Tanks should be given the disarm mechanic.

greekvandaL·4/17/2018, 1:25:13 PM·3 votes·1,116 views

This will help em do their job without getting oneshotted instantly and will be rewarded if they manage to land the abilities needed to proc the disarm mechanic.

This will still leave them open to magic damage but will allow em to cc lock adcs so their team can capitalise on a good engage and not have a fckin Lulu WER the ad and make it an unkillable god that kill everyone in miliseconds. Instead the adc can still be bombarded with shields but will have to move away and reporsition properly to get off the disarm mechanic or simply to wait it out before doing damage.

This will also help tanks deal with bruisers juggs in lane and at the same time you can gut their dmg output so we don't have some monkey running us down without any form of counterplay besides waiting for the adc to get 3 items to kill em.

All in all tanks will be able to do their job AND deal with their counters to some extent aka not get runned over because they will have enough time to disengage or even fight while the enemy is disarmed. Example: Disarming a Darius would make it easy as fuck for the tank to escape him and not let him get stacks for his noxian might and slows.

So in simple words. TANKS GET UTILITY THAT IS MUCH NEEDED ON A ROLE LIKE THEM AND GET THEIR DAMAGE GUTTED SO WE DONT HAVE TO DEAL WITH ABSURD DMG COMING FROM A GUY WHO HAS INVESTED ONLY IN DEFENCE.

15 Comments

Ahristocats4/17/2018, 1:26:19 PM4 votes

[{quoted}](name=silver 5 btw,realm=EUNE,application-id=3ErqAdtq,discussion-id=laMFyJEg,comment-id=,timestamp=2018-04-17T13:25:13.822+0000)

This will help em do their job without getting oneshotted instantly

i wish tanks got oneshot in my games

Ralanr4/17/2018, 1:46:10 PM2 votes

This seems like it would push tanks more towards bot support because of the better utility it offers. It would also give tanks more utility and some people argue that tanks have too much of that already.

Big Lincoln4/17/2018, 2:01:22 PM2 votes

much needed on the role with the most utility? terrible idea

130x4/17/2018, 1:32:55 PM1 votes

I agree, give tanks more dmg. Since I need to build full armor and mr ro live we need more base dmg to make up for this. It only makes sense

Cynikul4/17/2018, 3:08:00 PM1 votes

[{quoted}](name=silver 5 btw,realm=EUNE,application-id=3ErqAdtq,discussion-id=laMFyJEg,comment-id=,timestamp=2018-04-17T13:25:13.822+0000)

This will help em do their job without getting oneshotted instantly and will be rewarded if they manage to land the abilities needed to proc the disarm mechanic.

This will still leave them open to magic damage but will allow em to cc lock adcs so their team can capitalise on a good engage and not have a fckin Lulu WER the ad and make it an unkillable god that kill everyone in miliseconds. Instead the adc can still be bombarded with shields but will have to move away and reporsition properly to get off the disarm mechanic or simply to wait it out before doing damage.

This will also help tanks deal with bruisers juggs in lane and at the same time you can gut their dmg output so we don't have some monkey running us down without any form of counterplay besides waiting for the adc to get 3 items to kill em.

All in all tanks will be able to do their job AND deal with their counters to some extent aka not get runned over because they will have enough time to disengage or even fight while the enemy is disarmed. Example: Disarming a Darius would make it easy as fuck for the tank to escape him and not let him get stacks for his noxian might and slows.

So in simple words. TANKS GET UTILITY THAT IS MUCH NEEDED ON A ROLE LIKE THEM AND GET THEIR DAMAGE GUTTED SO WE DONT HAVE TO DEAL WITH ABSURD DMG COMING FROM A GUY WHO HAS INVESTED ONLY IN DEFENCE.

Actually....

Actually this is probably one of the best ideas I've seen in a long time. It kinda makes sense tbh.