You know what is fun?

greekvandaL··27 votes·1,255 views

When adcs go utility masteries and relic and they still have early impact.

But it's k we gonna nerf their sustain start not gut the role so the game can function again.

#adc2k17+1

Edit:Adc players downvoting dont worry the time your role gets gutted is coming you will drop 500-600lp soon since you wont be able to abuse that shit.

27 Comments

Idaisa v214 votes

This is the absolute state of boards. Yikes these posts.

TylerBrah9 votes

"When adcs go utility masteries and relic and they still have early impact."

Explain

greekvandaL2 votes

{quoted}

"When adcs go utility masteries and relic and they still have early impact."

Explain

Go into a non gold game and see how much strenght adcs have. One of my personal examples is Klepto Draven. I still pretty much am a threat to everyone early.

Also FLEET FOOTWORK is a utility mastery.

TylerBrah10 votes

Are you complaining about an early game Lane bully (Draven) having early impact?

Is this really what this board is coming too?

Bronze II Yasuo 4 votes

Yes.

You know what's funny? ADCs even having early game strengths.

They have the best burst damage that scales harder than any other class so why he able to shine at all stages of the game?

greekvandaL3 votes

{quoted}

Are you complaining about an early game Lane bully (Draven) having early impact?

Is this really what this board is coming too?

KLEPTO Draven. Utility mastery he still is a threat and i'm not even near the levels of actual good Draven players. YEH NO he shouldnt be that relevant with a utility mastery and no other adc aswell.

DeusVult5 votes

Instead of going things like PtA or Lethal Tempo to increase their damage, ADCs are going FF, overheal, bloodline, and possibly magical footwear and perfect timing. They then go relic shield into Targons to get the health and shield passive questline.

So what OP is talking about is that ADCs are forgoing all offensive runes and itemization for the first 10 minutes of the game and still doing well, because of their innate range safety, shielding and lifesteal. If you don't kill them in one go, they will survive and heal back to full relatively quickly.

Executioner1 votes

Dude, shit hurts bot lane, what can I say?

TylerBrah1 votes

But they're not doing well.

No Tristana/Vayne has significant early game impact with nothing more than overheal + Fleet footwork and targons. Not unless you're in fiesta city (low elo).

So what OP is saying, is complete bullshit.

Chromatic Eagle3 votes

Don't think you should gut a role to find balance. Another rework perhaps?

greekvandaL2 votes

[{quoted}](name=Chromatic Eagle,realm=NA,application-id=3ErqAdtq,discussion-id=fVRuEhXE,comment-id=0001,timestamp=2018-01-19T17:21:51.409+0000)

Don't think you should gut a role to find balance. Another rework perhaps?

It is. It's the only role that has been consistently toxic for years. And they won't rework them anytime soon.

AleksaTeemo1 votes

Adc`s havent been constently toxic.S5-early season 7 for example.

PB4UAME1 votes

They have been the only 200% mandatory class (at least 1 per team per game, 2 MINIMUM sometimes as high as 5-8 per game) for oh, 7 years now. They need to fucking get absolutely fucking gutted, or entirely reworked to just fuck off of this game, and let other classes and roles be able to fulfill the job they are ostensibly designed to. A Yi should be able to take objectives faster and do more damage than any ADC bar none, and while he actually can kill neutral objectives and towers faster, he doesn't have the compensation for the safety of range to be equally as powerful or as useful as even the lower tier ADCs. This should be immensely obvious to anyone who has looked at the progression of this game. One sub role is crowding out the other 12 to a ludicrous degree, and RIOT isn't doing anything but making them even stronger as time goes on, and they keep getting buffs + masteries that synergize with them more so than other classes + itemization buffs + cost decreases and nerfs to anyone who can ever threaten them.

AleksaTeemo1 votes

Mandatory class =/ toxic class.They werent hard to deal with.They are mandatory because they kill objectives and netural monsters fast.Didnt make them overpowered untill now.Clearly you havent played b4.They had clear flaws and you could attack early game off hyper carries much more easily

Troll for Trump4 votes

[{quoted}](name=Chromatic Eagle,realm=NA,application-id=3ErqAdtq,discussion-id=fVRuEhXE,comment-id=0001,timestamp=2018-01-19T17:21:51.409+0000)

Don't think you should gut a role to find balance. Another rework perhaps?

The problem with ADCs is that the game has always centered around them, and they're always in games. They need to be made nonmandatory, and that wouldn't be fixed by just a class rework; it would need to be resolved with an overhaul, which is too extreme of a measure to take.

Pika Fox7 votes

You physically cant make an "ADC" non mandatory without making an entirely different game in a different genre. At most you could remove the AD (Ziggs and Azir can both function as "ADCs" in what the role entails.)

As long as towers and baron exist, an ADC will always be mandatory, even if they automatically did 0 damage to champions.

If anything, this will be the season where ADCs are the least manditory due to the tower demolition mastery.

DeusVult3 votes

You can make marksmen non mandatory by nerfing them and their builds, while at the same time allowing bringing certain melee roles back into the game.

If you want to take baron but dont have a marksman, but instead have a Xin + Jax. Or a Yi. Or a Darius+J4. A morde bot laner. There are many options to bring consistent DPS to an objective. Ranged AD carries are mandatory because they are both the safest and the hardest scaling role in the game.

Pika Fox5 votes

It wouldnt work. Even if marksmen do 0 damage to champions, they will ALWAYS be used because they are safe enough to stack pure damage to kill towers and barons. Even if a marksman auto did 0 damage to champions, they would still be required to win games. Marksmen arent picked for their scaling vs champions, thats just icing. All that matters is they can kill towers and barons better than anyone else in relative safety to end the game.

DuskDaUmbreon2 votes

Please put this in a separate post, so I can upvote you twice.

This needs to be understood. Marksmen could literally heal opponents with their autos and they'd still be mandatory. Because they're objectively the best class for taking objectives. And always will be, because of the inherent properties of their class.

Pika Fox4 votes

And even if you removed marksmen and ADC-like champions like Ziggs and Azir, now you have AD Ahri. Remove all ranged champs, and yi and trynd are pick/ban, and Nasus is a proper deity. This will always be true because it doesnt matter if you win 5 teamfights if the opponent can win once and clear base while you couldnt.

LordGeovanni2 votes

If this is true do it at least it them makes every other role feel better because they know that they arent getting burst from constant autos in 2-5 seconds and leads to them being able to cc gate mages again and give them less scaling so they arent bursting 70% of a persons hp who had 2 mr items

Plastic 5 ADC1 votes

Puke

Troll for Trump3 votes

that wouldn't be fixed by just a class rework; it would need to be resolved with an overhaul, which is too extreme of a measure to take.

That's what I said.

The game is intrinsically skewed towards ADCs.

Shahamut3 votes

When adc (the hardest scaling champions in the game) have early game impact.

Fixed it for you. XD

RainXBlade2 votes

Can we just bring the "ADC in 2k17" meme back to life? I'd rather have a meta dominated by bruisers than by something that has the damage of a bruiser but you can't get near it because of their support shield slave with a noose tied to his/her neck.

Hópe1 votes

Who wouldve thought that making supports the most over bearing role in the game and breaking their items made other laners even stronger.

Ill play aatrox for 100 games before i enjoy playing assassins mid trying to kill a squishy

LordGeovanni2 votes

I have said lots of time show me a time when supports are op and its not though the adc doing everything if supports were op they would enable everyone not just the adc. Supports needed buffs they were irrelivant adcs needed nerfs the same time supports got bufs but they didnt get it so they got out of hand with all the new power specifically made to supplement and cover their weaknesses

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