Olaf rework concept

Kowe The Ewok··2 votes·217 views

So, I thought of a vague concept for reworking Olaf and was wondering wether you guys agree with the general direction. I've tried to avoid numbers, everything is up for discussion. Thanks for your feedback!


Passive: Berserker's Rage Upon loosing more than 10% of his current health Olaf gets freed of all CC-effects and receives 10% increased movement speed for 3.5 seconds. The movement speed bonus can stack up to 4 times.

New Ressource (Only concerns ultimate): Olaf generates rage. For each stack of rage Olaf increases his attackspeed by 0.33%. (Max rage: 100)

Q: Undertow Added effect: If an enemy picks up Olaf axe (standing on it for 0.75s) Olaf gains 10 rage. If Olaf picks up his axe the cooldown is lowered and his next attack gains damage based on his bonus AD.

W: Grants LIfesteal and attack damage based on missing health.

E: Passive: Grants ASP based on missing health Active: Doubles the value

R: Passive: Grants 10 / 20 / 30 MR and Armor Active: (Requires 100 Rage) Olaf's attacks deal true damage but recoil for 50 / 45 / 40 % of the damage dealt. Grants 4 "Berseker's Rage" stacks upon use. Rage is consumed at a fast pace after activation (17rage/sec)

2 Comments

TehNACHO2 votes

I can sorta get behind where this is going, at least the new passive.

Olaf's main problem now is that if his numbers were too high, he's literally unstoppable. True damage chews threw many tanks, Lifesteal makes him impossible to duel and makes him deceptively beefier than he should be, it's hard for certain champions to run away because of the slow on his Q, and CC immunity is just...

I like this though. Instead of CC immunity, a recurring cleanse effect means that at the very least, he has to suffer at least some of the effects of any given form of CC. Your version still looks like a bitch to try to duel 1v1, and the true damage still looks like it would chew through tanks too easily, but at least you reimplement a really defining feature of Olaf while also making it far more balanced and less innately broken.

Kowe The Ewok1 votes

Thanks for gthe positive feedback, I'm glad you like it :) My main goal was was to add a little bit more risk - but also grant great rewards for it and capture his berserker nature.

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