When you get to (high) diamond, we can talk again. Still, I'm gonna bother just once.
(my highest point when I had a little more time to play in 2014 was ~Diamond 2 before the huge decay mentioned/linked below)
How are my stats and performance in any way bad or even mediocre? In 50% of the last 10 ranked games I carried hard and even in the one that I fed, I was still a pain in the ass for the enemy team and we won:
https://postimg.org/image/8lxnifoxl/
Heck, I didn't play LoL for close to 9 months (Dec 2015) and I went 10 straight wins in my placements recently with only ~15 mins of training in customs cause holding the mouse properly/executing basic stuff was hard cause I was alienated from the game.
I can (and I do) win every match up, even against a teemo in diamond elo.
(now it's harder though and I don't play support, cause of the retarded new champ select - my 2nd role in which I too carried like hell)
Usually when top (or rather the enemy team) sees how I play cause in the majority of the games I win my lane hard early/1st bloods/double kill vs top and jungler when ganked --->
---> ppl start focusing on me while my team derps around, missing opportunities.
(ppl are bad even in diamond - only high diamond starts to be somewhat consistent skillwise)
Generally If my team listens to me, we win. When they don't - we lose.
And I play in a very unique way - not like the typical split only trynd/typical trynd player or typical player as a whole. If you wonder what I'm talking about, read this thread I made back in 2014 on the LoL forums:
http://forums.eune.leagueoflegends.com/board/showthread.php?t=766376
Also read this recent thread about Imaqtpie's advice:
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/y4rT0pYY-imaqtpie-gave-some-great-advice-this-past-weekend
Feeling the similarities yet?
Even with all the the shitty changes to the strategic depth like:
- the removal of green wards/minions changes which itself affects wave management/ and how that affects in a negative way early mid/midgame strategic choices and pushing/utilising advantages.
(before the removal I got like 97% more warding score than the playerbase on http://wardscore.loltools.net )
-
fked up free dmg like thundelord minimizing or close to ommiting the window of opportunities for counter-offence as it fk ups dmg done and rotation of skills, interfering with the initial design of certain champs and their weak/strong sides.
-
shitty itemisation favoring ~3k+ hp "bruiser" builds (tank items with inbuilt strong offence stats) or straight tank build with only one dmg item (alongside the "bruiser" tank items with dmg) allowing ouright derping around or kiting for ~5 secs and waiting for cd, with minimal risks/skill required while gaining huge results.
So, i'm pretty sure I know what I'm talking about. Are you?