Someone tell me the point of soloque again.

greekvandaL··90 votes·17,848 views

Since i'm playing league since beta only to start playign ranked during mid season 2 i pretty much witnessed every change every champion release every system change both clients etc etc. Aka ik my damn shit unlike season 5 players who think they are veterans nowadays.

So give a reason why soloque exists IN THE CURRENT INCARNATION OF LEAGUE OF LEGENDS?

Season 1-4 it was actual soloque. Why? Because if you outclassed your enemy you could win the game SOLO regardless if your incompetent do..)Nahh i'll keep it cuss free this time.) adc lost botlane because a solo player had enough of an advantage in terms of xp and gold by beeing SOLO and getting the resources out of that lane SOLO which meant far easier carrying capabilities.

Now? Now you mean to tell me that IF i wanna climb i HAVE to above all play a top priority meta champ or else i get stat checked by default.(Looking at Camile and her broken kit) And even if I DO play a HP pick i'm STILL forced to focus around my botlane in order to win. Because even if i'm 4-0 as a midlaner/toplaner/jungler i ABSOLUTELY HAVE TO go bot and win the lane for them. It doesnt matter if top and mid wins as long as the enemy adc is stronger than ours they WIN period. ( Well unless they got a troll support like Lux or Teemo or someshit ).

It's DISGUSTING and it isnt soloque. All tactics revolve around getting alead and camping bot. Nothing else nada everything else is garbage or can be EASILY dealt with. I don't need macro or micro to win. I just pick something with CC get a lead IF i happen to get one before the lvl 3 jungler with DB's comes top at 2.50 or Mid ofc i'm not gonna bitch about toplane ganks alone. Shut me down with A SINGLE GANK and now i just pray my botlane gets a small lead so they carry me. I've no way of coming back i'm better off buying alocket and redemption and babysitting my adc even if i play Darius or Rengar top. And the funny thing the highest ever competitive winrate i had with Darius which was around 78-82 % in Diamond 2 with low masters mmr was when i played Darius ( when he was strong k i dont deny that ) but i RUSHED A F'N LOCKET 3rd item to enable my botlane to win the game for me cause i was USELESS post lane phase.

It's not soloque it's Baby the adcQUe. Your solo performance has no value unless you bot decides to close out the game ( in competetive elo Plat 3+ the lowest below that the game doesnt exist for me even tho i've quit the game ( rank whise ) ) Might aswell make the game only dynamic QUe again or someshit with how enforced the baby the adc meta is.

ALso about comebacks DO YOU KNOW WHY LOW ELO GAMES ARE SO EASY TO COMEBACK FROM? Because when your adc gets a lead he goes f'n botlane to splitpush like a de---( PG 3 i remember) trying to mimick other bad players like Gosu because they think they should be able to 1v1 assasins or mages even on 1.5 items.

Eve when i play adc as soon as bot falls i run top as if my life depends on it. Grab tower move mid grab tower games over right there. Nothing they can do about it unless they got Anivia. And then they simply choke because their adc can't teamfight because i got a single item lead and i destroy everything. Then baron which is also disgusting atm.It completely changes the tempo of the game without much of an effort only a 50-50 smite involved and if the enemy manages to get there fast enough considering the average baron dies in 13-18 seconds ( at least in my games ).

This ain't the game we loved. EVEN FOR ADC PLAYERS it's not fun. Why? Too much preassure on them. Litterally nowadays if you lose an even game it's pretty much ALWAYS the adc fault cause he did something stupid so he didnt get to oneshot the enemy team before the other adc.

Fix yo shit. I used to play like 600games per season now i've played a total of 200ranked (because i spammed ranked on my smurfs early season trolling ) and now i can't even play 2 SR games in a row without wanting to punch something. EVEN IF I WIN not because i lose and tilt even if i win it's NOT fun.

EDIT: And before someone comes in to argue about solo carry potential. Nah it's bs everything gives global gold. 1st tower?global gold/shutdowns?global gold everythign spoon feeds everything so if your team falls behind in towers the game is over.

47 Comments

TS Media33 votes

Can we get this crap up to the top? Can this have 5k+ upvotes so riot can see people are fed up with this bs?

Lets do this:

*Take away catch up exp. That crap was never needed in the first place. It voids bad play and people should be highly rewarded for playing good and unrewarded for playing badly. Hence the term, high risk, high reward. Right now any high risk plays turn into mediocre plays when you can do low risk plays and end up with insane rewards.

