Its hard to Believe but Season 9 just got worse than 8

EnigmaticMachine··3 votes·921 views

This is completely objective. In the beginning of season 9 there was a lot of room for game improvement. Sadly, Riot has taken this whole season and did what we expected. They ruined it half way through. All the champion buffing and nerfing then using the excuse of a compensation buff when the buff is stronger than the nerf is a punch to the gut every two weeks. Stop buffing the simple champions and stop making overloaded new champions. This game is dictated by who can deal the most dmg now. Towers are weak and champions get 140 ad as an adc before 9 minutes. A lot of mages are now getting above 100 ap before 8 minutes. Tanks are just useless unless you go sej and a very very few tank junglers other than sej. Games are still only lasting 20 minutes or 25. Every champion who is killing it right now are champions with 56% win rate and above at the 20 minute mark. Where is the strategy when I see three mages, one bruiser and one adc comp. Its not healthy for the game. Amumu and sej are really annoying but only as junglers. Top lane gets increasingly worse with each bruiser getting new mechanics to stomp tanks. Why didnt you guys just keep nerfing. Every time you nerf more than you buff the game gets more healthy. Most champions are just unplayable in this meta. ADC's got their braindead IE and Essence Reaver back only to see they still hate playing the role because of the insane burst damage that they cannot deal with unless they sac a dmg item for GA or scimitar. Tanks are being forced to go thronmail every game because of the bruisers drain tank meta. Pen items make building any armor or mr just flat out pointless. It takes 3 items of armor just to hit 70% resistance, but when you throw in a Lord D in there. It just resets your percent armor back to level 1 stats. Junglers are camping too hard to make laning actually meaningful and Gold plating overall gives 2,400 gold to the opposing team. The bounty system punishes people for doing well too much. Riot for the good of this game please just keep nerfing. Once you see the champions or items that are allowing the outliers to not be affected by nerfs then just rework those items and champs. Stop throwing shit at the fan and seeing what pattern it will make and deciding what voodoo ritual will commence in order to figure out what needs nerfs or what "needs buffs".

10 Comments

Dynikus5 votes

This is completely objective

proceeds to post an almost entirely subjective argument laced with hyperbole

EnigmaticMachine1 votes

{quoted}

proceeds to post an almost entirely subjective argument laced with hyperbole

Instead of saying it was subjective. How about you explain why?

Tormentula3 votes

I have to disagree S8 was pretty horrible with;

  • the scuttle crab meta,
  • level 2 ganks every game
  • Launch Akali, Irelia, Aatrox
  • Clash being a meme at this point.

At least season 9 fixed the jungle (a little bit anyway), stopped level 2 cheese from being so common, and introduced tower plating. The only massive flaw with s9 was the update to ranked, which at least riot owed up to it and reverted some of the changes, which is a massive step forward for their image.

By all means s9 is a trainwreck, but S8 nearly ruined the entire game if it wasn't for S9 damage controlling last year's changes.

Mavëríck1 votes

{quoted}

I have to disagree S8 was pretty horrible with;

  • the scuttle crab meta,

  • level 2 ganks every game

  • Launch Akali, Irelia, Aatrox

  • Clash being a meme at this point.

At least season 9 fixed the jungle (a little bit anyway), stopped level 2 cheese from being so common, and introduced tower plating. The only massive flaw with s9 was the update to ranked, which at least riot owed up to it and reverted some of the changes, which is a massive step forward for their image.

By all means s9 is a trainwreck, but S8 nearly ruined the entire game if it wasn't for S9 damage controlling last year's changes.

TOBY FAIRE, Lvl 2 Junglers were only more incentivized by the changes this season.

Krispy Cack2 votes

if the games lasted 35+ minutes I would love it again no matter how shit the balancing

preternatural1 votes

just increase base HP across the board by a lot and shift the balance dynamic. or paradigm whatever the fuck we wanna call it. also halve tank ability cooldowns and halve their dmg (or quarter it if playtesting looks funny when someone goes AP) and add some flava cc where required. also add item 4401 back to the rift, no one even asked that this get removed way back then.

rito don't even get it, they could keep all the bells and whistles they have on the champs now and just modernise the standard of tanks and BOOM suddenly the game is "fun" again and all that depth that was removed over the years is returned.

Jng Account1 votes

What's fun about class that can't be punished for their mistakes if they are casualy playable?

preternatural1 votes

[{quoted}](name=Jng Account,realm=EUW,application-id=3ErqAdtq,discussion-id=kPFwwJEF,comment-id=00030000,timestamp=2019-07-24T21:19:37.146+0000)

What's fun about class that can't be punished for their mistakes if they are casualy playable?

how do we balance tanks right now? we alter their dmg numbers. why we do that i just don't even fucking know, and that then makes tanks problematic when they can 1v1 you with their yards cheaper tank item and dmg numbers that just don't match up because ofc you now can't dmg them.

commit tanks to be cc machines, riot is terrified of this for whatever reason, the only reason cc is unfun currently is because you die during it cause there's too much dmg. give tanks hp, that soaks up the dmg, halve their dmg and the frustration is gone again. suddenly we can play league of legends again. sugoi desuyo.

riot had the perfect tank archetype with sejuani before they 7.9'd her, iunno why they did that this new sej is ugly as sin. oh it's too difficult to get creative with balance options at rito, ofc, here i be jaded and riffing now.

Tormentula1 votes

{quoted}

how do we balance tanks right now? we alter their dmg numbers.

Then tanks never see the light of day over juggernauts, which do a metric fuck ton of damage, and can frontline decently well too.

Tanks would have to have the utility built into their kit to make up for lack of damage, but most of them get outclassed by bruisers in utility.

preternatural1 votes

{quoted}

Then tanks never see the light of day over juggernauts, which do a metric fuck ton of damage, and can frontline decently well too.

Tanks would have to have the utility built into their kit to make up for lack of damage, but most of them get outclassed by bruisers in utility.

got it covered [sg-poppy]

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