal with them at some point

LordGeovanni1 votes

an obstacle that you can walk through and ignore until you kill the carries if you lessen their already pitiful damage they are already slower than every other class because all the other classes get movement speed built into their damage items while tanks only have that one option Deadmans plate or bust

venomous frost2 votes

why would anyone ever focus a tank if he deals no damage.

The first cc is inevitable anyways, might aswell ignore him after that

SouL1ess1 votes

It would make sense if League wasn't a MOBA game.

League just didn't figure out how to balance the cost-efficiency and slot-efficiency of some items. It doesn't mean the idea of one item giving both defense and offense options cannot work.

Anags1 votes

There are offensive items with defensive passives and you want tank items to give you a damage debuff. Wtf?!

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