Fiora's ult feels absolutely terrible to use.
I played a lot of fiora before her rework, and I really like a lot of the elements they have put in. But her ult just feels absolutely horrible, for a lot of reasons.
For starters, it doesn't actually add any damage. Her passive comes up every .5 seconds, which means that unless you're triggering her passive every .5 seconds, dps potential remains the same. Actually hitting all 4 of the points, unless your opponent is either CC'd or a moron, is pretty much impossible, at least without getting yourself killed our out of position, so it's more like a mord ult, where you pop it and then kill for the effect you get on the enemy death. And the heal is not only almost useless in lane, but in team fights, it makes you feel less like a duelist and more like a janna. I like her new Q (though the targetting seems really off sometimes), I like her new W (though the CD is oppressively long) and I can live with her new E. But her ult is just not good. I don't care about thematics or whatever, and I'm not saying that we should bring back her old ult, I'm just saying it needs to be changed because it just feels absolutely terrible to use.
Possible solutions (not recommending that all be put in at the same time, just things I think might make the ult feel more powerful).
- make the heal proactive (I.E. instead of healing all at the end, make it heal 1/4 of the health as an aoe burst every time you knock out a weak spot). This would mean that the ult is useful to you while you're dueling, instead of AFTER you've already dueled.
- Add damage to the weak spots so that you ACTUALLY increase your DPS from using your ult
- While fiora is within her ult area, her dash range doubles.