Suggestion to make "Blind" less binary

Kowe The Ewok··5 votes·900 views

Currently: Blind makes all auto attacks miss for the duration. (Does not include certain auto attack modifiers)

Suggestion: Blind reduces the range of enemy auto attacks AND spellcasts by 350.

EDIT: Minimum range would remain 125 (Meele auto attack range)

Logic: If I can't see something I get closer to see it more clear.

Gameplay aspect: With this suggestion Blind is not a pure auto attack counter but also works against mages (and gapclosers). As long as the animation (blind indicator) is clear it creates an interesting choice for the opponent wether he wants to continue his approach while being under a higher risk, or back off. It's less frustrating for the receiving side (ever attacked a Teemo as a "insert random DPS meele") while enabling more interesting plays and options for the "activating" side.

9 Comments

Terff3 votes

only 2 champions have blind... it seems like a bit of a waste to completely rework it for 2 champions. But I like the idea a lot!

Kowe The Ewok1 votes

True, but who knows what kind of champions are yet to be released? (P.S. upvotes for the startpost are welcome if you like the general idea since stupid me forgot to add a poll :P )

Desmond Law2 votes

It should work like Grave's smokescreen. Everything gets fog of war'd. Your vision gets reduced to 500 units or something.

Llanite2 votes

It should work like Graves' smoke bomb and duration shortens to 1.5s or so.

Leena Guttal1 votes

What happens if the spell range is only 350 ;-;

Maybe reduce range by 50%?

Kowe The Ewok2 votes

Sorry did't mention that minium range would remain 125 (melee auto attack range) Startpost editted.

AtheosisX1 votes

I'm fine with making blind affect abilities, but I think this is a huge nerf when facing melee champs.

Kowe The Ewok1 votes

That might be, but consider using it against an Akali, it really might help your team to keep her away from your carry/mage.

Dar Raksada1 votes

I don't think this is a good idea, blind is basically the autoattack version of silence, just like silence doesn't mess up people's autoattacks blind shouldn't mess up spells.

This would also be a pretty big nerf vs anything melee and considering the two characters that have blinds (Teemo and Quinn) are both squishy ranged autoattackers that are mostly played top as a counter to melee champs I don't think this would be a good change.

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