Proposed nidalee changes

SwiftKitten88··1 votes·314 views

this isn't an entirely serious post, although i would honestly love for these changes to happen now before you downvote.. i ask you just scroll down to the bottom of this post and read the last few lines AFTER the changes

General Base health increased to 541 from 511. Health per level increased to 90 from 80.

Prowl: #Nidalee can no longer Hunt Neutral monsters. Enhanced bonus movement speed range increased to 5500 from 1400 against enemy champions.

Javelin Toss Cast time decreased to 0.125 seconds from 0.25. Minimum damage changed to 50 / 75 / 100 / 125 / 150 from 60 / 77.5 / 95 / 112.5 / 130. Maximum damage changed to 150 / 225 / 300 / 375 / 450 from 180 / 232.5 / 285 / 337.5 / 390

Bushwhack Damage changed to 20 / 40 / 60 / 80 / 100 (+10 / 12 / 14 / 16 / 18% (+2% AP)% current health) from 40 / 80 / 120 / 160 / 200 (+20% AP) magic damage On-cast vision radius increased to ??? (i don't remember what it used to be before nerf)

Pounce Base damage reduced 50 / 100 / 150 / 200 to from 60 / 110 / 160 / 210. Cooldown refund increased to 70% at all ranks from 40 / 50 / 60 / 70% Added: Resets autoattack timer.

now again before you downvote... this is a DIRECT revert to patch 4.17 BEFORE she could jungle (except i am keeping the patch 6.9 takedown changes as i approve of those, they are posted below for reference)

Takedown Execution amplifier changed to 1 / 1.25 / 1.5 / 1.75 % bonus damage per 1% missing health from 1.5 % at all ranks. Maximum base damage changed to to 8 / 45 / 125 / 247.5 from 10 / 50 / 125 / 225. Maximum AD ratio changed to 150 / 168.75 / 187.5 / 206.25% AD from 187.5% AD at all ranks. Maximum AP ratio changed to 72 / 81 / 90 / 99% AP from 90% AP at all ranks.

this post is just to show what has happened to nid becuase she got her "hunted on jungle camps"

2 Comments

Erockandroll1 votes

I really have nothing against lane Nid, but it seems like Lane nid really couldn't be balanced.

Her mage/assassin build doesn't help as much since she lacks wave clear in human form, and is too squishy to wave clear in couger form.

And Riot didn't seem to like her Bruiser split push build either. Given that build had nothing for nid, except split push power, during a time when Riot was feverishly suppressing it.

And the funny thing about her "hunt Jungle monsters" mechanic, I recall it actually being part of the original rework, but getting scrapped, and then getting revisited, later on, after a dozen or so nerfs. Almost like Riot decided that lane nid couldn't be healthy.

SwiftKitten881 votes

{quoted}

I really have nothing against lane Nid, but it seems like Lane nid really couldn't be balanced.

Her mage/assassin build doesn't help as much since she lacks wave clear in human form, and is too squishy to wave clear in couger form.

And Riot didn't seem to like her Bruiser split push build either. Given that build had nothing for nid, except split push power, during a time when Riot was feverishly suppressing it.

And the funny thing about her "hunt Jungle monsters" mechanic, I recall it actually being part of the original rework, but getting scrapped, and then getting revisited, later on, after a dozen or so nerfs. Almost like Riot decided that lane nid couldn't be healthy.

um idk where you get that idea.. lane nid WAS balanced... in fact from patch 4.17 sept 30th 2014 until jan 29th patch 5.2 she had no changes that was a 5 month period where she was balanced in lane

and it wasn't until march 16th in patch 5.5 there she really lost the ability to lane

so for a good 7 months she was PERFECTLY balanced in lane

and i only took from patch 4.11 july 1st (her initial rework) to September 30th (aka 3 months) to get her that way

and yet even after 2 YEARS riot still cant get her balanced in jungle...

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