*On that notion, bot laners get way too much exp. Back in season 4 and 5 (when I started) bot lane would easily be 2 and a half through 3 levels behind. This made the game pretty even because of how bot lane is set up in the first place. Now bot lane, on average, is on the same level as solo laners. Which is pretty retarded considering there's 2 people splitting exp and should not, under most circumstances, be only a level or a level and a half behind the rest of the lanes.

*Jungle needs another, better overhaul. No one, and I mean NO ONE in the jungle should be able to clear jungle with full hp. As it stands, it's unhealthy and promotes a toxic style of play. Either you farm or you give up farming to gank. It needs to be a solid separation between the two for scaling and early game junglers. Not to mention, scaling junglers (yi and shyv come to mind) scale at FIFTEEN minutes into the game now. This is NOT sufficient time for snowball junglers to get work done. Especially when they start getting 1v1'd by the 0/5 yi or shyv that built rageblade.

*Was tower fortification always a thing? If it was, put it back bot lane. Bot lane not having it is retarded.

*The damage mitigation on tower without minions is stupid, put it back to the way it was before.

*Grouping should be HEAVILY punished by split pushing. Re-enable split pushing so this game requires some semblance of strategy again. Which goes onto my next point:

*Make team comps matter again. Sustain > poke > burst > sustain

*Reduce the overall sustain that champs have. Sustain is way too high right now (especially in the early game) and it makes trades almost null. You ever tried trading against a cho'gath? Waste of time and effort.

*Champions need to be better clarified. You can't have insane utility + insane damage. Every champ doesn't need mobility. Cut down on new mobility releases.

*Doesn't matter if people found support boring in the first place. No one gives a crap about how "boring" a role seems to a majority of the people. Cut down on the active items and make the role skillful and your support picks meaningful. Braum is suppose to be a lockdown/anti-engage champion with slight damage mitigation. Not a lockdown/anti-engage, shield, heal damage mitigation bot.

*You keep reducing vision count. Why? Stop. Wards are so bloody scarce now that if 2 people on your team isn't running zombie ward, your team is trolling.

*Epic monsters are big minions. That's right, I said it. Herald is a joke. Baron is a joke. Elder is a joke. They aren't epic monsters. They're epic wannabes.

I could go on, but I don't want to write a book of all the problems I have with league atm.

Midlane Kayra4 votes

Dude... You're so fucking right. I want Season 3 back.

greekvandaL1 votes

[{quoted}](name=TS Media,realm=NA,application-id=3ErqAdtq,discussion-id=i1nEurGB,comment-id=0008,timestamp=2018-04-14T18:43:27.218+0000)

Can we get this crap up to the top? Can this have 5k+ upvotes so riot can see people are fed up with this bs?

Lets do this:

*Take away catch up exp. That crap was never needed in the first place. It voids bad play and people should be highly rewarded for playing good and unrewarded for playing badly. Hence the term, high risk, high reward. Right now any high risk plays turn into mediocre plays when you can do low risk plays and end up with insane rewards.

*On that notion, bot laners get way too much exp. Back in season 4 and 5 (when I started) bot lane would easily be 2 and a half through 3 levels behind. This made the game pretty even because of how bot lane is set up in the first place. Now bot lane, on average, is on the same level as solo laners. Which is pretty retarded considering there's 2 people splitting exp and should not, under most circumstances, be only a level or a level and a half behind the rest of the lanes.

*Jungle needs another, better overhaul. No one, and I mean NO ONE in the jungle should be able to clear jungle with full hp. As it stands, it's unhealthy and promotes a toxic style of play. Either you farm or you give up farming to gank. It needs to be a solid separation between the two for scaling and early game junglers. Not to mention, scaling junglers (yi and shyv come to mind) scale at FIFTEEN minutes into the game now. This is NOT sufficient time for snowball junglers to get work done. Especially when they start getting 1v1'd by the 0/5 yi or shyv that built rageblade.

*Was tower fortification always a thing? If it was, put it back bot lane. Bot lane not having it is retarded.

*The damage mitigation on tower without minions is stupid, put it back to the way it was before.

*Grouping should be HEAVILY punished by split pushing. Re-enable split pushing so this game requires some semblance of strategy again. Which goes onto my next point:

*Make team comps matter again. Sustain > poke > burst > sustain

*Reduce the overall sustain that champs have. Sustain is way too high right now (especially in the early game) and it makes trades almost null. You ever tried trading against a cho'gath? Waste of time and effort.

*Champions need to be better clarified. You can't have insane utility + insane damage. Every champ doesn't need mobility. Cut down on new mobility releases.

