So about Urgot

Zerenza··2 votes·1,383 views

This is just a "How it's going so far." not really final thoughts on his update or anything but for right now this how i feel, i'm gonna try and play him more to get a better understanding.

He feels weak, but it's not because of him, it's everyone else. I'v played him 3 times and all 3 times, i felt completely useless, now yes you can attribute that to him being hard to play, which we'll find out about once i play more games with him but now i can say without a single shadow of doubt, anyone with CC, Slows, or Mobility, makes him feel sooooooo bad. I played him Mid(first thing, don't do that.) but it was against Ahri, i didn't purposely pick him into Ahri, buuuut i found out really quickly ANY mobility makes your entire kit worthless.

Your kit has such a heavy emphasis on W that if you miss your Q or E(which both have delay's), your W is worthless, it'll hit only minions and they enemy can simply walk away from you anyway or dash/blink away. Your ultimate is really nice for taking someone out after a fight though, i love it's massive range too. The issue i'm having right now is that i'v fought Ahri and Yorick, both of which made him feel soooooooooo bad. Yorick presses W and traps you, welp...looks like my W is useless now. Ahri literally side steps while using her Q, welp...looks like i can't hit anything. I felt like a fucking stormtrooper.

If this trend continue's i'll post a better more complete thoughts later but for now he feels pretty bad to play as the delay on his E and Q is excruciatingly annoying and his W takes up such a large power budget along with his Passive being on such a high cooldown early on, it just doesn't feel good. Maybe i'll get used to it and learn to play him? We'll see.

24 Comments

Weathered3 votes

Individual balance opinions aside, I'm glad Riot has gotten used to releases enough now to have champions not be extremely powerful at first. Both Kayn and Urgot have been just about where they should be -- a low ball that gets a buff next patch. This way people can get used to the champion and point out the specific details of what they think should change rather than the entire community complain about an overpowered release, discussion that gets us no where.

TehNACHO2 votes

That sounds about right.

He's the juggernaut of ADCs - His specific weakness is people being faster than or CCing him.

iPooUnicorns2 votes

Did a quick test of his jungle clear, seems pretty solid. As for his ganks, I'm not sure how they'll play out.

Jalkan2 votes

That's being a juggernaut for you. Although I wish Urgot had a better way to stick to targets near him. I've been playing him a bit, and I've learned that he IS a juggernaut and his mobility doesn't count for much. You'll still get kited around, and he might as well be melee, really.

Zerenza2 votes

No it isn't, Illaoi, Mordekaiser, Darius, Yorick. They don't have the same issues as Urgot, if illaoi got slowed by nearly 50% when she ulted that would suck wouldn't it? That's basically what it's like playing Urgot, he doesn't feel like a juggernaut, he feels like a severely nerfed juggernaut. Like, i understand the reason why he becomes slower, but i don't understand why it's so absurdly oppressive to the user.

FlameanatorX1 votes

All of the champions you just mentioned lack dashes, with none having better CC (slow + flip) and most worse. If they're going to give him a juggernaut like kit with all kinds of damage at close range, shielding/defensive capabilities, etc., then they need to make him kite able, and a self-slow is one way to do that while still giving him a dash.

LightningShado1 votes

Buy swiftness boots. Also, he's not good early so you have to wait a couple levels before you can fight.

Zerenza1 votes

I'll try that, i'm thinking of getting MS runes as well.

Doozku2 votes

Switfness boots does not lower his W self-slow, if that's why you were saying to buy it.

Zerenza2 votes

Well that's not the reason lol it's because he has an abismal movemeny speed, and while it won't lower his W's slow, his W only slows by a flat ammount so increasing your movement speed and making slows on you(which are already only at 40% power i you W) makes it a lot more tolerable.

Doozku2 votes

Seems like a bit much. Your W already reduces slows so the extra reduction from swifties seems overkill. I'd rather just take tabi or mercs which make me way tankier while also increasing movespeed.

LightningShado1 votes

It does actually. http://leagueoflegends.wikia.com/wiki/Boots_of_Swiftness Also, it makes you faster so you can catch up to people.

Doozku2 votes

No, it doesn't, because even though swifties reduce slows, Urgot's W is not coded as a slow and is instead coded as just lowering his base movespeed. A rioter confirmed this because he said that Urgot running around with swifties and Stormraiders was too strong, and he didn't want swifties to become completely core on him, he wanted Urgot players to have a choice of boots..

LightningShado1 votes

Ah I get it. But swiftness boots still add more movement speed than any other boots and that isn't subtracted by his w so technically they are still better. I understand you though.

Doozku1 votes

For a tanky bruiser like Urgot who wants to be on the frontline, I'd rather get Tabis or Mercs for the extra tankiness instead of Swifties which isn't as useful, even if it is still nice. The armor you get from tabi especially is really nice and usually I end up skipping an armor item because of it.

abca981 votes

I don't like having to buy item 3022, is an item that i hate. I know the old Urgot already had permaslow with E+Q, but... that was like, the most toxic part of his kit, the feeling that if he landed E he could poke you from a long long range while barely being able to move. It was one of the few useful things that made him playable, but... I expected that with the rework it would not be necesary. Also he is a good candidate for item 3071 so basically he is a newGnar: One auto and you will eventually die.

