nidalee's traps
back before nidalee rework in season 4
nid traps did 80 / 125 / 170 / 215 / 260 (+40% AP). lasted for 4 minutes they proced in an aoe they granted vision for 8 seconds, (including on stealthed champs)
they had an 18 second cooldown at all ranks and they cost 60 / 75 / 90 / 105 / 120. mana
and while i dont remember the armor and magic resist debuff levels.. i know she applied them for the 8 seconds
now after her rework her traps where change to this
Damage changed to 20 / 40 / 60 / 80 / 100 (+12 / 14 / 16 / 18 / 20% (+2% per 100 AP) target's current health) (capped at 200 vs monsters and minions)
lost the aoe lost the mr and armor shred and lost the ability to reveal stealthed champs lower to 2 min
in a later patch the cooldown was lowered and the damage was reduced Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 17 / 15 / 13 / 11 / 9. Damage reduced to 10 / 12 / 14 / 16 / 18% of current health from 12 / 14 / 16 / 18 / 20% of current health (still capped at 200 vs monsters and minions)
and then in patch
her traps were changed to 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage
this was becuase once nidalee was designed to jungle the 200 cap on jungler mosb was too high
now ignoring that fact that ALL riot had to do with traps was LOWER the cap to 40 at lvl 1 to get the exact same effect
nid's pre-rework traps to post jungle traps
went from 80 / 125 / 170 / 215 / 260 (+40% AP). they proced in an aoe they granted vision for 8 seconds, (including on stealthed champs) they had an 18 second cooldown at all ranks magic resist and armor shred for 8 seconds and they cost 60 / 75 / 90 / 105 / 120. mana 4 min duration
to her traps were changed to 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage no aoe vision for 4 second no longer reveling stealthed (from hunted) no longer provide larger vision radius on placement no debuff 2 min duration
and for compensation we get 40 / 45 / 50 / 55 / 60 Mana and 13 / 12 / 11 / 10 / 9 cooldown they proc hunted so the 1/10,000 chance they step on trap at low hp when they are alone and we are in range to pounce in and get the kill during the 4 seconds hunted is active
now riot.. im not asking for much here.. but can nid's traps at least do SOMETHING useful?
both pre-rework and post rework traps were great... but these post jungle traps.. are pathetic they have the lowest damage of any single target skill in the game with the worst scaling they have a long cooldown, they are the easist thing in the world to dodge.
they get proced by minions so u cant even put them in a lane to help defend a turrent
the ONLY thing they do is proc hunted on jungle mobs.
and i will never forget the day when her post rework traps got nerf to their current state and i was still playing mid lane nid...
and i was facing a TF
and EVERY time i placed a trap.. no matter where i put it... he would walk over and stand on top of it and proc it and then dance "gangnam sytle".
because their wasn't jack shit i could do about it...
and she had an easier lvl 1-3 clear than
did.