Mordekaiser Rework suggestion (+some lore)

The Ecdysiast··1 votes·392 views

Years ago, people who play Mordekaiser were crushed to hear that he was being changed from a burst mage to a bruiser, and Riot didn't even have the decency to do a full rework, only changed his Q and nerfed it to the ground immediately after.

Now, he's no longer the bottom-lane replacement they wanted. He's hardly even a top laner, and he can't hold a candle to anyone at mid.

So here's my suggestion for an actual rework. Slightly adjusted from my suggestion three years ago.


Mordekaiser Passive: Basically the same, as I think it's core to his identity. But it should be a percent of the shield per enemy hit, like the healing of the other juggernauts. Tying it to his damage dealt is directly opposed to the normal attributes of the class, which is supposed to be able to build one core damage item and the rest defense.

Mordekaiser Q: Completely revert this ability. Obviously, change the visual. But it was infinitely more fun when it wasn't a three-hit thing.

Mordekaiser W: Keep the visual, but instead of cast on an ally, it should be thrown onto an enemy. Apply nearsight, and keep the movespeed towards the target+AoE damage if you're in range. With the suggested change to his passive, I feel the heal from this could be removed.

Mordekaiser E: A swing with his mace in a cone in front of him, with basically the same area as current but displace enemies for 0.15s in the direction of the swing.

Mordekaiser R: Arguably the defining aspect of the champion, it fell short with the removal of the guaranteed bonus AD and Mord's ability to burst a target. I think he should summon a ghostly Demacian* knight as a pet to assist him, the ghost would have his current W (as if it were cast on an ally) and a weakened version of his current Q as a three-hit passive, with a sword instead of a mace.

Dragon Force (the name of the part of the ability that allows him to control the dragon's ghost) should be kept as is... with a slight adjustment: the model would have his ghostly ally riding it.

Galio Now, here's where lore comes in. I think it should be adjusted to specifically state that he fought against Demacian enemies... due to one part of Galio's champion insight:

"With this aura in place, few could throw the Knights from their mounts, the legendary ebony wyverns. Thus, the sculptor Durand specifically designed Galio to look like a chimeric combination of knights and wyverns, to signify the unity of Demacian warrior and beast."

The spirit summoned by Mordekaiser could be that of one of these wyvern-riding knights, and when he gets the dragon for Dragon Force, he commands that knight to ride atop the dragon.

16 Comments

Lord of Math1 votes

Cool. That would take away from morde being a spellvamp sustaintank though.

The Ecdysiast1 votes

[{quoted}](name=Lord of Math,realm=NA,application-id=3ErqAdtq,discussion-id=lVqNE867,comment-id=0000,timestamp=2018-02-11T08:45:44.121+0000)

Cool. That would take away from morde being a spellvamp sustaintank though.

He wouldn't need to be. His sustain is in his shield, not spellvamp. As is, most of the time Mord can't even afford to buy Gunblade in the first place.

Lord of Math1 votes

{quoted}

He wouldn't need to be. His sustain is in his shield, not spellvamp. As is, most of the time Mord can't even afford to buy Gunblade in the first place.

Imeant that his shieldis basically spellvmp.

The Ecdysiast1 votes

[{quoted}](name=Lord of Math,realm=NA,application-id=3ErqAdtq,discussion-id=lVqNE867,comment-id=000000000000,timestamp=2018-02-11T19:51:05.811+0000)

Imeant that his shieldis basically spellvmp.

Well, yeah. I want to replace it with a strict percent of the shield on spell hit, like how Darius and Illaoi heal a a percent of their own missing health instead of a percent of damage dealt.

That would be good, so he doesn't have to build all damage items instead of defense like juggernauts are supposed to.

Mordepool1 votes

{quoted}

Years ago, people who play Mordekaiser were crushed to hear that he was being changed from a burst mage to a bruiser, and Riot didn't even have the decency to do a full rework, only changed his Q and nerfed it to the ground immediately after.

Ugh what. Q changed yup W completely reworked It used to grant armor and MR and always deal DPS. The made the E have Hybrid scaling.