*Doesn't matter if people found support boring in the first place. No one gives a crap about how "boring" a role seems to a majority of the people. Cut down on the active items and make the role skillful and your support picks meaningful. Braum is suppose to be a lockdown/anti-engage champion with slight damage mitigation. Not a lockdown/anti-engage, shield, heal damage mitigation bot.

*You keep reducing vision count. Why? Stop. Wards are so bloody scarce now that if 2 people on your team isn't running zombie ward, your team is trolling.

*Epic monsters are big minions. That's right, I said it. Herald is a joke. Baron is a joke. Elder is a joke. They aren't epic monsters. They're epic wannabes.

I could go on, but I don't want to write a book of all the problems I have with league atm.

preach my friend. I would add ALL THOSE aswell but it would be too much off an essay with little to no outcome.

Supreme Senpai691 votes

I agree with everything. But.. as a support player (I swap between jungle and support) I really like redeemption. You have to build for it to get the max usage out of it (items that affect it like ardent.) But it's also neat if I wanna go Brand or something and give up some damage for a low heal and not be yelled at for trolling. Actives make you matter. Let's keep those. There is nothing as miserable as having to sit in your lane and AFK because your ADC is someone like Ezreal, someone that doens't really all in, but is also bad and does not want to poke. Especially as a Janna or Soraka.

Balance aside, of course, it feels miserable. With things like redemption I can at least click a button and help someone else. And feel like im playing the game.

I know the echo chamber will downvote this to the gates of oblivion. But it needed to be said from a support player as well

3TWarrior1 votes

slight nitpicking, only nunu should be able to get out of jungle full hp unless he duels dragon/herald simply because it was basically a part of his kit to OWN the jungle XD

Carnicore9 votes

Taking away catch up exp isn't really a solution... it just makes the game more snowbally, and lategame champions become irrelevant.

Bot lane exp... touchy issue. It kind of sucks that bottom lane is more important than top lane or mid lane, but that's fair because it's 2 champions. 2 champions should have more impact on the game than 1 champion.

Jungle rework... I don't really disagree that it should be more difficult to stay healthy, but you're badly misassessing the state of farming junglers. This season, the monsters take a long time to respawn, which forces Yi and Shyvana to be ganking a lot. Which sucks because they have no CC. They're not at all overpowered right now, and no, a 0/5 Master Yi is not going to 1v1 you with rageblade unless there was a huge outplay.

Tower fortification... I can't verify this, but I saw a post on reddit saying it was brought back but wasn't mentioned in the patch notes.

Minion tower armor debuff... that was added because having champions like Udyr solo turrets was obnoxious as hell.

Make splitpushing viable again... this one's tricky because splitpushing is already a very difficult strategy to counter in soloqueue, and its effectiveness just boils down to "can our toplaner 1v1 their toplaner?" It's a win-more strategy that cannot be countered if your team is behind. I do agree though that grouping in general is not punished enough.

"Sustain > poke > burst > sustain"... this is an oversimplification of bottom lane matchups. When a healing champion like Soraka is strong, they just win against everything.

Sustain in general isn't an issue right now, Cho'Gath isn't really strong enough to deserve a nerf and believe me you do not want to see him with stronger damage to compensate.

Mobility hasn't really been a serious issue with recent champion releases. Like, if you look at the two most recent ADCs, they have very mediocre mobility and Kai'Sa doesn't even have any real utility.

I understand if you don't care how much fun support players have, but you'll have to deal with more autofilled players (including yourself) which should not be taken lightly.

Wards keep getting nerfed because when there's too much vision, LCS becomes very passive and predictable because nobody can get ambushed.

Epic monsters are easy to fight because the challenge isn't supposed to be killing them - it's finding the right opportunity to take them. Baron won't ever ace your team, but the debuffs he applies to your team will be the death of you if the enemy team collapses. League of Legends is not a PvE game like World of Warcraft.

TS Media5 votes
  • The game is SUPPOSE to be snowbally. That's what mobas are there for. However, the current iteration of snowballing is cancerous because an ENTIRE team snowballs rather than one person. When one person snowballed, that's when teamwork came into play and HOW teamwork should be incorporated into the game. That's what separate good people from bad people and great players from good players.

  • Obviously you haven't played against a master yi with warriors, darkharvest and rageblade. Once Yi gets rageblade, he becomes unstoppable at 1v1s. That's not exaggeration, it's a fact. I'm not saying he's "over powered", but he gets one helluva spike at that rageblade. Which shouldn't be enough to stop a snowballing champion, under most circumstances.

