Kha'Zix consumes and evolves, right?

Pierce The Veal··5 votes·521 views

So why is he entirely based on level up?

What if we made it so that he gains 3% of all of the enemy champion's stats on kill, and 1.5% on assist. Might be somewhat strong, but could be changed around to make it work.

After all, Kha'Zix consumes and adapts. By doing this, he gains more damage if he kills someone with a lot of damage, he gains if he kills a tank, and he gains bonus healing and passive damage if he kills a mage.

I have always felt like Kha'zix thematically needs to get stronger from fallen foes. And I feel like this might be a good way to do it. This way, he doesn't really have control over what stats he gains. So it wouldn't be utterly ridiculous.

Edit: I have a better idea. What if, instead of gaining a small percentage, he instead gains something like 6-8% of all stats. Instead of automatically gaining said stats, the enemy's corpse becomes interactable for the next 5-15 seconds (based on level or ult level). Kha'zix can interact with each corpse once, channeling for 1-0.5 seconds to gain the stats.

EDIT 2: Make it so he gains a glow similar to that of an elixir, getting more and more intense as he gains more stats.

17 Comments

Dreadlocks3 votes

Idk man.. I dont think you hold enough credibility being as you are not a Master Tier Kha'Zix player. :)

Pierce The Veal1 votes

{quoted}

Idk man.. I dont think you hold enough credibility being as you are not a Master Tier Kha'Zix player. :)

It's a proposal. Stats indicate he is weak. Thid sounds like a good idea. It is not a "fact" like you like to claim your opinions are.

Consider yourself blacklisted.

Rinky Dinky3 votes

3% of all of the enemy champion's stats on kill

:")))))))))))))))))))))))))))))

Pierce The Veal1 votes

[{quoted}](name=Lane Cancer,realm=NA,application-id=3ErqAdtq,discussion-id=kXXydEoa,comment-id=0003,timestamp=2015-12-27T04:07:13.134+0000)

3% of all of the enemy champion's stats on kill

:")))))))))))))))))))))))))))))

I know it sounds crazy, but it could be toned down.

Let's be honest, he falls down hardcore lategame, so even that might not save him.

Woodsy25752 votes

This is a fantastic idea

Pierce The Veal1 votes

{quoted}

This is a fantastic idea

I think so too :^)

Tavish2 votes

I like this idea, it sounds cool.

Pierce The Veal1 votes

[{quoted}](name=KHAm at me bro,realm=NA,application-id=3ErqAdtq,discussion-id=kXXydEoa,comment-id=0005,timestamp=2015-12-27T04:23:22.288+0000)

I like this idea, it sounds cool.

Yeah.

It would make it so that that 20/0 kha'zix doesn't suddenly become useless anymore.

IcyPepper2 votes

After all, Kha'Zix consumes and adapts. By doing this, he gains more damage if he kills someone with a lot of damage, he gains tankiness if he kills a tank, and he gains bonus healing and passive damage if he kills a mage.

Hm, I don't think he should gain the stats of who he kills, but rather gain what counters them. He's adapting, not just mimicking his opponents.

If we're talking about making him an assassin, he should gain damage based on the target he killed, like gaining added physical damage (notice I didn't say AD) to his abilities if the enemy has lower armor than magic resist. Consequently, if he dies to a target multiple times (like a fed Riven), he passively gains the appropriate resistance to their main damage type (but not health, though).

I'm not sure about ratios, but I think changing his actual damage type could be something unique only to him. Some champions have been nerfed for being hard to itemize against, but I think Kha'Zix should be the champion you cannot 100% itemize against (without, of course, giving him %hp true damage) because if you stack too much of one thing, he'll adapt.

Pierce The Veal1 votes

{quoted}

Hm, I don't think he should gain the stats of who he kills, but rather gain what counters them. He's adapting, not just mimicking his opponents.

If we're talking about making him an assassin, he should gain damage based on the target he killed, like gaining added physical damage (notice I didn't say AD) to his abilities if the enemy has lower armor than magic resist. Consequently, if he dies to a target multiple times (like a fed Riven), he passively gains the appropriate resistance to their main damage type (but not health, though).

I'm not sure about ratios, but I think changing his actual damage type could be something unique only to him. Some champions have been nerfed for being hard to itemize against, but I think Kha'Zix should be the champion you cannot 100% itemize against (without, of course, giving him %hp true damage) because if you stack too much of one thing, he'll adapt.

