I can't believe what I'm saying, but reverting Kog Maws rework was... bad idea.

Saianna··4 votes·1,112 views

EDIT: Most of people have some trauma with reworked Kog maw just cause he insta-rushed Rageblade. Come on people. Don't let your fears controll you. Also downvoting without commenting is lame.

I really love old/current Kogmaw. With his usefull R, meaningfull, yet not game-breaking W. Useless Q and his AOE slow, E. I like it alot!

But... AP Kog Maw is simply devastating. There's no counterplay. he eats trough anything with less than 300 MR and 3k hp. I did say I'd like to see Kog Maw rework being reverted. I am also partially wrong for that.

That's why I'd like to ask Riot to rethink their rework revert decisions and reconsider some changes to Kog Maw. Just in case Kog Maw will receive similar rework, I'd like to add few hints on how he could be healthier:

  1. If there's no ability you can add attack speed steroid, then just add it to AS per level. He'll be bound to levels, thus his power will scale better the longer game takes. Reason: In his rework Rioters had problems "where should we put AS".. Well.. They did put it in the worst place, his W. Making it totally overloaded. If AS can't be on Q, nor W, E or R... then just give him alot bigger AS per level. Something like bonus 50-60% AS beyond what he'd normally receive from levels.

  2. Please, re-add his amazing W, attack speed 5.0 . It was amazing. I loved it. Alot! But this time let it deal 40% of basic AA ( and 60~% from On-Hit ). Reason behind it is: Quantity over quality. More AS = more shots = they can be slightly weaker. Their power lies in their "spammability".

  3. Reworked Kogs ultimate was a joke. Useless as poke, useless as execution. That's why I promote a lil bit more healthier ultimate: Damage depends on range AOE size depends on range Mana expenditure depends on range Travel distance depends on range (takes 0.25s longer to land or so. Just as a bonus) Overall damage is lowered. Shots at max distance consume more mana, have almost no AOE yet they hit "alot" harder.

  4. Do not create any On-Hit weapons like Rageblade with obviously unbalanced passives. On-Hit weapons can be simplier, really. Just look at item 3091 or item 3115 or item 3153 . Don't reinvent a wheel. Simple items are the best. they don;t have to have active to be amazing. Not everyone can handle using 3-4 actives.

That is all. I understand if players would disagree with me, but truth is.. We derped hard on this revert the rework yell. Kog Maw needed balanced nerfs/buffs instead of trashing whole rework :/

2 Comments

Banned acount1 votes

truthfully indtead of 5.0 atk speed make his attacks be like ashe q spreads dmg of the aa over 5 ticks 20% dmg each with each one proccing onhit effects and the %hp dmg. then make it to where by rank 5 it was 35%. and they could do for him what they did for reksai each rank in ultimate gives passive atk speed. <3 your idea for r. another idea keep the atk speed buff on q do the barrage idea then add the %max health as passive on e all be it much lower value rank 1 1% by rank 5. 1.5% this would make it so he wants the late game levels to increase barrage dmg get the hp% and the atk speed passive/resistance shred.

Saianna1 votes

Works fine for me too!

Just let him AA like crazy, that's all I want :)

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