  • And? If you leave your towers unguarded and group up without having someone stopping split pushing, you're SUPPOSED to be punished. I'm playing a game where grouping is the ONLY strategy to win. And if teammates have mediocre teamfighting capabilities, the game is an automatic loss. I'm sorry, but I'd rather have that udyr slapping towers than have the current iteration of league right now that half the people playing don't understand how it works.

  • Really? Mobility hasn't been an issue? After season 4 creations, mobility has creeped up and up with each incoming patch. You think it's only about people with mobility spells? The movement speed stat in this game is so god damn variable that you can't actively determine how fast someone is at a glance even if you hover over stats. I play Riven. And let me tell you, people without mobility spells some times RUN me down simply because they have cloud drake. I'm sorry, but that definitely constitutes as mobility creep. If RIVEN can't get away, what possible hope do immobile champs have of getting away?

  • I don't care if I have to deal with autofilled players because I STILL have to deal with autofilled players. Nerfing support items WON'T change a thing. Support players have BARELY increased with all the stuff Riot has been doing. If you think support changes made a major difference, you need to revisit statistics. Because statistics show support is STILL the least played role.

  • League is as much PVE as PVP. You saying so shows you don't understand fully what MOBAs are about. Getting Epic monsters should be a full team cooperation, but as they have HEAVY benefits to how the tides of the game will turn, they are in no way, shape or form suppose to be as easy as they are to get. Teams with a significant lead will take baron at 20:11-20:20 (the highest time factor for getting baron at 20mintues exactly). The risk factor for baron should be much, much higher. It should require proper aggro rotation with a certain degree of sustain. Not just burning it the second it spawns when people only have one core item.

Battalion4 votes

The Jungle isn't too easy, what's wrong is that the Jungle is too PvP oriented now. With large catch-up EXP, it's not like your enemy jungler is ganking at high hp because they're clearing jungle at full exp. It's because there's no downside to prioritizing ganks, even ganks that don't work, over farming monsters for exp.

Jungler 1 = your's Jungler 2 = enemy's

Jungler 1: gets leashed red (top), smites red, full hp, goes wolves, pops a pot, comes down to bot-lane level 2 into a 3v2 (in your favour) of level 2's.

Junlger 2: gets leashed red (bot), smites red, full hp, goes wolves, pops a pot, starts attacking blue

Jungler 1: gank fails, jungler goes scuttle, maybe takes the HP fruit, if mid is set-up may go mid for another gank, or may go for blue and gromp

Junlger 2: finishes blue after the gank fails, may gank top, but likely going to gromp, then recall

Guess what?

Jungler 1 = Lvl 3-4 Junlger 2 = lvl 3-4

Junlger 1 killed: red, wolves, and scuttle Junlger 2 killed: red, wolves, blue, gromp (maybe scuttle)

Jungler 1: as long as they're killing their raptors, wolves, and there for the shared exp from buffs being given, will consistently stay within a level of Jungler 2


The Jungle is more PvP oriented now, compounding with exploiting the early game power of junglers (which is needed so that they don't die in the jungle), the only good move is to gank when you can, because if you don't, you're basically not doing all you can. The only thing you can do against a ganking jungler is counter jungle while they gank. But if a single gank goes right bot lane, a duo lane, now has 2 players that can likely snowball without assistance from their jungler, freeing up the jungler to farm like you've been doing, keeping up with you, but now with 2 strong players in the bot-lane that you have to try to deal with before it gets out of control.

To depict what would happen in a successful gank, this is the best case scenario. Assuming that the Jungle did not get a single kill and only got shared kill exp.

W = Weak : Weaker than their lane/role opposition N = Neutral : No big difference between their lane/role opposition S = Strong: Stronger than their lane/role opposition

|Position||Friendly| |Enemy| |- |Top| |N||N| |Jung| |N||S| |Mid| |N||N| |ADC| |W||S| |Sup| |W||S|

or a less complex chart, where * is advantage and - is nothing

|Position||Friendly| |Enemy| |- |Top| |-||-| |Jung| |||| |Mid| |-||-| |ADC| |||| |Sup| |||*|

From this kind of early-game setup what is there to do for the other jungler? That's why they are in lane so much, it's a balancing act, and if your jungler "Afk farms" it's either because they're trying to beef up to undo progress of the enemy, or because there's nothing they can do in another lane.

If the jungler goes for a follow up gank on the fed enemy bot-lane, there's a high likely hood of a failed gank becoming another kill for the enemy team, or even a triple kill, and at that point that jungler can get counter jungled, or lose other objectives. The game in general right now is too snow-ball oriented.

