[{quoted}](name=Fizz Enthusiast,realm=NA,application-id=3ErqAdtq,discussion-id=JqqluM9Y,comment-id=0006,timestamp=2016-11-23T01:21:26.227+0000)
Generally felt that being able to get 6 shots from Baron/Dragon (8 seconds) redirected to Voidlings is a good out of class strength for a mage and reducing his ability to solo dragon was an unfortunate consequence of creating a charge model (double Voidling production rate).
Was unable to make his jungle work without making the voidlings insane against objectives (unless they get one shot).
My biggest problem with new Malz changes is how weak voidlings are to AoE.
For example, I chased a 40% health rengar into my jungle early game, and spend my precious 80 mana to spawn two voidlings and punish him for his bad decision making. That Rengar pressed W. All voidlings instant killed. That's it. We pressed W and my entire combo was ruined. I had to run back to tower and even flash to survive.
So, I later ganked a Nasus in top lane. Used my W twice to prepare for my combo. Oops, Nasus had used his circle skill against my top ally. Voidlings instant killed. Accidently. I had to run back to tower, and then back to mid, and it was all a big waste of time, farm and mana.