Want to know what is wrong with matchmaking ? Let me show you

ValiantKiller··1 votes·345 views

http://prntscr.com/j14dau You see here that our Xerath and Jhin both of them cost us the game, made me lose around 17lp for that (or -1 since i was at 1lp) and not because of they are bad or something. It matter of fact cause both of them did disconnect in the middle of the game and then Jhin was the only one able to come back into the game after like 20min of disconnect.

And here come the problem why my lp got rekt by the stupid matchmaking system when it clearly was a damn 3v5 all game, that is the problem with matchmaking it judge you on "Team performance " not the "solo/duo" performance while you did queue in "solo/duo" queue yet get judge on the team performance which was 3 players only cause 2 was disconnect the whole game.

11 Comments

kaironen2 votes

How does matchmaking have to do with people disconnecting in a game? Matchmaking is when you balance out mmr of both teams. You can't have matchmaking be effected by internet issues of people as this will just be another variable that could throw the whole system off.

Afking or dcing is not a product of good or bad matchmaking, It's a product of either bad luck from the players afking, bad servers, or a not strict enough leaver buster system being in place. Matchmaking is about how well people play in which disconnecting doesn't enter that equation.

ValiantKiller1 votes

{quoted}

How does matchmaking have to do with people disconnecting in a game? Matchmaking is when you balance out mmr of both teams. You can't have matchmaking be effected by internet issues of people as this will just be another variable that could throw the whole system off.

Afking or dcing is not a product of good or bad matchmaking, It's a product of either bad luck from the players afking, bad servers, or a not strict enough leaver buster system being in place. Matchmaking is about how well people play in which disconnecting doesn't enter that equation.

Matchmaking does define the amount of you lp you gain and lose, it doesn't affect only the players you get and what rank they should be. It does affect your mmr, the player ranks you queue with, the amount of lp you gain and lose and here come the problem it doesn't consider your solo effort and it doesn't consider if their was a disconnect or 2 on your team.

What i mean here , i don't care if they disconnect or not , i care about the fact that it did decrease my lp by amount because of a match where i was clearly a 3v5.

P4 Silent2 votes

You need to thank the community players Always said that this is a fair match Always said, this is a balanced game

So RIOT can't find any reason to improve

ValiantKiller1 votes

[{quoted}](name=P4 Silent,realm=NA,application-id=3ErqAdtq,discussion-id=kgjIPKEj,comment-id=0003,timestamp=2018-04-05T11:16:37.841+0000)

You need to thank the community players Always said that this is a fair match Always said, this is a balanced game

So RIOT can't find any reason to improve

Sure not all see that is fair match

P4 Silent1 votes

So I just want to say to you Thank you very much*[vlad-salute]*

BigBellBrute1 votes

How come nobody wants to give back the points they get do when the other team DCs? They only want to get back the points when someone on their own team DCs?

ValiantKiller1 votes

{quoted}

How come nobody wants to give back the points they get do when the other team DCs? They only want to get back the points when someone on their own team DCs?

Who said i want my points back ? i just talking about a general idea here that you lose or gain lp because your team did work out or not, i just proving the system work on the whole team and there things that should be include like if there someone disconnect the whole match and made it 4v5 while you could win it easy or had lead but because disconnect it gone in air.

Pandeonor1 votes

Discussed 1000 times.

Players will start with duo´s and if they expect a loss one disconnects. The disconnected receives normal lp loss and connected will not lose his lp. And the vs will receive normal lp gain´s.

As possible results

  • 4 out of 5 players will lose no or not that much lp
  • 5 will gain as much as before [so a nice surplus of LP remains in system adding up every match; nice boosting for elos; we are all diamond, arent we?]
  • to DC will be the new 80%-of-all-cases-surrender-mode [one duo per team is sufficient to make this happen]

And this is not affected if LP gain´s are based on team or not. This is the general issue with DC´s.

And of course - LoL is a teamplayer-game. There is no viable way to give a fair LP-gain/loss for individuals.

ValiantKiller1 votes

{quoted}

Discussed 1000 times.

Players will start with duo´s and if they expect a loss one disconnects. The disconnected receives normal lp loss and connected will not lose his lp. And the vs will receive normal lp gain´s.

As possible results

  • 4 out of 5 players will lose no or not that much lp
  • 5 will gain as much as before [so a nice surplus of LP remains in system adding up every match; nice boosting for elos; we are all diamond, arent we?]
  • to DC will be the new 80%-of-all-cases-surrender-mode [one duo per team is sufficient to make this happen]

And this is not affected if LP gain´s are based on team or not. This is the general issue with DC´s.

And of course - LoL is a teamplayer-game. There is no viable way to give a fair LP-gain/loss for individuals.

It just annoying special that you had a lead and what made it worst that you could win a 4v5 yet it wasn't one person, but 2 players all of sudden behind each other disconnect and one of them came back saying he not duo with other so yah. It just annoying.

Pandeonor1 votes

I know that. I´d won a game this way as our team was trash but the vs team lost their MF as adc wich was really far ahead. MF had still most damage in the end and they would have won 100%. But there is no viable solution to this.

ValiantKiller1 votes

{quoted}

I know that. I´d won a game this way as our team was trash but the vs team lost their MF as adc wich was really far ahead. MF had still most damage in the end and they would have won 100%. But there is no viable solution to this.

Well atleast they can work something that increase the amount of lp you win if you did play well on your own or atleast decrease the amount of lp you lose if your kda, damage to objective and such is decent to your champion grade.

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