I've spent too much time on this, so I'm gonna stop, I haven't really finished my point, but I'll TL:DR it


TL;DR: The jungle isn't easy, it's catch up exp and the overwhelming benefit of ganking the Bot-lane first. A fed duo lane is harder to gank and risks giving up more kills and furthering the lead of the enemy. With high strength of supports in addition to ADCs, who are now on par in level with solo-laners, can effectively repel ganks from their losing lane opponents on their own. This leads to a domino effect of that jungler losing jungle camps and other lanes being ganked, while bot-lane has to try and not die again. Your jungler or your enemy's jungle aren't full clearing jungle and coming to gank at max HP, they're hitting level 2 or maybe level 3 from their leash and one more camp, and then ganking immediately because there is no real downside, and the potential upsides are immense.

PePsiLemoNN1 votes

Can we get this crap up to the top? Can this have 5k+ upvotes so riot can see people are fed up with this bs?

Do you even realize how small 5k is compared to a few millions that don't cry on the boards all day?

If it had 5k upvotes it wouldn't mean that ''people'' are fed up , it would mean that 5k players are fed up.

FrostQueensPlane13 votes

The point was people use to actually enjoy the game so they would play.

Now nobody enjoys the game because people like meddler and repetoir get promoted for their incompetence so riot has to try and throw you those chinese mmo incentives to try and get you to play. But they're also too greedy to actually dole out any decent rewards so nobody even cares and the game continues to die every day.

Nahui8 votes

Lol, so you think because when you played this game at a terrible point of balance and a tiny champion pool you are above everyone else?

You want to go back to the days of 1v5? How is that balance? It’s a team game. You can still carry, but it’s not do well and take out an entire team. You can take the lead and run with it, but you can’t be 1500g ahead and lol into the enemy team and come out fine. Coordinate with your team and press your advantage.

Stay in EUNE, kid. No one wants season 2 league again.

greekvandaL3 votes

{quoted}

Lol, so you think because when you played this game at a terrible point of balance and a tiny champion pool you are above everyone else?

You want to go back to the days of 1v5? How is that balance? It’s a team game. You can still carry, but it’s not do well and take out an entire team. You can take the lead and run with it, but you can’t be 1500g ahead and lol into the enemy team and come out fine. Coordinate with your team and press your advantage.

Stay in EUNE, kid. No one wants season 2 league again.

Don't call people you do not know a kid And if i'm really a kid since when do i play league 6? considering the game is 9+ years old. And yes. I would love to have the tempo of season 2 league. It was SLOWER more REWARDING for competent players and still had a big room for comebacks. ACTUAL COMEBACKS VIA SKILL NOT BARON STEALS and stealing the entire map cause baron minnions solokill people.

And no i do not want to have to coordinate entirely with my team to win because it is impossible.And i got an example myself. When i was D2 everytime i'd get autofilled mid i'd play Victor. And i said from champ select imma play like a BITCH till i get Q upgrade. People didnt listen and wanted to force risky plays mid. they died we lost game then they sniped and inted me calling me a dog till i played against them and stomped them. Not everyone has the same playstyle and not everyone wants to adapt to babysit the adc to win.

And i was higher elo than you in your own server (Plat 2 50lp peak )3 years ago when i had good internet and i could get only 140ping in NA. GVEU was my name don't even know if the acc exists anymore might have been banned cause i was toxic back then.

Epic Catastrophe1 votes

You are one of the reasons that he should have mentioned previously on the list. I don't know how he forgot to mention you.[slayer-jinx-unamused]

Cowgirl Ed7 votes

as sad as this is you're right

Kledy McKledFace6 votes

The worst problem is that now riot intentionally put you with a team of brain dead monkeys so you stop you're winning streak to 3 games maximum. There's no climbing anymore.

Main reason Riot is loosing alot of players these days, they've taken bad decisions over bad decisions

ISeeDumbPeople2 votes

Hah I was just making a post about this the other day but you worded it better. But yeah... I decided: lets try for real this season! Hard stuck silver 1... why? Because the second you win 3-4 games in a row you get feeders in every lane, some guy who just hit 32 and barely knows how to farm, that sort of thing. And if your bot lane loses its over or a very long come back time by 10 min. I wonder if they changed something... because I did manage to climb to gold 1-2 for a bit there, then everyone did this lane swap bs and it became all about bot lane. Every other lane I do seems irrelevant and useless unless I play an adc or tank for the adc.

