Suggestion to make "Blind" less binary
Currently: Blind makes all auto attacks miss for the duration. (Does not include certain auto attack modifiers)
Suggestion: Blind reduces the range of enemy auto attacks AND spellcasts by 350.
EDIT: Minimum range would remain 125 (Meele auto attack range)
Logic: If I can't see something I get closer to see it more clear.
Gameplay aspect: With this suggestion Blind is not a pure auto attack counter but also works against mages (and gapclosers). As long as the animation (blind indicator) is clear it creates an interesting choice for the opponent wether he wants to continue his approach while being under a higher risk, or back off. It's less frustrating for the receiving side (ever attacked a Teemo as a "insert random DPS meele") while enabling more interesting plays and options for the "activating" side.