QOL Change for Relic Shield

Woodakoodashooda··7 votes·4,634 views

The idea is basic.

If an allied champion kills a minion you've damaged within the last 0.5 seconds, it will consume a charge, granting the full benefits of the item.

I know it's more of a minor buff, but this will make it far more bearable to use in solo q.

5 Comments

cùm dumpster2 votes

This is actually great, upvoted!

dim2a1 votes

It would be a major buff, especially for ranged, and would make relic shield the best option for a lot of ranged supports if botlane is coordinated.

Am not saying it's good or bad, but am fairly sure it'll need to lose some power elsewhere or it'll crowd out other options. Thoughts on where?

Woodakoodashooda2 votes

Well, good points. Could make the effect melee only and that it can only happen once per second and that it only works with melee auto attacks and not abilities.

SgtAwesomeness1 votes

Well this might be exploited for extra saftey... A support uses a ranged ability and if he last hits the cannon he procs it, if not the adc gets it anyway and procs it.

Then again I'm bad at the game so idk

Z3Sleeper1 votes

That's a minor nerf to melees as well though.

Imagine helping your ADC clear casters when pushing by autoing them to low health but then consuming the stacks on them. Feelsbad.

Also as others have said this is a buff to ranged users of relic, no ty.

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