Zedex5 votes

It was called Solo Queue because you queue for matches alone, it was never intended to be a playground where 1 player can win an entire game if he gets enough of a lead.

This game has always been balanced around being a team game, and always will be. Don't mistake your low ELO/Normal games from earlier seasons as an accurate description of how ALL games were back then, because its things like this that make Riot not take any of you seriously.

You're complaining you can't solo carry in a game where team play has always been the best form of strategy. But sure, continue the delusions that the game was like that at all skill levels.

greekvandaL1 votes

{quoted}

It was called Solo Queue because you queue for matches alone, it was never intended to be a playground where 1 player can win an entire game if he gets enough of a lead.

This game has always been balanced around being a team game, and always will be. Don't mistake your low ELO/Normal games from earlier seasons as an accurate description of how ALL games were back then, because its things like this that make Riot not take any of you seriously.

You're complaining you can't solo carry in a game where team play has always been the best form of strategy. But sure, continue the delusions that the game was like that at all skill levels.

It was wether you like it or not. Even on season 2 when i was silver i was beeing coached by high tier friends as to how the game works so yeh. And i've personally been hovering around diamond high diamond since season 4 on smurfs or what not regardless if i always end up inting because i get tilted from botlaners. Also i've many scrims vs challenger teams in my country like DD/Void gaming Etc and played on tournaments and made money. And yes i should be able to solocarry if i outclass my enemy but right now even if you rolf stomp someone once he gets 1 item he automaticly becomes a threat.

Are you a 10-0 Rengar? Ok the enemy mid just got Ludens and Sorcs (Ori per say) Now she QW R for your entire HP bar and forced you out of the fight and the enemy won the fight cause you have more gold on you than your team because they twidle their di'ks in your jungle/towers.

D4M2X03 votes

there is no point unless your a booster/streamer or looking to go pro. want to boost? just play lulu+twitch. its come to the point i either click fill in hopes everyone gets their main role or i just play ADC. i had to stop playing lee sin cause boosting scripters like kog+lulu made me, i stopped playing irelia cause of all this anti melee bullshit, stopped playing jungle cause its a stealth assassin or lose role, mid is ok i can just roam bot, i can also just pick janna/lulu support.

or i can just pick ADC cause ive gotten master with it in season 4 and if some1 wants to swap then at least i know they main it ;D but then i realize whats the point in playing ADC when all i ever fucking get is an autofilled melee support vs a meta premade?

honestly does riot even give a shit or are they like "friends fuck yeah! fuck soloQ players" if i want to play with a "friend" then i will find a temporary "friend" who plays lulu BUT THIS IS ANTI GAME, THIS IS PLAYING FOR FREE WINS, NOT PLAYING FOR FUN AND WANTING TO WIN.

JAAAAAAAAAAAAYCE3 votes

You know why longer games were better? Because if you got a lead, you influenced the game by ending sooner. But with games being too short, that means everyone is doing crazy damage making the game reliant on your team to just be smart. It doesnt matter if they die as much because everyone is doing insane damage as is.

More damage = shorter games = not easy to solo carry

Less damage = Longer games = Solo players can win lane and use their advantage while everyone else is behind

Too bad Riot doesnt care, I see people complain about this game everyday being too snowbally and reliant on bot lane, but Riot literally does not care. I have never seen this many people post about wanting to quit League, League being unfun, League being unfair, etc. in so long. Last year in Season 7, the most youd see is people complaining about Ardent Censor which took Riot 6 months to nerf, or about Vayne/Yasuo.

muted team chat2 votes

I agree. I feel frustrated if I win or lose. I think I need to stop playing this game.

5050BS2 votes

Its to raise your blood pressure and the reinforce your understanding that the game is full of people so hurt and bored with life that being an asshole and trolling is the only thing that makes them feel something.

Ratpie2 votes

Or add in the fact that it should ONLY be solo que. The advantage that a premade duo has in the game is just wrong. Duos should just be in Flex.