Sounds interesting, but rather hard to implement.

And getting stronger from dying, I think, is not a good idea. Permanently gaining strength because of what should be a failure seems a bit counterintuitive. (And suddenly dying a lot early game becomes a good strategy).

IcyPepper1 votes

Hm, you may be right. Getting MR or armor just from dying might be a bad idea, even if it's like 5 points... and 1 point would be pointless.

Yeah, he's still an assassin, not a tanky fighter. He should be rewarded for surviving, survival of the fittest and all.

Pierce The Veal1 votes

{quoted}

Hm, you may be right. Getting MR or armor just from dying might be a bad idea, even if it's like 5 points... and 1 point would be pointless.

Yeah, he's still an assassin, not a tanky fighter. He should be rewarded for surviving, survival of the fittest and all.

Yes. Considering that his motto is consume and adapt, I think he should get stronger as he kills. And killing gains you stats so you don't just outright fall off when you're fed as hell.

Kha'zix's early game is sort of bad, and considering that he is all about getting stronger as he wins fights, I feel like it's fair for his late game to be better than his mid game, and for his mid game to be better than his early game, of course, if he consumes.

Fjiordor1 votes

It would be good if it would be a percentage of their base stats and not permanently but until he kills the next enemy/gets killed.

Pierce The Veal1 votes

{quoted}

It would be good if it would be a percentage of their base stats and not permanently but until he kills the next enemy/gets killed.

Well then he really wouldn't be getting much of a bonus. Just a slight addition to his base stats in the case he gets a kill.

Adding a very small percentage of all the stats of the enemy champion permanently would make it so that it's worthwhile to play extremely aggressively. 2% of 400 AD is 8 AD. Odds are most of your kills will be when champions have 100-200 AD. And the fact that he will be killing a lot of AP champions or supports will mean he's not gonna get much AD. He will basically be picking up some random stats from here and there as a bonus for successfully killing people.

this will enable him to be slightly stronger by just a little each time he kills a champion. So him being fed is actually eventful.

Rinky Dinky1 votes

WAKE ME UP INSIDE

(CAN'T WAKE UP)

The Whamboozler1 votes

I'm down with a consumption mechanic. % stats and all that are a little meh tho. How about something as simple as this. Kha'zix gains bonus stats based on the role of a champion he's killed. If they were a marksman he gains AD. If they're a mage his abilities now do bonus magic damage. If he kills a tank he gains Health. If he kills a fighter he gains Armor. If he kills a support he gains MR. Make the buffs only achieveable once per game per champ and he's golden. For instance, killing two different fighter champs would give him the armor buff twice, but killing the same top Pantheon 5 times would only get it once... you can only eat the guy and gain his power once, after all. This would mean Kha would be encouraged to hunt the map and try to kill each enemy champ at least once to gain their buffs AND it would mean his build might slightly hinge on what the enemy team was like. The bonuses aren't set in stone of course, but I think it could work.

Pierce The Veal1 votes

{quoted}

I'm down with a consumption mechanic. % stats and all that are a little meh tho. How about something as simple as this. Kha'zix gains bonus stats based on the role of a champion he's killed. If they were a marksman he gains AD. If they're a mage his abilities now do bonus magic damage. If he kills a tank he gains Health. If he kills a fighter he gains Armor. If he kills a support he gains MR. Make the buffs only achieveable once per game per champ and he's golden. For instance, killing two different fighter champs would give him the armor buff twice, but killing the same top Pantheon 5 times would only get it once... you can only eat the guy and gain his power once, after all. This would mean Kha would be encouraged to hunt the map and try to kill each enemy champ at least once to gain their buffs AND it would mean his build might slightly hinge on what the enemy team was like. The bonuses aren't set in stone of course, but I think it could work.

The idea with permanent stacking but a small % means that if he abuses an opponent he won't be getting much stats because they won't be able to build them.

But being able to get a stack only once from each champion is somewhat limiting. My goal was to make it so that he doesn't utterly fall off hard, because as he is he sucks before level six, and can't really do well when it reaches 20-25 minutes. Which, considering the idea behind kha'zix, and that a 20/0 Kha'zix being much less useful than a 5/0 riven, doesn't make sense.

My idea is aimed at making him require killing to gain his way into late game. Considering that he is an evolution based champion, he should be able to be strong late game if he's fed.

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