Why not make Lifesteal a HoT?
If Lifesteal gave you X% healing but it gave it out in incremental bursts like
does - wouldn't that serve the same purpose without making fed carries and impossibility to fight?
If Lifesteal gave you X% healing but it gave it out in incremental bursts like
does - wouldn't that serve the same purpose without making fed carries and impossibility to fight?
IMO just needs a reduced effect vs non champs, like 40% effect so someone cant just heal from 10% to full off 3 minions after a fight
this, or maybe build ... 
So how do I get my minions to equip and us this?
The only way that can work realistically is to nerf damage across the board in League. As it is, too many champions have burst damage thanks to masteries, overtuned base/ratios, etc. There is simply no way that a heal-over-time element can function reasonably. Since most everything that isn't a bruiser/tank dies in less than 1.5 seconds there's no way for the heal to have any meaningful mitigation of the incoming damage.
If fights or duels lasted longer than the effect might be realized but in the current climate of the game it isn't feasable.
Life steal would feel very unsatisfying and not powerful enough.
Why? It would bring it in league with Warmogs as a revival between fights item, rather than an arms race between who has the most LS.
Exactly. How many people build warmogs? It's a terrible item.
Because aatrox doesn't need anymore God damn nerfs
His need for a rework is no reason to not act rational in other areas.