I really like the idea of the clash game mode
but why you gotta make it so I'm at a disadvantage if I want to play with friends (or my wife) from the other 99% of the league player base...
Competition is only thrilling when the stakes are high, and it’s only intense if teams are evenly matched, so each Clash tournament will feature adaptive tier-based matchmaking. In the current design, each weekend’s tournament is split into four matchmaking tiers; you’ll always face teams that are close to your skill level. Because you can create a team with anyone, the system takes a top-weighted calculation of the entire team’s ranked data (plus their previous Clash match histories). This means that you can form a team of four bronzies and a diamond jungler, but you’re probably going to be pulled up into the big leagues.
Can we really not just do an average rank system?