TTv Koddok2 votes

I feel this post on so many levels. I, as well, started playing early Season 2. I didn't start ranked until about season 4 because I saw the stress it put my friend who introduced me to the game through and felt it might not have been worth it. Until now, the highest I've ever gotten on any account was Gold III, and it's mostly because every time I start playing ranked the meta shifts again after like two weeks and everything I know means nothing. I used to main mid, and then top, I ADCd for a little while but couldn't take the pressure of having a 4 CS lead just to have mid and jungle in my lane at 4 minutes to kill me, my support, and my tower. Now I'm a jungler and basically I ignore mid and top because if I get two good ganks off bot lane we just win and that's so boring and unpredictable because even if you DO manage to get your AD super far ahead there's still a dice roll to see if they even know how to orb walk, or CS, or push towers when you've killed 3 people instead of basing to buy two daggers and then go back bot lane to farm when bot lane has only an inhib turret. Even when I play Xin or Yi and get 4-5 early kills I still feel like once that clock hits 12 minutes, I'm not the carry any more. I have to build tabi and Randuin's and locket because I need to not get 3 shot by the enemy ADC who with half as much gold as I have has the same if not more stats because crit items are laughably cheap and effective, and am limited to basically being a peelbot for my ADC because if they die our team falls like a house of cards.

I played back during the first IE rush meta. Do you know why people did it? Because there was Phantom Dancer, Trinity Force, and Shiv for crit items aside from IE back then. Trinity first item on an ADC was useless unless you were Ezreal or Corki because ADCs have bad base AD and not many of them casted abilities enough to use the sheen procs, plus Trinity used to give AP and few if any had any REAL AP scaling outside of Ez, Corki, MF, and Trist. Having just attack speed meant last hitting was basically impossible because minions actually MEANT SOMETHING BACK THEN. They weren't just annoying ways to die after you killed 2 people during a wave pushing, they were evil little buggers until you had at least an item and a half and some kind of real sustain and they weren't worth as much gold as two kills after just three waves so you actually had to trade and harass for kills instead of just farming to 60 CS to get a BF Sword, so rushing Phantom Dancer or Shiv wasn't really that good except for Draven who would get the BF sword component to IE and then get Shiv because he wanted as much burst as he could get anyway.

In the last two seasons alone, Riot has turned League into an absolute joke. LCS is boring to watch because every game is the same thing; Gank bot lane, take tower, bot goes top, takes tower, goes herald, takes mid, baron in 6 seconds at 20 minutes, push mid to end. Mages exist to stall mid lane tower pushing with waveclear so bot lane can get ahead. Top lane exists to either basically be a tank support for the ADC or be a diver who tries DESPERATELY to kill the enemy ADC before they get absolutely exploded by the entire enemy team because everyone is going to peel for that stupid 3-1 Tristana who does more damage than an entire Annie rotation with 3 autos. Vayne and kog'Maw, the two classic 'Late game hypercarries' are winning games basically by themselves with a Janna or Lulu at their side to shieldwhore as early as 14 minutes. That's before you can even unanimously surrender. Pretty sure that's not late game. Pretty sure that's not even mid game. Late game is 4+ items. Not an IE and a Shiv with t1 boots and an ardent support.

Hashinshin might have been a bit heavy handed with how he worded his video on his thoughts about bot lane, but he had so many good points. ADC gets their own role dedicated to babying them. They get items specifically for making mages useless, tanks useless, assassins useless, etc. They get to build not DPS but BPS, Burst Per Second, with crap like Infinity Edge and Rapid Fire Cannon meaning that every 4 autos as long as they move between them their Fleet Footwork gives them back 300 health without any lifesteal and makes them impossible to catch without flash two slows a gapcloser and like 40 second of your life, if they don't kill you while kiting you anyway because their support Janna or Lulu has slowed you, knocked you up, polymorphed you, given the ADC like 5 shields and Ardent the entire time... I don't see people playing self-sufficient ADCs like Ezreal who are slippery enough not to get murdered if you're smart enough who can get XP leads and farm safely under tower to let a support go mid, or top. Do you know why? Because mid and top don't matter.

Actually had a buddy of mine do something like that; He went AP Ezreal bot lane and just farmed it out, managed to only die once to a 3 man dive and he got two kills during it. I went Soraka, and this was during the good ol' days where her Q was a stacking MR reduction AOE auto-target spell and her W gave armor and a WAY bigger heal, but on a large cooldown. I followed the jungler around and kept them healed and helped them with what was at the time multi-target buff camps all while having a couple gold generation items, a lot of mana regen, and the assists from the ganks that he did since back then Soraka's E was a point and click silence that did damage instead of the aoe maybe-root that does basically nothing. We won. The jungler carried us super hard. The Ezreal went about 4-2 with decent CS and a 4 level advantage on the enemy marksman. That shit would get me BANNED these days, because ADCs are so God damned '''''important''''' that if you do so much as play Poppy support and don't rush a locket, redemption, and vow, you get reported for trolling.

ClatoVerataNicto2 votes

/signed because I miss being able to solo carry games unless the teams were completely mismatched.