Tormentula1 votes

When I played urgot, my first thought was "this will never be competitive". Primarily because urgot is probably one of the worst wave control champions out there because of his passive.. yea for sure his wave clear is good, but freezing is impossible when you're perma pushing. As urgot, you're either snowballing your opponent or you're feeding your ass off IME because you're too immobile to really avoid ganks and urgot is still pretty squishy early on. Its kinda the same thing yorick and tryndamere have, except tryndamere has his E+ult and yorick can surprisingly turn fights around or block somebody with W.

His W is nothing without his Q and his Q delay makes it pretty easy to dodge, I was playing an urgot mirror top and neither of us really landed it... don't get me wrong the ability itself does feel good and fair for its damage, slow, and CD, its the fact Q also = W which makes this an issue. I feel the hitbox should be increased slightly with a nerf to the slow so it's not too ridiculous, but that's how I feel about it.

W, again an ability too reliant on Q or E as it will auto target minions and waste your passive on those minions. I think the slow part of the W should be removed to make urgot even capable of keeping on his target. W is just way to reliant on Q... either Q needs buffed for more reliability or W needs buffed in order to make up for the reliance of Q. Definitely the part of his kit that would differ noob urgots from urgods.

E is the solution to sticking to your target as urgot, but I feel it has release rek'sai/warwick ult syndrome.. an inconsistent hitbox that is avoidable even when it looks like it'd hit due to urgot's huge model. The delay on using it like galio doesn't work in urgot's favor either since its slower and easier to dodge than galio. I think I landed this twice in my game and my mirror urgot landed it once in retaliation. You just overestimate the speed/distance it goes.

Ultimate is what people are hyped over, I don't know why... Literally all this ultimate is good for is KS simulator if you land it. Its a 25% health threshold, mid-late game almost any ability can kill a squishy target at that threshold. Half the time his ultimate isn't needed unless they're getting away, and in teamfights the target probably is dead to somebody else unless you wanna be that guy and secure the kill. I'd say its good laning phase to win a very close trade... but say, what does urgot's ult accomplish that a good rumble/gnar/darius/garen/cho doesn't also accomplish?

Urgot is really fun, I will 100% say that and even I'd want to main this guy.. but I feel urgot would be one of those low elo dominant picks that's really fun to play and strong.. but then in higher elo or competitive pro play he's completely taken advantage of with his perma push passive and just feeds.

Zerenza1 votes

I'd say the thing that's bothered me the most is, the MASSIVE self slow urgot get's when he uses his W, it's a little under half his full MS so he slows himself by 50% to use that ability. The fact that it doesn't prioritize people that are attacking you is frustrating because it means you HAVE to hit your E or Q to deal any considerable damage, that might be a good thing though since it would mean fighting him is a no no.

Finally, even in the practice tool, i couldn't get off all of my Passive hits in one W because the self slow is so oppressive, i think it shouldn't be by 140, it should be 120.

Subject 51 votes

Graves I find this guy to be the superior Urgot. Now he might not have the execution, right? But he has the same range but burstier damage output along with an actual reliable gapcloser - restiance, AOE BOOM ultimate and just overall higher damage output.

I've tried Urgot and I am still trying to get my usual goal of 500 kills in customs - but even if I'm WAY the hell ahead of bots, I don't feel strong.

When I do buy a new champ - I practice the mechanics and get a feel for the champion, 500 kills in a custom game means that I can take the champion to online normals and then into ranked when I feel I'm ready. Usually when I play a carry - I just EXPLODE with power in bots, so much in fact that I can steam roll and make sure that towers are all not dying. With Urgot though - I struggled to do what most ADC's could do. I know he isn't technically one? Or is he? But he just felt so meh.

The lore for Urgot is also quite unimpressive, on a side note. My recommendation would be giving Urgot a damage amplification upon his Q - like a SERIOUS damage amplification. Like, if he lands it you should probably GTFO like yesterday.

FlameanatorX1 votes

He's closest to a juggernaut, not a marksman, lol. Compare him to playing Yorick, Mordekaiser, Darius, Dr. Mundo, etc. in a bot game, not Graves or ADC's.

1011001110001 votes

I find Urgot would actually be decent versus Yorick, since W would auto-target his ghouls and gimp Yorick's damage output.

Zerenza1 votes

It does, but the thing is, he can gimp you even worse, he presses W, traps you in a small circle and low and behold your entire W is completely useless.

1011001110001 votes

I mean it's not really useless. The point of the W is to trap you so ghouls can do the deeps on you, but if W basically wipes the ghouls in less than a second, you don't have to worry about that damage. The W does next to nothing otherwise.

And you can always cancel your W early to just auto Yorick's W while keeping the active shield.

Zerenza1 votes

Not worth it, yorick's Q does considerable damage on it's own and remember that Urgot can't pick his target for his W. If he misses his Q or E, it'll attack the nearest minion, it doesn't always attack the ghouls, and you can actually forget about fighting Yorick if he has his Maiden, his auto attacks will do Current health damage and his Q by then will chunk you for about 150-250 depending on his build. He really doesn't need the ghouls after that point and he didn't really need them before considering most of your damage is gone when you get trapped in that circle and he just waits for your W to be gone.

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