nidalee's traps

SwiftKitten88··6 votes·1,158 views

back before nidalee rework in season 4

nid traps did 80 / 125 / 170 / 215 / 260 (+40% AP). lasted for 4 minutes they proced in an aoe they granted vision for 8 seconds, (including on stealthed champs)

they had an 18 second cooldown at all ranks and they cost 60 / 75 / 90 / 105 / 120. mana

and while i dont remember the armor and magic resist debuff levels.. i know she applied them for the 8 seconds

now after her rework her traps where change to this

Damage changed to 20 / 40 / 60 / 80 / 100 (+12 / 14 / 16 / 18 / 20% (+2% per 100 AP) target's current health) (capped at 200 vs monsters and minions)

lost the aoe lost the mr and armor shred and lost the ability to reveal stealthed champs lower to 2 min

in a later patch the cooldown was lowered and the damage was reduced Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 17 / 15 / 13 / 11 / 9. Damage reduced to 10 / 12 / 14 / 16 / 18% of current health from 12 / 14 / 16 / 18 / 20% of current health (still capped at 200 vs monsters and minions)

and then in patch

her traps were changed to 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage

this was becuase once nidalee was designed to jungle the 200 cap on jungler mosb was too high

now ignoring that fact that ALL riot had to do with traps was LOWER the cap to 40 at lvl 1 to get the exact same effect

nid's pre-rework traps to post jungle traps

went from 80 / 125 / 170 / 215 / 260 (+40% AP). they proced in an aoe they granted vision for 8 seconds, (including on stealthed champs) they had an 18 second cooldown at all ranks magic resist and armor shred for 8 seconds and they cost 60 / 75 / 90 / 105 / 120. mana 4 min duration

to her traps were changed to 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage no aoe vision for 4 second no longer reveling stealthed (from hunted) no longer provide larger vision radius on placement no debuff 2 min duration

and for compensation we get 40 / 45 / 50 / 55 / 60 Mana and 13 / 12 / 11 / 10 / 9 cooldown they proc hunted so the 1/10,000 chance they step on trap at low hp when they are alone and we are in range to pounce in and get the kill during the 4 seconds hunted is active

now riot.. im not asking for much here.. but can nid's traps at least do SOMETHING useful?

both pre-rework and post rework traps were great... but these post jungle traps.. are pathetic they have the lowest damage of any single target skill in the game with the worst scaling they have a long cooldown, they are the easist thing in the world to dodge.

they get proced by minions so u cant even put them in a lane to help defend a turrent

the ONLY thing they do is proc hunted on jungle mobs.

and i will never forget the day when her post rework traps got nerf to their current state and i was still playing mid lane nid...

and i was facing a TF

and EVERY time i placed a trap.. no matter where i put it... he would walk over and stand on top of it and proc it and then dance "gangnam sytle".

because their wasn't jack shit i could do about it...

10 Comments

King of Mongoose3 votes

nidalee buffs

lolol

SwiftKitten882 votes

[{quoted}](name=King of Mongoose,realm=NA,application-id=3ErqAdtq,discussion-id=lXshKAkJ,comment-id=0001,timestamp=2016-06-20T22:39:02.502+0000)

lolol

omg heaven forbid she has an ability that DOES something.

becuase her OLD traps were SOO OP... i mean like.. that 40 damage from a lvl 13 nid trap... with that INSANE 20% ap ratio.

i mean imagine a lvl 18 nid with 1000 AP, it would do nearly 400 damage if you stepped on those hard to dodge traps, if you had zero mr...

thats ALMOST enough to kill a lvl 1 minion.

LankPants3 votes

Nid is still one of the best junglers in the game. She's still pick/ban in competitive play. She's still a strong champ and doesn't need any buffs, she was nerfed last patch because she was (and possibly still is) OP.

Twitch Chat3 votes

Old nid traps were horribly broken. Considering she's still outclassing every jungler except kindred reksai I don't understand the push for buffs.

SwiftKitten881 votes

you do know the only thing in the ENTIRE post that was an OPINION and not a FACT was my request to riot to makes her traps useful, and my saying there wasn't anything i could do to the TF dancing on my traps.

so does a downvote mean you don't agree with riots patch notes? or what? becuase posting a fact that is backed up by patch notes isn't really something u can debate if its true or not

SwiftKitten881 votes

... seriously guys... i'm NOT just making stuff up here

you want some freaking evidence?

HERE http://i.imgur.com/7B7IxGj.png?1

WoonStruck2 votes

Hardest jungler in the game; no surprise.

Most of the people that play her aren't even counter-jungling with her...which is what nid does.

Also, you're looking at normal queue, which drags a lot of win-rates down a lot.

SwiftKitten881 votes

the issue with most sites like champion.gg and op.gg is they only show plat+ rankings

the issue with nid currently is that ONLY people with high skill lvl and crazy mechanics CAN clear with her effectively.

the reason i choose the site LoL King was becuase they shows the stats averages for ALL elos and ALL regions.

yesterday i actually tried jungle Lux and she had an easier lvl 1-3 clear than Nidalee did.

grated the lack of mobility after that makes her a bad jungler but i just wanted to prove a point that nidalee' 1-3 clear is SOO hard that even non-junglers have an easier time with it than she does.

i also choose non-ranked.. becuase ranked is meaningless at the moment due to dynamic que. and becuase in ORDER to play nidalee ranked, you have to be crazy good with her becuase her lvl 1-3 clear is soo bad.

TruelyTrueTrueth1 votes

yeah i agree nid traps are useless nidalee

what i think they could do to make the nid traps more usefull is if they give the trap mr and amor shred or just mr shred or have it deal true damage or have it that when an enemy steps on it nid will be able to do increase damage on them plus the hunted increase damage

u like?

SwiftKitten881 votes

unholy mother of a necromancer... yes most of the points in the thread are still valid. but they HAVE sense made traps "invisible". which i actually quite like, they can be used for TP's now and although they are still worthless damage wise. you can at least PLACE them in common jungle pathing spots to watch for a gank now. (which you couldnt before because they were visible and they enemy would see them and walk around.

they still arn't great by any means... but they are no longer "completely worthless".. just "not that great"

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