@Riot; The one and only buff that would fix Sejuani (Not numbers buff)

Dominick Destine··2 votes·507 views

Arctic Assault RANGE: 650 COOLDOWN: 15 / 14 / 13 / 12 / 11 Active: Sejuani charges forward, Airborne icon knocking up all enemies she charges through and dealing them magic damage. Arctic Assault's charge stops after colliding with an enemy champion, but can affect multiple enemy champions if they are close enough together.

Having played Sejuani many times, I have never successfully stunned 3 or even 5 people as the skill suggests, regardless of how close together they are... but more importantly; many times the "Stun"/Knock-airborne effect is miniscule, it is a mini mini stun. My suggestion is to make it less random and less terrible... there is a very similar skill , one could argue identical skill that another champion has and works far better.

Here it is;

Gragas Body Slam RANGE: 600 COOLDOWN: 12 Active: Gragas charges forward, dealing magic damage to all nearby enemies upon colliding with an enemy, as well as Airborne icon knocking them back and Stun icon stunning them for 1 second. Body Slam's cooldown is reduced by 3 seconds if Gragas collides with an enemy.

Not only does Gragas' body slam have lower base cooldown almost all game, it also gains an even lower cooldown if it strikes an enemy, ANY enemy. But on top of that, Gragas' stun with his body slam is far more reliable and effective than Sejuani's stun. Given that they are basically the same ability, I'd say Sejuani's Q needs a buff because it is inferior to Gragas' body slam in every way except a very small range difference.

I play Sejuani a lot ... making her Q stun not completely random or often even failing for no reason, would make her a much better character. Just fixing the broken code is all I am asking, make it more Gragas' stun which is fairly reliable. That's all.

OR hell, change it entirely so it's a brand new skill... just don't allow it to a garbage version of another skill that is strictly inferior in any practical way.

7 Comments

Quivz2 votes

I'm not gonna say if you're right or wrong, because honestly i don't know. But your reasoning is flawed. You cant look at 1 skill from each character, you have to look at their whole kit. Consider how much stronger her ult is for example. Gragas is lucky if he can reposition one or two enemy champs favourably. He could mess it up and actually help the other team. If your sej ult doesn't freeze 2 or 3 people in a team fight, you're doing it wrong. Its way more reliable than gragas' ult.

Dominick Destine1 votes

{quoted}

You cant look at 1 skill from each character, you have to look at their whole kit

In this case, the skills are nearly identical and the role of each character is similar.

Either way Sejuani is underperforming and her Q is garbage.

Big Lincoln1 votes

Sejuani's knockup isn't affected by tenacity, that's why it has a higher cooldown, I'd wager

Dominick Destine1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=kiup6rFa,comment-id=0001,timestamp=2016-02-29T16:25:57.268+0000)

Sejuani's knockup isn't affected by tenacity, that's why it has a higher cooldown, I'd wager

No knock-airborne skills are affected by tenacity. Gragas is not affected either.

Point being; Sejuani's is very buggy, glitched and unreliable whereas Gragas' version is not.

Big Lincoln1 votes

Gragas's is a stun and can be affected by tenacity. It works like Nami Q where you're considered airborne but tenacity reduces the duration

Meep Man1 votes

Gragas' is a very short knockback and then a 1 second stun. Sej's is a full on knockup.

Dominick Destine1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=kiup6rFa,comment-id=000100000001,timestamp=2016-02-29T17:13:27.918+0000)

Sej's is a full on knockup.

Sometimes its a knock-airborne skill but only rarely and unreliably.

Often times it does nothing or does a mini mini stun. Did you fail to read the original post?

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