Olaf rework concept
So, I thought of a vague concept for reworking Olaf and was wondering wether you guys agree with the general direction. I've tried to avoid numbers, everything is up for discussion. Thanks for your feedback!
Passive: Berserker's Rage Upon loosing more than 10% of his current health Olaf gets freed of all CC-effects and receives 10% increased movement speed for 3.5 seconds. The movement speed bonus can stack up to 4 times.
New Ressource (Only concerns ultimate): Olaf generates rage. For each stack of rage Olaf increases his attackspeed by 0.33%. (Max rage: 100)
Q: Undertow Added effect: If an enemy picks up Olaf axe (standing on it for 0.75s) Olaf gains 10 rage. If Olaf picks up his axe the cooldown is lowered and his next attack gains damage based on his bonus AD.
W: Grants LIfesteal and attack damage based on missing health.
E: Passive: Grants ASP based on missing health Active: Doubles the value
R: Passive: Grants 10 / 20 / 30 MR and Armor Active: (Requires 100 Rage) Olaf's attacks deal true damage but recoil for 50 / 45 / 40 % of the damage dealt. Grants 4 "Berseker's Rage" stacks upon use. Rage is consumed at a fast pace after activation (17rage/sec)