900 gold for 35 armor, damage reflect and GW, you get the passives for free
"balanced, finally a good tank item"
15 ad + gw for 800 gold, you pay about 400g for the GW alone
"wow so broken wtf why this item exist"
"balanced, finally a good tank item"
15 ad + gw for 800 gold, you pay about 400g for the GW alone
"wow so broken wtf why this item exist"
Theres some counterplay in a team fight to not hitting someone with GW, theres none in an undodgable auto attack.
Edit: SOME
jfc i didnt say it was perfect im just saying it has more in the large scale of things. Also its 1 second compared to 8. Its not the same. Im not defending the change but its still stupid to compare the two equally.
You can kill the champion who is the source of the autos, thats the counterplay You're not killing as easily, and adcs are the designated tank killers of most team comps, so adcs HAVE to hit the tank, that's their job, hitting the nearest target to them
[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=kg9ZkZG0,comment-id=00010000,timestamp=2017-06-28T22:53:02.556+0000)
You can kill the champion who is the source of the autos, thats the counterplay You're not killing as easily, and adcs are the designated tank killers of most team comps, so adcs HAVE to hit the tank, that's their job, hitting the nearest target to them
you cant kill him when he drain tanks you.
A single tank isn't going to kill an adc in a teamfight regardless They're not supposed to
[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=kg9ZkZG0,comment-id=0001000000000000,timestamp=2017-06-28T23:05:55.990+0000)
A single tank isn't going to kill an adc in a teamfight regardless They're not supposed to
theyre not supposed to, no.
but bruisers are supposed to be able to. divers and juggernauts get drain tanked by them aswell. and tanks are not meant to be health bags to sustain themselves off for enemy adc either.
lifesteal is clearly over the top in the game right now.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=kg9ZkZG0,comment-id=00010000000000000000,timestamp=2017-06-28T23:14:31.398+0000)
theyre not supposed to, no.
but bruisers are supposed to be able to. divers and juggernauts get drain tanked by them aswell. and tanks are not meant to be health bags to sustain themselves off for enemy adc either.
lifesteal is clearly over the top in the game right now.
No they arent, specially in 5v5s wtf
Bruiser mains have a really twisted view on the game, if they arent shitting on everyone at all phases of the game it isnt balanced.
No they arent, specially in 5v5s wtf
yes they are.
bruisers are supposed to beat marksmen in melee. marksmen are supposed to be able to beat bruisers when they can keep their distance. who beats who is supposed to be decided by which side plays the fight better.
usually kiting a bruisers is easier for a marksman than the bruiser getting on top of his enemy.
there is no distortion going on. i mean
is specifically designed as an anti-carry who strives to get on top of the largest carry threat on the enemy team (which is usually the marksman) and take him down.
is an aoe carry similar to what
is as a marksman.
bruisers are a carry class and the game in 5v5 situation revolves around enabling the bruiser to get into melee range and carry for his team, while its about kiting and peeling for the enemy team.
its similar when dealing with divers like
only that those guys are more squishy and more mobile than juggs and specialize on catching enemies like marksmen out of position.
the situation is currently that, that juggernauts are trash all around and get drain tanked by marksmen even in melee. and divers are relegated to second supports who only exist to put
on their marksman and shred enemy armor for them with
while staying alive with 
they arent able to carry themsleves anymore, because even when the enemy adc fucks up and gets caught out of position, supports and their own itemization make them too burst resistant.
except you still have 8 seconds on GW in a fight. Its still less counterplay than just not attacking someone.
yeah, just ignore them lol
that'll work out well for you
It's not a constant GW on the AA'er. If you don't attack the person with Thornmail/Bramble Vest, the GW goes away.
It's not a constant GW on the AA'er. If you don't attack the person with Thornmail/Bramble Vest, the GW goes away.
If you dont attack someone whos diving you you're going to die.
This is the problem when most ppl here are bronze or silver, they think that hitting tankier targets can be completely avoided in any kind of fight, yeah adcs are supposed to ignore anyone diving them and just flash foward into the other backline to auto them, there you go.
Just delete soraka from the game already