[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=kbK2AlJw,comment-id=00080000,timestamp=2017-04-02T22:34:39.910+0000)
Tank supports need their own buff as they all suck with the exception of thresh while still sitting at 48% win rate since his release
That's probably the tank update, where tank values on items decrease and innate champ tank stats are adjusted accordingly.
Who said that redemption and locket won't be nerfed?
If you nerf this play style of "Building heals/shields/tank stats because it's the best thing we can build" without anything to properly fill that void, nothing is accomplished besides nerfing the role. People just gotta realize that it isn't making room for ap in support itemization that's the issue more than not committing to it all that well that's the issue.
athene was always way to go to counter mages, it used to give more MR until riot nerfed it
if the AP is removed i don't see an issue with buffing the mr back
Athene's was never a mage "counter item". It was a more defensive alternative Morello in the mid lane. Riot realized that we'll always go for more damage, and thus Athene's will always be overshadowed, so they retooled it into a damage/defense hybrid support item. New problem is that supports don't build the ap to stack more than 50 stacks into it before using it in most instances, so it's fucking useless. If we made it give a shit ton of MR...what the fuck is this item going to do? We still wouldn't have the damage to stack the passive, so it'd need a new passive anyway, and with Crucible existing as a pure MR/Heal Power Chalice item already, you might as well delete the item.
You know what I'm tired of? People being so rigid about the support role and what should be in it, only to say "double jg Smite Nunu is perfectly fine and I'd have a beer with that guy". Like, if that guy can be circle-jerked, why are people so afraid of fucking support Brand? Why can't we have different types of support items that address the different types of supports we see, rather than shoving the same stats down everyone's throats regardless of what type of champ you are? Like I've been saying: Is an RPG any good if two different classes wear the exact same gear to optimum efficiency?