I like the Old Taliyah's W casting :x
Please revert it. You can't make a change months in after release and then expect everyone to get used to it; Should have done it on release.
Please revert it. You can't make a change months in after release and then expect everyone to get used to it; Should have done it on release.
First everyone wanted vector cast on her W because it previously felt "too clunky." Now everyone wants the old one back because this one isn't clear enough.
The boards at it's finest ladies and gentlemen.
First everyone wanted vector cast on her W because it previously felt "too clunky." Now everyone wants the old one back because this one isn't clear enough.
The boards at it's finest ladies and gentlemen.
By Vector Casting, we meant being able to control the direction of the toss all while it is cast by just flicking it in that direction. We did not ask for a direct copy and paste of Viktor's and Rumble's targetting reticle for a skill that does something completely different from the two.
At this point, we can't even simply knock people upwards anymore due to this lazy change, which is clearly not intended.
It was perfect the way it was. The added input delay plus the natural clunkiness of vector casting kills the ability in my eyes.
im a hardcore taliyah fan, i must say, the new W feels so unconfortable but its potential goes way beyond what if think if we manage to master it. to me it raise her skill cap and now has more freedom if mastered right.
but dont you think that mastering a skill should be about how you use it instead of being able to use it at all? the current w is so incredibly un reliable, something that cant be said about the previous version.
Her old W was perfect as it is. It gave you the option to simply knock people up or to knock people in a chosen direction. The radius indicator could not go beyond the max range and it actually had a radius indicator. I don't know how anyone could be happy with a move that doesn't even show it's range.
I tried her in a bot game. The W E timing for dmg on E seems way off. You pretty much still have to cast E before W instead of after like the change intended.
so its like how it was before where you would E>W but now its much harder to pull off?
Sometimes I would get the mine field after casting W but the mines wouldn't do extra dmg. It only happened when I cast both really fast but it was very annoying. It just seems like the combo is actually harder to land now and it does les damage.
lol yea it definitely does less damage, it was nerfed because now her compo is more "Fluid". thanks rito
I preferred the old cast paradigm as well; alas, Taliyah is getting butchered either way, she's already got more nerfs on PBE. I've basically decided to stop playing mid lane altogether; too many things in flux.
Not trying to steal your thunder but making massive changes after months is riot's bread and butter. What is this ryze's 4th time being remade?
How did her old w work ? Didn't you choose the direction of knoxkup
Yoh cast it. It locked your character out of moving/casting anything else and picked the dierection.
I have played nothing but Taliyah since she was first released (except the odd game where she was banned). She was a revelation.
I'm absolutely devastated about this new change. It just feels absolutely awful.
I'm sure it will just be a practice thing, but I feel so deflated about it.
More than anything, I hate that a just-beyond-max-range cast doesn't cast anymore. That is just awful.
I knew her max range, and have gotten into the habit of extending my cursor beyond the max range to cast it.
I frinking miss everything now, it's horrid.
As a big Viktor and Taliyah player, I like the new changes. Yes, I'm used to it because of the lazer, but it feels alot less clunky, and you can now cast E while W, which is a HUGE buff