Added dragon passive

They reworked alot more than 1 ability

The Ecdysiast1 votes

{quoted}

Ugh what. Q changed yup W completely reworked It used to grant armor and MR and always deal DPS. The made the E have Hybrid scaling.

Added dragon passive

They reworked alot more than 1 ability

That's not correct. Not even one of his abilities was completely reworked, to be frank.

Q - simply spread the damage from 3 enemies or more damage on 1 to 3 hits on 1 and removed the range buff.

W- simply added the defenses to both him and the ally, but removed the damage unless he's in range of the ally. Added pseudo-spellvamp to account for the removal of spellvamp from the game.

E- adding additional scaling is not reworking an ability. Are you going to say Ezreal's E was reworked?

R- was simply a nerf all around, with the dragon added to cover it up.

Mordepool1 votes

{quoted}

That's not correct. Not even one of his abilities was completely reworked, to be frank.

Q - simply spread the damage from 3 enemies or more damage on 1 to 3 hits on 1 and removed the range buff.

  1. Actually. Main target and 3 spin off maces

W- simply added the defenses to both him and the ally, but removed the damage unless he's in range of the ally. Added pseudo-spellvamp to account for the removal of spellvamp from the game.

Morde doesn't get armor or Mr currently, your suggesting it does???? Creeping death had self armr/MR and air dmg for upto 2 people.

The original only semblance of a similarity is the MS boost to your Ally and the fact it's still a circle.

E- adding additional scaling is not reworking an ability. Are you going to say Ezreal's E was reworked?

You stated they only changed his Q which is false. So I highlighted every change

R- was simply a nerf all around, with the dragon added to cover it up.

Yes

The Ecdysiast1 votes

{quoted}

  1. Actually. Main target and 3 spin off maces Morde doesn't get armor or Mr currently, your suggesting it does???? Creeping death had self armr/MR and air dmg for upto 2 people.

The original only semblance of a similarity is the MS boost to your Ally and the fact it's still a circle. You stated they only changed his Q which is false. So I highlighted every change

Yes

Still a circle, still grants defenses, still does AoE damage... it does literally everything the old ability did.

And I don't know what to tell you. Changing scaling is not a rework.

Mordepool1 votes

{quoted}

Still a circle, still grants defenses, still does AoE damage... it does literally everything the old ability did.

Look it up it doesn't grant defenses. Only health gain

The Ecdysiast1 votes

{quoted}

Look it up it doesn't grant defenses. Only health gain

Ah, my bad. Still does both the other two things though. And like I said, the health gain wasn't so much a change to help Mord as it was a change to overcome the removal of spellvamp from the game.

Mordepool1 votes

{quoted}

Ah, my bad. Still does both the other two things though. And like I said, the health gain wasn't so much a change to help Mord as it was a change to overcome the removal of spellvamp from the game.

I think the demacian knight plays a little too close to Yorick a maiden

The Ecdysiast1 votes

{quoted}

I think the demacian knight plays a little too close to Yorick a maiden

It would basically be Helmetbro, and control like his ghosts currently do. Not like the maiden at all. More similar to Daisy if anything.

Ahristocats1 votes

you forgot that W heals now

I want people to just leave morde alone to those who wants to enjoy him if you don't play morde stop trying to suggest reworks

Mordepool1 votes

[{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=lVqNE867,comment-id=00010001,timestamp=2018-02-12T10:12:45.946+0000)

you forgot that W heals now

I want people to just leave morde alone to those who wants to enjoy him if you don't play morde stop trying to suggest reworks

What uhhh rubick I was just having a conversation with this guy who was spreading misinformation. Trying to bring the truth of his rework to the forefront.

I'm actually very happy with Morde he finally looks like he might have a positive future. 😁

Mordepool1 votes

Also don't mess with Mordes Lore. He was kicking ass before demacia was even a town

The Ecdysiast1 votes

{quoted}

Also don't mess with Mordes Lore. He was kicking ass before demacia was even a town

I wasn't saying to change his origin lore, I meant his short story.

This wouldn't change his origins, since he didn't start off as a necromancer he wouldn't have gotten the knight until later. As it stands, he doesn't get the enemy ghosts until now.

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