will they nerf fiora?

Mody bird··3 votes·8,399 views

just wondering because before viktor became "op" i started to practice him alot since he was underplayed and good but oh he was nefed. Will fiora be nerfed?

13 Comments

RiotMeddler2 votes

We won't be nerfing her in 5.17, I suspect we'll need to do so soon however (5.18?), given the way her performance is increasing as people learn her new kit.

Nagoh Shan2 votes

Probably will be needed, especially if the bugs that prevent Vitals from being popped at super close range or when at the edge of the vital, are fixed.

Are you thinking of just reverting the buff she got with the hotfix, or something potentially more substantial?

Hupsis2 votes

Also can you please fix the bug that makes vitals appear on the same spot multiple times in a row?

Geologydude1 votes

Why are you hotfix nerfing Garen but you aren't even touching Fiora when she has a higher winrate?

fasega1 votes

I am seriously wondering the same thing and would like an answer to this. I mean how come they wont at least wait the patch to see how these changes workout. Then they wait not one but two patches to see how fiora pans out. I guess the term "but LC$BIGPlAY$" is true, I didn't think so before but there is literally no other reason as champs like Fiora, Xin, and other champs have similar pick and win rates. I mean the hotfix Fiora buff remind me of the time they buffed Nidalee after her rework and didn't give the changes time which led to her being very oppressive to play against for a long time.

IronSensei1 votes

I think the best way to balance her a bit is by increasing her mana costs early game.That will automatically reduce her poke,will punish mistakes like missing the timing of riposte etc. Please,don't touch her cooldown timers tho.That's what makes her a duelist.Increasing cooldown timers wont only hurt her perfomarce but her identity as well as a grand duelist.She needs to dash around.She has to be good in 1v1 scenarios.(Good,not OP) That's what a duelist is. Some tweaks on ult will probably help too since most ppl (I think) mostly use it as a secure kill ability when the enemy is fatal in teamfights just to proc the healing circle since it's almost impossible to land succefully all 4 vitals without dying yourself in late game teamfight.Feels a little wrong. Fiora became a solid champ after years,don't overnerf her please

ImSoFull2 votes

I think higher mana cost and higher cooldowns should do it. But yeah, i'm worried that if i buy her project skin riot might nerf her too hard.

laststanding62 votes

IMO maybe higher mana cost on riposte but her cd should stay the same as it fits her mobile duelist play style.

Baby Ghoul2 votes

Please do not raise her CD. That's an awful idea for her play style.

If she does get nerfed in a patch soon, then it should have more to do with mana costs. They are pretty low. People are learning how to play against her as well, so next patch seems too soon. I noticed that I don't have as much trouble against her when I face her now as I did a dozen games ago. Some of my friends have only played against her one or two times.

BioticBrony1 votes

Possibly

The main thing I noticed is her mana costs are low and good poke.

Maybe lower the damage of her Q, increase the cooldown of E and increase the mana costs by 10 for all of her abilities.

She doesn't need a huge nerf, just enough to lower her poke a bit.

Erijian1 votes

She's got a 55% win rate, she'll be getting nerfed eventually.

Ultîma1 votes

Fiora lover here; I feel as though Fiora, while strong, wouldn't need much to be in a fairly balanced stated. Two things that come to mind as someone who just can't get enough of her since the release -

The slow on her E pretty much guarantees a passive proc, even at level 1. It could use a lower value to be a bit less reliable.

Increase the loading animation time of her passive by 0.25 seconds. It might not seem like much, but one of Fiora's greatest strengths in a fight is her ability to consistently proc that passive to overpower her opponent. Making the gaps in time just a tiny bit longer between hits would pile up over the laning phase, and more importantly during a quick duel. It'll bring her power down, without feeling terrible to Fiora herself, and might even promote a more AD-oriented build to dish out damage, rather than be completely reliant on vital procs.

Critmaster Garen1 votes

{quoted}

Fiora lover here; I feel as though Fiora, while strong, wouldn't need much to be in a fairly balanced stated. Two things that come to mind as someone who just can't get enough of her since the release -

The slow on her E pretty much guarantees a passive proc, even at level 1. It could use a lower value to be a bit less reliable.

Increase the loading animation time of her passive by 0.25 seconds. It might not seem like much, but one of Fiora's greatest strengths in a fight is her ability to consistently proc that passive to overpower her opponent. Making the gaps in time just a tiny bit longer between hits would pile up over the laning phase, and more importantly during a quick duel. It'll bring her power down, without feeling terrible to Fiora herself, and might even promote a more AD-oriented build to dish out damage, rather than be completely reliant on vital procs.

i dont like the second idea. triggering vitals is the core of her new playstile. quick repositioning and always attempting to hit them should be rewarded.

one thing they could definitely do is have her q not auto target people hiding in bushes. ive had situations, where someone was hiding in a bush to protect his vital.

i just dashed next to the bush with the q, and it would still strike at the vital even though i didnt have vision on the champion.

i feel like this could make a large difference in lane, as not only walls, but also bushes could be used to protect vitals.

while it was fun while it lasted, i dont think this is intended behaviour.

otherwise if they want to bring her down, they should rather revert some of the buffs to her bases stats instead. as far as her mana costs go, i almost want them to add a manareturn to her passive.

the problem im having is, that when i build fiora as a squishy carry like shes intended she tends to run out of mana in teamfights rather quickly. mana costs are barely noticable in lane but in teamfights when i constantly have to spam my q to move around and my e to deal damage, without blue buff youre gonna run out fast.

and considering that much like yasuo she needs her abilities to carry and cant just rely on auto attacks, she kindof needs this.

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