Bernie Sąnders3 votes

{quoted}

/signed because I miss being able to solo carry games unless the teams were completely mismatched.

5 players on each team fighting each other and one person isn't able to solo carry = what you consider a mismatch ??

The point of solo Queue is to go in alone. Learn to work with people on the fly. Not solo carry and not chat w/ any1 or communicated the whole game and consistently come out as caries.

That isn't how team games work That isn't how life is gonna work either

Things change, you either learn to adapt it with it, attempt to mitigate some of it, or allow it to consume you and be the bane of your existence

Leetri2 votes

Funny how people say that the matchmaker is broken and the teams are uneven yet at the same time they complain that they can't carry 1v9.

ClatoVerataNicto1 votes

All other things being equal, I should be able to leverage a lead into a win much of the time. This feels incredibly sour compared to how it felt seasons 1-5. Now it feels like it's more important that the worst player on my team isn't an outlier, instead of striving to be the best player in the match having the most influence.

Demiwolve2 votes

Sounds like maybe league isn't the game for you, quit or take a break because this isnt even mid season 8 yet

epic dude26112 votes

Ambient gold is too high, cs isn't worth it, towers are too weak, baron and elder are too weak, toplane doesn't exist, support is too easy and gives too much gold, splitpushing is unviable, assassins can't kill anyone, bruisers are just rubbish tanks, first tower gold is too high, jungling is too easy, lanes is too easy, the game in general is too easy,catch up exp is too strong, counter jungling isn't worth it, shields and heals are too high, lethality is too oppressive early, too weak late, riot no longer says to bad players that they need to learn the game, they just say, op in low elo, weak in high elo, must be an op champ. Too many toxic abilities ( riven e ( allows her to choose trades and the only way to win is for riven to play badly, rather than you playing well))

Make tanks more skill expressive

Power Cosmic1 votes

Each game is like 3 different games where often 5 players are bot, while 2 and change are top and mid. Mid notices that so with dragon being down there too, often go to cover and gank bot themselves.

minus 25k1 votes

There is no point. Just play Normal Draft or ARAM

iV0lt4GE1 votes

TBH, I don't know what to say. You are right, absolutely right! However, at the same time, you are not the only one complaining about this. Many people have complained about this in a similar fashion and Riot has not done anything about it. Either is this intentional because they want the game to be this way, end of story. Or, they have unintentionally made the game this way however don't care about fixing it.

IMO, the only way to change their mind would be that the playerbase drops drastically and as a last attempt in saving the game, Riot does the thing that they always should have done "Listening to players". However, as of right now, the game is still in top shape (many people still play it) and unless more people quit, they will just continue what they always do, change the game around pro-play and give little care about SoloQ.

stone the blacks1 votes

well you see DrMundo needs something to do if he cant find a sharp object

Glory ln Death1 votes

We have Solo Queue because people didn't like Dynamic Queue and made Riot get rid of it.

remakoro1 votes

As support main i should be happy about adcs being strong. But in reality it makes them a real pain to play against. Everyone is so fast and bursty -_-

fantastic dud1 votes

i dont know if its nostolgia but dude i remeber playing the early days of league, and legit every game had some silly shit going on, broken champs that delete u in a second, even the losing games were more fun than the massacres of recent seasons. i feel the game is too compatative or stressefull even if i have a huge lead. i wish things get fixed cus i wana play the game that i fell in love with again.

revliledpembroke1 votes

Losing LP and self-confidence (because you are obviously the most garbage human being on the planet if you warded Dragon at 10:00 instead of Baron or whatever other BS reason someone flames you)

TheLegendaddy1 votes

Yeah this game sucks.

Ungrateful Thug1 votes

Bumping so I can comment on this later. (I agree with you, btw) :)

Raveolution1 votes

If you want a perfect example, even for LCS, as to why ADC meta is absolutely garbage and not fun for anyone at all just go watch a single game of Rekkles playing Tristana. Don't get me wrong, Rekkles is an insanely good player, and positions very well, but what a joke it is to watch him single handedly reset and 5vs1 because his champion is just so ridiculously strong and his role is so broken that as long as he dodges a skill shot he auto-wins the game no matter what happens in the first 30 minutes.

Hexs Fortune1 votes

The point of solo queue is:

Get to gold for a reward

After which you can choose to go beyond gold for personal reasons

THRASH AKALI1 votes

Sucking your adc solo queue

Cavemantero1 votes

The point is to either exploit the system or go in like a chump and lose thanks to non-existent teamwork to an exploiter.

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